blob: 32d541776a82da63f4164291a79081c533b52197 [file] [log] [blame]
Romain Guycf51a412013-04-08 19:40:31 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18#define ANDROID_HWUI_PIXEL_BUFFER_H
19
20#include <GLES3/gl3.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents a pixel buffer. A pixel buffer will be backed either by a
27 * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
28 * versions. If the buffer is backed by a PBO it will of type
29 * GL_PIXEL_UNPACK_BUFFER.
30 *
31 * To read from or write into a PixelBuffer you must first map the
32 * buffer using the map(AccessMode) method. This method returns a
33 * pointer to the beginning of the buffer.
34 *
35 * Before the buffer can be used by the GPU, for instance to upload
36 * a texture, you must first unmap the buffer. To do so, call the
37 * unmap() method.
38 *
39 * Mapping and unmapping a PixelBuffer can have the side effect of
40 * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
41 * therefore recommended to call Caches::unbindPixelbuffer() after
42 * using a PixelBuffer to upload to a texture.
43 */
44class PixelBuffer {
45public:
46 enum BufferType {
47 kBufferType_Auto,
48 kBufferType_CPU
49 };
50
51 enum AccessMode {
52 kAccessMode_None = 0,
53 kAccessMode_Read = GL_MAP_READ_BIT,
54 kAccessMode_Write = GL_MAP_WRITE_BIT,
55 kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
56 };
57
58 /**
59 * Creates a new PixelBuffer object with the specified format and
60 * dimensions. The buffer is immediately allocated.
61 *
62 * The buffer type specifies how the buffer should be allocated.
63 * By default this method will automatically choose whether to allocate
64 * a CPU or GPU buffer.
65 */
66 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
67 BufferType type = kBufferType_Auto);
68
69 virtual ~PixelBuffer() {
70 }
71
72 /**
73 * Returns the format of this render buffer.
74 */
75 GLenum getFormat() const {
76 return mFormat;
77 }
78
79 /**
80 * Maps this before with the specified access mode. This method
81 * returns a pointer to the region of memory where the buffer was
82 * mapped.
83 *
84 * If the buffer is already mapped when this method is invoked,
85 * this method will return the previously mapped pointer. The
86 * access mode can only be changed by calling unmap() first.
87 *
88 * The specified access mode cannot be kAccessMode_None.
89 */
90 virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
91
92 /**
93 * Unmaps this buffer, if needed. After the buffer is unmapped,
94 * the pointer previously returned by map() becomes invalid and
95 * should not be used. After calling this method, getMappedPointer()
96 * will always return NULL.
97 */
98 virtual void unmap() = 0;
99
100 /**
101 * Returns the current access mode for this buffer. If the buffer
102 * is not mapped, this method returns kAccessMode_None.
103 */
104 AccessMode getAccessMode() const {
105 return mAccessMode;
106 }
107
108 /**
109 * Returns the currently mapped pointer. Returns NULL if the buffer
110 * is not mapped.
111 */
112 virtual uint8_t* getMappedPointer() const = 0;
113
114 /**
115 * Upload the specified rectangle of this pixe buffer as a
116 * GL_TEXTURE_2D texture. Calling this method will trigger
117 * an unmap() if necessary.
118 */
119 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
120
121 /**
122 * Returns the width of the render buffer in pixels.
123 */
124 uint32_t getWidth() const {
125 return mWidth;
126 }
127
128 /**
129 * Returns the height of the render buffer in pixels.
130 */
131 uint32_t getHeight() const {
132 return mHeight;
133 }
134
135 /**
136 * Returns the size of this pixel buffer in bytes.
137 */
138 uint32_t getSize() const {
139 return mWidth * mHeight * formatSize(mFormat);
140 }
141
142 /**
143 * Returns the number of bytes per pixel in the specified format.
144 *
145 * Supported formats:
146 * GL_ALPHA
147 * GL_RGBA
148 */
149 static uint32_t formatSize(GLenum format) {
150 switch (format) {
151 case GL_ALPHA:
152 return 1;
153 case GL_RGBA:
154 return 4;
155 }
156 return 0;
157 }
158
159protected:
160 /**
161 * Creates a new render buffer in the specified format and dimensions.
162 * The format must be GL_ALPHA or GL_RGBA.
163 */
164 PixelBuffer(GLenum format, uint32_t width, uint32_t height):
165 mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
166 }
167
168 GLenum mFormat;
169
170 uint32_t mWidth;
171 uint32_t mHeight;
172
173 AccessMode mAccessMode;
174
175}; // class PixelBuffer
176
177}; // namespace uirenderer
178}; // namespace android
179
180#endif // ANDROID_HWUI_PIXEL_BUFFER_H