Romain Guy | b45c0c9 | 2010-08-26 20:35:23 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "OpenGLRenderer" |
| 18 | |
| 19 | #include "GammaFontRenderer.h" |
| 20 | #include "Properties.h" |
| 21 | |
| 22 | namespace android { |
| 23 | namespace uirenderer { |
| 24 | |
| 25 | /////////////////////////////////////////////////////////////////////////////// |
| 26 | // Constructors/destructor |
| 27 | /////////////////////////////////////////////////////////////////////////////// |
| 28 | |
| 29 | GammaFontRenderer::GammaFontRenderer() { |
| 30 | LOGD("Creating gamma font renderer"); |
| 31 | |
| 32 | // Get the renderer properties |
| 33 | char property[PROPERTY_VALUE_MAX]; |
| 34 | |
| 35 | // Get the gamma |
| 36 | float gamma = DEFAULT_TEXT_GAMMA; |
| 37 | if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) { |
| 38 | LOGD(" Setting text gamma to %s", property); |
| 39 | gamma = atof(property); |
| 40 | } else { |
| 41 | LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA); |
| 42 | } |
| 43 | |
| 44 | // Get the black gamma threshold |
| 45 | mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD; |
| 46 | if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) { |
| 47 | LOGD(" Setting text black gamma threshold to %s", property); |
| 48 | mBlackThreshold = atoi(property); |
| 49 | } else { |
| 50 | LOGD(" Using default text black gamma threshold of %d", |
| 51 | DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD); |
| 52 | } |
| 53 | |
| 54 | // Get the white gamma threshold |
| 55 | mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD; |
| 56 | if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) { |
| 57 | LOGD(" Setting text white gamma threshold to %s", property); |
| 58 | mWhiteThreshold = atoi(property); |
| 59 | } else { |
| 60 | LOGD(" Using default white black gamma threshold of %d", |
| 61 | DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD); |
| 62 | } |
| 63 | |
| 64 | // Compute the gamma tables |
| 65 | const float blackGamma = gamma; |
| 66 | const float whiteGamma = 1.0f / gamma; |
| 67 | |
| 68 | for (uint32_t i = 0; i <= 255; i++) { |
| 69 | mDefault[i] = i; |
| 70 | |
| 71 | const float v = i / 255.0f; |
| 72 | const float black = pow(v, blackGamma); |
| 73 | const float white = pow(v, whiteGamma); |
| 74 | |
| 75 | mBlackGamma[i] = uint8_t((float)::floor(black * 255.0f + 0.5f)); |
| 76 | mWhiteGamma[i] = uint8_t((float)::floor(white * 255.0f + 0.5f)); |
| 77 | } |
| 78 | |
| 79 | // Configure the font renderers |
| 80 | mDefaultRenderer.setGammaTable(&mDefault[0]); |
| 81 | mBlackGammaRenderer.setGammaTable(&mBlackGamma[0]); |
| 82 | mWhiteGammaRenderer.setGammaTable(&mWhiteGamma[0]); |
| 83 | } |
| 84 | |
| 85 | FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) { |
| 86 | if (paint->getShader() == NULL) { |
| 87 | uint32_t c = paint->getColor(); |
| 88 | const int r = (c >> 16) & 0xFF; |
| 89 | const int g = (c >> 8) & 0xFF; |
| 90 | const int b = (c ) & 0xFF; |
| 91 | const int luminance = (r * 2 + g * 5 + b) >> 3; |
| 92 | |
| 93 | if (luminance <= mBlackThreshold) { |
| 94 | return mBlackGammaRenderer; |
| 95 | } else if (luminance >= mWhiteThreshold) { |
| 96 | return mWhiteGammaRenderer; |
| 97 | } |
| 98 | } |
| 99 | return mDefaultRenderer; |
| 100 | } |
| 101 | |
| 102 | }; // namespace uirenderer |
| 103 | }; // namespace android |