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Romain Guyf7f93552010-07-08 19:17:03 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_VERTEX_H
18#define ANDROID_HWUI_VERTEX_H
Romain Guyf7f93552010-07-08 19:17:03 -070019
Chris Craik6d29c8d2013-05-08 18:35:44 -070020#include "Vector.h"
21
Rob Tsuka9fc9b22015-01-22 12:46:31 -080022#include <type_traits>
23
24#define REQUIRE_COMPATIBLE_LAYOUT(TARGET_TYPE) \
25 static_assert(std::is_standard_layout<TARGET_TYPE>::value, \
26 #TARGET_TYPE " must have standard layout")
27
Romain Guyf7f93552010-07-08 19:17:03 -070028namespace android {
29namespace uirenderer {
30
31/**
Romain Guyf7f93552010-07-08 19:17:03 -070032 * Simple structure to describe a vertex with a position and a texture.
33 */
Chet Haase5b0200b2011-04-13 17:58:08 -070034struct Vertex {
Chris Craik32f05e32013-09-17 16:20:29 -070035 /**
36 * Fudge-factor used to disambiguate geometry pixel positioning.
37 *
38 * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
39 * Program::set()), and used to make geometry damage rect calculation conservative (see
40 * Rect::snapGeometryToPixelBoundaries())
41 */
Chris Craik564acf72014-01-02 16:46:18 -080042 static float GeometryFudgeFactor() { return 0.0656f; }
43
Chris Craik32f05e32013-09-17 16:20:29 -070044
Romain Guy3380cfd2013-08-15 16:57:57 -070045 float x, y;
Chet Haase5b0200b2011-04-13 17:58:08 -070046
47 static inline void set(Vertex* vertex, float x, float y) {
Chris Craik51d6a3d2014-12-22 17:16:56 -080048 vertex->x = x;
49 vertex->y = y;
Chet Haase5b0200b2011-04-13 17:58:08 -070050 }
Chris Craik6d29c8d2013-05-08 18:35:44 -070051
John Reck1aa5d2d2014-07-24 13:38:28 -070052 static inline void set(Vertex* vertex, Vector2 val) {
Chris Craik6d29c8d2013-05-08 18:35:44 -070053 set(vertex, val.x, val.y);
54 }
55
56 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
Romain Guy3380cfd2013-08-15 16:57:57 -070057 set(vertex, src.x + x, src.y + y);
Chris Craik6d29c8d2013-05-08 18:35:44 -070058 }
59
Chet Haase5b0200b2011-04-13 17:58:08 -070060}; // struct Vertex
61
Rob Tsuka9fc9b22015-01-22 12:46:31 -080062REQUIRE_COMPATIBLE_LAYOUT(Vertex);
63
Chet Haase5b0200b2011-04-13 17:58:08 -070064/**
Romain Guyff316ec2013-02-13 18:39:43 -080065 * Simple structure to describe a vertex with a position and texture UV.
Chet Haase5b0200b2011-04-13 17:58:08 -070066 */
Romain Guyf7f93552010-07-08 19:17:03 -070067struct TextureVertex {
Romain Guy3380cfd2013-08-15 16:57:57 -070068 float x, y;
69 float u, v;
Romain Guyf7f93552010-07-08 19:17:03 -070070
71 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
Rob Tsuka9fc9b22015-01-22 12:46:31 -080072 *vertex = { x, y, u, v };
Romain Guyf7f93552010-07-08 19:17:03 -070073 }
Romain Guy82ba8142010-07-09 13:25:56 -070074
75 static inline void setUV(TextureVertex* vertex, float u, float v) {
Romain Guy3380cfd2013-08-15 16:57:57 -070076 vertex[0].u = u;
77 vertex[0].v = v;
Romain Guy82ba8142010-07-09 13:25:56 -070078 }
Romain Guyf7f93552010-07-08 19:17:03 -070079}; // struct TextureVertex
80
Rob Tsuka9fc9b22015-01-22 12:46:31 -080081REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
82
Chet Haase5b0200b2011-04-13 17:58:08 -070083/**
Romain Guyff316ec2013-02-13 18:39:43 -080084 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
85 */
Rob Tsuka9fc9b22015-01-22 12:46:31 -080086struct ColorTextureVertex {
87 float x, y;
88 float u, v;
Romain Guy3380cfd2013-08-15 16:57:57 -070089 float r, g, b, a;
Romain Guyff316ec2013-02-13 18:39:43 -080090
91 static inline void set(ColorTextureVertex* vertex, float x, float y,
92 float u, float v, int color) {
Romain Guyff316ec2013-02-13 18:39:43 -080093
Rob Tsuka9fc9b22015-01-22 12:46:31 -080094 float a = ((color >> 24) & 0xff) / 255.0f;
95 float r = a * ((color >> 16) & 0xff) / 255.0f;
96 float g = a * ((color >> 8) & 0xff) / 255.0f;
97 float b = a * ((color) & 0xff) / 255.0f;
98 *vertex = { x, y, u, v, r, g, b, a };
Romain Guyff316ec2013-02-13 18:39:43 -080099 }
100}; // struct ColorTextureVertex
101
Rob Tsuka9fc9b22015-01-22 12:46:31 -0800102REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
103
Romain Guyff316ec2013-02-13 18:39:43 -0800104/**
Chet Haase5b0200b2011-04-13 17:58:08 -0700105 * Simple structure to describe a vertex with a position and an alpha value.
106 */
Rob Tsuka9fc9b22015-01-22 12:46:31 -0800107struct AlphaVertex {
108 float x, y;
Chet Haase5b0200b2011-04-13 17:58:08 -0700109 float alpha;
110
111 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
Rob Tsuka9fc9b22015-01-22 12:46:31 -0800112 *vertex = { x, y, alpha };
Chet Haase5b0200b2011-04-13 17:58:08 -0700113 }
114
Chris Craik6d29c8d2013-05-08 18:35:44 -0700115 static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
116 float x, float y) {
Rob Tsuka9fc9b22015-01-22 12:46:31 -0800117 AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700118 }
119
Chet Haase5b0200b2011-04-13 17:58:08 -0700120 static inline void setColor(AlphaVertex* vertex, float alpha) {
121 vertex[0].alpha = alpha;
122 }
123}; // struct AlphaVertex
124
Rob Tsuka9fc9b22015-01-22 12:46:31 -0800125REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex);
126
Romain Guyf7f93552010-07-08 19:17:03 -0700127}; // namespace uirenderer
128}; // namespace android
129
Romain Guy5b3b3522010-10-27 18:57:51 -0700130#endif // ANDROID_HWUI_VERTEX_H