blob: 59fa0a7badcd442f409391bef08ec04b643e6b80 [file] [log] [blame]
Romain Guyc0ac1932010-07-19 18:43:02 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20
21#include <SkCanvas.h>
22#include <SkGradientShader.h>
23
24#include "GradientCache.h"
25
26namespace android {
27namespace uirenderer {
28
29///////////////////////////////////////////////////////////////////////////////
30// Constructors/destructor
31///////////////////////////////////////////////////////////////////////////////
32
33GradientCache::GradientCache(uint32_t maxByteSize):
34 mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
35 mSize(0), mMaxSize(maxByteSize) {
36 mCache.setOnEntryRemovedListener(this);
37}
38
39GradientCache::~GradientCache() {
40 mCache.clear();
41}
42
43///////////////////////////////////////////////////////////////////////////////
44// Size management
45///////////////////////////////////////////////////////////////////////////////
46
47uint32_t GradientCache::getSize() {
48 return mSize;
49}
50
51uint32_t GradientCache::getMaxSize() {
52 return mMaxSize;
53}
54
55void GradientCache::setMaxSize(uint32_t maxSize) {
56 mMaxSize = maxSize;
57 while (mSize > mMaxSize) {
58 mCache.removeOldest();
59 }
60}
61
62///////////////////////////////////////////////////////////////////////////////
63// Callbacks
64///////////////////////////////////////////////////////////////////////////////
65
66void GradientCache::operator()(SkShader*& shader, Texture*& texture) {
67 if (shader) {
68 const uint32_t size = texture->width * texture->height * 4;
69 mSize -= size;
70 }
71
72 if (texture) {
73 glDeleteTextures(1, &texture->id);
74 delete texture;
75 }
76}
77
78///////////////////////////////////////////////////////////////////////////////
79// Caching
80///////////////////////////////////////////////////////////////////////////////
81
82Texture* GradientCache::get(SkShader* shader) {
Romain Guy9cccc2b2010-08-07 23:46:15 -070083 return mCache.get(shader);
Romain Guyc0ac1932010-07-19 18:43:02 -070084}
85
86void GradientCache::remove(SkShader* shader) {
87 mCache.remove(shader);
88}
89
90void GradientCache::clear() {
91 mCache.clear();
92}
93
94Texture* GradientCache::addLinearGradient(SkShader* shader, float* bounds, uint32_t* colors,
95 float* positions, int count, SkShader::TileMode tileMode) {
96 SkBitmap bitmap;
97 bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
98 bitmap.allocPixels();
99 bitmap.eraseColor(0);
100
101 SkCanvas canvas(bitmap);
102
103 SkPoint points[2];
104 points[0].set(0.0f, 0.0f);
105 points[1].set(bitmap.width(), 0.0f);
106
107 SkShader* localShader = SkGradientShader::CreateLinear(points,
108 reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
109
110 SkPaint p;
111 p.setStyle(SkPaint::kStrokeAndFill_Style);
112 p.setShader(localShader)->unref();
113
114 canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
115
116 // Asume the cache is always big enough
117 const uint32_t size = bitmap.rowBytes() * bitmap.height();
118 while (mSize + size > mMaxSize) {
119 mCache.removeOldest();
120 }
121
122 Texture* texture = new Texture;
123 generateTexture(&bitmap, texture);
124
125 mSize += size;
126 mCache.put(shader, texture);
127
128 return texture;
129}
130
131void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
132 SkAutoLockPixels autoLock(*bitmap);
133 if (!bitmap->readyToDraw()) {
134 LOGE("Cannot generate texture from shader");
135 return;
136 }
137
138 texture->generation = bitmap->getGenerationID();
139 texture->width = bitmap->width();
140 texture->height = bitmap->height();
141
142 glGenTextures(1, &texture->id);
143
144 glBindTexture(GL_TEXTURE_2D, texture->id);
145 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
146
147 texture->blend = !bitmap->isOpaque();
148 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
149 GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
150
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
153
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
156}
157
158}; // namespace uirenderer
159}; // namespace android