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Jason Sams803626f2011-04-06 17:52:23 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
Alex Sakhartchouk6c72eec2011-05-17 12:32:47 -070021#include <EGL/egl.h>
Jason Sams803626f2011-04-06 17:52:23 -070022
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070023class RsdShaderCache;
24class RsdVertexArrayState;
Jason Sams803626f2011-04-06 17:52:23 -070025
26typedef void (* InvokeFunc_t)(void);
27typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
28
29typedef struct RsdGLRec {
30 struct {
31 EGLint numConfigs;
32 EGLint majorVersion;
33 EGLint minorVersion;
34 EGLConfig config;
35 EGLContext context;
36 EGLSurface surface;
37 EGLSurface surfaceDefault;
38 EGLDisplay display;
39 } egl;
40
41 struct {
42 const uint8_t * vendor;
43 const uint8_t * renderer;
44 const uint8_t * version;
45 const uint8_t * extensions;
46
47 uint32_t majorVersion;
48 uint32_t minorVersion;
49
50 int32_t maxVaryingVectors;
51 int32_t maxTextureImageUnits;
52
53 int32_t maxFragmentTextureImageUnits;
54 int32_t maxFragmentUniformVectors;
55
56 int32_t maxVertexAttribs;
57 int32_t maxVertexUniformVectors;
58 int32_t maxVertexTextureUnits;
59
60 bool OES_texture_npot;
61 bool GL_IMG_texture_npot;
62 bool GL_NV_texture_npot_2D_mipmap;
63 float EXT_texture_max_aniso;
64 } gl;
65
66 ANativeWindow *wndSurface;
67 uint32_t width;
68 uint32_t height;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070069 RsdShaderCache *shaderCache;
70 RsdVertexArrayState *vertexArrayState;
Jason Sams803626f2011-04-06 17:52:23 -070071} RsdGL;
72
73
74
75bool rsdGLInit(const android::renderscript::Context *rsc);
76void rsdGLShutdown(const android::renderscript::Context *rsc);
77bool rsdGLSetSurface(const android::renderscript::Context *rsc,
Alex Sakhartchouk6c72eec2011-05-17 12:32:47 -070078 uint32_t w, uint32_t h, RsNativeWindow sur);
Jason Sams803626f2011-04-06 17:52:23 -070079void rsdGLSwap(const android::renderscript::Context *rsc);
Alex Sakhartchouk407cae92011-05-06 14:59:45 -070080void rsdGLCheckError(const android::renderscript::Context *rsc,
81 const char *msg, bool isFatal = false);
Jason Sams803626f2011-04-06 17:52:23 -070082
83#endif
84