Romain Guy | 694b519 | 2010-07-21 21:33:20 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "OpenGLRenderer" |
| 18 | |
| 19 | #include "FontRenderer.h" |
| 20 | |
| 21 | #include <SkUtils.h> |
| 22 | |
| 23 | namespace android { |
| 24 | namespace uirenderer { |
| 25 | |
| 26 | /////////////////////////////////////////////////////////////////////////////// |
| 27 | // Font |
| 28 | /////////////////////////////////////////////////////////////////////////////// |
| 29 | |
| 30 | Font::Font(FontRenderer* state, uint32_t fontId, float fontSize) : |
| 31 | mState(state), mFontId(fontId), mFontSize(fontSize) { |
| 32 | } |
| 33 | |
| 34 | |
| 35 | Font::~Font() { |
| 36 | for (uint32_t ct = 0; ct < mState->mActiveFonts.size(); ct++) { |
| 37 | if (mState->mActiveFonts[ct] == this) { |
| 38 | mState->mActiveFonts.removeAt(ct); |
| 39 | break; |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) { |
| 44 | CachedGlyphInfo *glyph = mCachedGlyphs.valueAt(i); |
| 45 | delete glyph; |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | void Font::invalidateTextureCache() { |
| 50 | for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) { |
| 51 | mCachedGlyphs.valueAt(i)->mIsValid = false; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) { |
| 56 | FontRenderer *state = mState; |
| 57 | |
| 58 | int nPenX = x + glyph->mBitmapLeft; |
| 59 | int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight; |
| 60 | |
| 61 | state->appendMeshQuad(nPenX, nPenY, 0, glyph->mBitmapMinU, glyph->mBitmapMaxV, |
| 62 | nPenX + (int) glyph->mBitmapWidth, nPenY, 0, glyph->mBitmapMaxU, glyph->mBitmapMaxV, |
| 63 | nPenX + (int) glyph->mBitmapWidth, nPenY - (int) glyph->mBitmapHeight, |
| 64 | 0, glyph->mBitmapMaxU, glyph->mBitmapMinV, nPenX, nPenY - (int) glyph->mBitmapHeight, |
| 65 | 0, glyph->mBitmapMinU, glyph->mBitmapMinV); |
| 66 | } |
| 67 | |
| 68 | void Font::renderUTF(SkPaint* paint, const char *text, uint32_t len, uint32_t start, int numGlyphs, |
| 69 | int x, int y) { |
| 70 | if (numGlyphs == 0 || text == NULL || len == 0) { |
| 71 | return; |
| 72 | } |
| 73 | |
| 74 | int penX = x, penY = y; |
| 75 | int glyphsLeft = 1; |
| 76 | if (numGlyphs > 0) { |
| 77 | glyphsLeft = numGlyphs; |
| 78 | } |
| 79 | |
| 80 | //size_t index = start; |
| 81 | //size_t nextIndex = 0; |
| 82 | |
| 83 | text += start; |
| 84 | |
| 85 | while (glyphsLeft > 0) { |
| 86 | //int32_t utfChar = utf32_at(text, len, index, &nextIndex); |
| 87 | int32_t utfChar = SkUTF16_NextUnichar((const uint16_t**) &text); |
| 88 | |
| 89 | // Reached the end of the string or encountered |
| 90 | if (utfChar < 0) { |
| 91 | break; |
| 92 | } |
| 93 | |
| 94 | // Move to the next character in the array |
| 95 | //index = nextIndex; |
| 96 | |
| 97 | CachedGlyphInfo *cachedGlyph = mCachedGlyphs.valueFor(utfChar); |
| 98 | |
| 99 | if (cachedGlyph == NULL) { |
| 100 | cachedGlyph = cacheGlyph(paint, utfChar); |
| 101 | } |
| 102 | // Is the glyph still in texture cache? |
| 103 | if (!cachedGlyph->mIsValid) { |
| 104 | const SkGlyph& skiaGlyph = paint->getUnicharMetrics(utfChar); |
| 105 | updateGlyphCache(paint, skiaGlyph, cachedGlyph); |
| 106 | } |
| 107 | |
| 108 | // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage |
| 109 | if (cachedGlyph->mIsValid) { |
| 110 | drawCachedGlyph(cachedGlyph, penX, penY); |
| 111 | } |
| 112 | |
| 113 | // TODO: Check how to do this conversion |
| 114 | penX += SkFixedRound(cachedGlyph->mAdvanceX); |
| 115 | |
| 116 | // If we were given a specific number of glyphs, decrement |
| 117 | if (numGlyphs > 0) { |
| 118 | glyphsLeft--; |
| 119 | } |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph) { |
| 124 | glyph->mAdvanceX = skiaGlyph.fAdvanceX; |
| 125 | glyph->mAdvanceY = skiaGlyph.fAdvanceY; |
| 126 | glyph->mBitmapLeft = skiaGlyph.fLeft; |
| 127 | glyph->mBitmapTop = skiaGlyph.fTop; |
| 128 | |
| 129 | uint32_t startX = 0; |
| 130 | uint32_t startY = 0; |
| 131 | |
| 132 | // Let the font state figure out where to put the bitmap |
| 133 | FontRenderer *state = mState; |
| 134 | // Get the bitmap for the glyph |
| 135 | paint->findImage(skiaGlyph); |
| 136 | glyph->mIsValid = state->cacheBitmap(skiaGlyph, &startX, &startY); |
| 137 | |
| 138 | if (!glyph->mIsValid) { |
| 139 | return; |
| 140 | } |
| 141 | |
| 142 | uint32_t endX = startX + skiaGlyph.fWidth; |
| 143 | uint32_t endY = startY + skiaGlyph.fHeight; |
| 144 | |
| 145 | glyph->mBitmapWidth = skiaGlyph.fWidth; |
| 146 | glyph->mBitmapHeight = skiaGlyph.fHeight; |
| 147 | |
| 148 | uint32_t cacheWidth = state->getCacheWidth(); |
| 149 | uint32_t cacheHeight = state->getCacheHeight(); |
| 150 | |
| 151 | glyph->mBitmapMinU = (float) startX / (float) cacheWidth; |
| 152 | glyph->mBitmapMinV = (float) startY / (float) cacheHeight; |
| 153 | glyph->mBitmapMaxU = (float) endX / (float) cacheWidth; |
| 154 | glyph->mBitmapMaxV = (float) endY / (float) cacheHeight; |
| 155 | |
| 156 | state->mUploadTexture = true; |
| 157 | } |
| 158 | |
| 159 | Font::CachedGlyphInfo *Font::cacheGlyph(SkPaint* paint, int32_t glyph) { |
| 160 | CachedGlyphInfo *newGlyph = new CachedGlyphInfo(); |
| 161 | mCachedGlyphs.add(glyph, newGlyph); |
| 162 | |
| 163 | const SkGlyph& skiaGlyph = paint->getUnicharMetrics(glyph); |
| 164 | newGlyph->mGlyphIndex = skiaGlyph.fID; |
| 165 | newGlyph->mIsValid = false; |
| 166 | |
| 167 | updateGlyphCache(paint, skiaGlyph, newGlyph); |
| 168 | |
| 169 | return newGlyph; |
| 170 | } |
| 171 | |
| 172 | Font* Font::create(FontRenderer* state, uint32_t fontId, float fontSize) { |
| 173 | Vector<Font*> &activeFonts = state->mActiveFonts; |
| 174 | |
| 175 | for (uint32_t i = 0; i < activeFonts.size(); i++) { |
| 176 | Font *ithFont = activeFonts[i]; |
| 177 | if (ithFont->mFontId == fontId && ithFont->mFontSize == fontSize) { |
| 178 | return ithFont; |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | Font* newFont = new Font(state, fontId, fontSize); |
| 183 | activeFonts.push(newFont); |
| 184 | return newFont; |
| 185 | } |
| 186 | |
| 187 | /////////////////////////////////////////////////////////////////////////////// |
| 188 | // FontRenderer |
| 189 | /////////////////////////////////////////////////////////////////////////////// |
| 190 | |
| 191 | FontRenderer::FontRenderer() { |
| 192 | mInitialized = false; |
| 193 | mMaxNumberOfQuads = 1024; |
| 194 | mCurrentQuadIndex = 0; |
| 195 | |
| 196 | mIndexBufferID = 0; |
| 197 | |
| 198 | mCacheWidth = 1024; |
| 199 | mCacheHeight = 256; |
| 200 | } |
| 201 | |
| 202 | FontRenderer::~FontRenderer() { |
| 203 | for (uint32_t i = 0; i < mCacheLines.size(); i++) { |
| 204 | delete mCacheLines[i]; |
| 205 | } |
| 206 | mCacheLines.clear(); |
| 207 | |
| 208 | delete mTextTexture; |
| 209 | |
| 210 | Vector<Font*> fontsToDereference = mActiveFonts; |
| 211 | for (uint32_t i = 0; i < fontsToDereference.size(); i++) { |
| 212 | delete fontsToDereference[i]; |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | void FontRenderer::flushAllAndInvalidate() { |
| 217 | if (mCurrentQuadIndex != 0) { |
| 218 | issueDrawCommand(); |
| 219 | mCurrentQuadIndex = 0; |
| 220 | } |
| 221 | for (uint32_t i = 0; i < mActiveFonts.size(); i++) { |
| 222 | mActiveFonts[i]->invalidateTextureCache(); |
| 223 | } |
| 224 | for (uint32_t i = 0; i < mCacheLines.size(); i++) { |
| 225 | mCacheLines[i]->mCurrentCol = 0; |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) { |
| 230 | // If the glyph is too tall, don't cache it |
| 231 | if (glyph.fWidth > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) { |
| 232 | LOGE("Font size to large to fit in cache. width, height = %i, %i", |
| 233 | (int) glyph.fWidth, (int) glyph.fHeight); |
| 234 | return false; |
| 235 | } |
| 236 | |
| 237 | // Now copy the bitmap into the cache texture |
| 238 | uint32_t startX = 0; |
| 239 | uint32_t startY = 0; |
| 240 | |
| 241 | bool bitmapFit = false; |
| 242 | for (uint32_t i = 0; i < mCacheLines.size(); i++) { |
| 243 | bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY); |
| 244 | if (bitmapFit) { |
| 245 | break; |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | // If the new glyph didn't fit, flush the state so far and invalidate everything |
| 250 | if (!bitmapFit) { |
| 251 | flushAllAndInvalidate(); |
| 252 | |
| 253 | // Try to fit it again |
| 254 | for (uint32_t i = 0; i < mCacheLines.size(); i++) { |
| 255 | bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY); |
| 256 | if (bitmapFit) { |
| 257 | break; |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | // if we still don't fit, something is wrong and we shouldn't draw |
| 262 | if (!bitmapFit) { |
| 263 | LOGE("Bitmap doesn't fit in cache. width, height = %i, %i", |
| 264 | (int) glyph.fWidth, (int) glyph.fHeight); |
| 265 | return false; |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | *retOriginX = startX; |
| 270 | *retOriginY = startY; |
| 271 | |
| 272 | uint32_t endX = startX + glyph.fWidth; |
| 273 | uint32_t endY = startY + glyph.fHeight; |
| 274 | |
| 275 | uint32_t cacheWidth = mCacheWidth; |
| 276 | |
| 277 | unsigned char *cacheBuffer = mTextTexture; |
| 278 | unsigned char *bitmapBuffer = (unsigned char*) glyph.fImage; |
| 279 | unsigned int stride = glyph.rowBytes(); |
| 280 | |
| 281 | uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; |
| 282 | for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) { |
| 283 | for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) { |
| 284 | unsigned char tempCol = bitmapBuffer[bY * stride + bX]; |
| 285 | cacheBuffer[cacheY * cacheWidth + cacheX] = tempCol; |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | return true; |
| 290 | } |
| 291 | |
| 292 | void FontRenderer::initTextTexture() { |
| 293 | mTextTexture = new unsigned char[mCacheWidth * mCacheHeight]; |
| 294 | mUploadTexture = false; |
| 295 | |
| 296 | glGenTextures(1, &mTextureId); |
| 297 | glBindTexture(GL_TEXTURE_2D, mTextureId); |
| 298 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 299 | |
| 300 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 301 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 302 | |
| 303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 304 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 305 | |
| 306 | // Split up our cache texture into lines of certain widths |
| 307 | int nextLine = 0; |
| 308 | mCacheLines.push(new CacheTextureLine(16, mCacheWidth, nextLine, 0)); |
| 309 | nextLine += mCacheLines.top()->mMaxHeight; |
| 310 | mCacheLines.push(new CacheTextureLine(24, mCacheWidth, nextLine, 0)); |
| 311 | nextLine += mCacheLines.top()->mMaxHeight; |
| 312 | mCacheLines.push(new CacheTextureLine(32, mCacheWidth, nextLine, 0)); |
| 313 | nextLine += mCacheLines.top()->mMaxHeight; |
| 314 | mCacheLines.push(new CacheTextureLine(32, mCacheWidth, nextLine, 0)); |
| 315 | nextLine += mCacheLines.top()->mMaxHeight; |
| 316 | mCacheLines.push(new CacheTextureLine(40, mCacheWidth, nextLine, 0)); |
| 317 | nextLine += mCacheLines.top()->mMaxHeight; |
| 318 | mCacheLines.push(new CacheTextureLine(mCacheHeight - nextLine, mCacheWidth, nextLine, 0)); |
| 319 | } |
| 320 | |
| 321 | // Avoid having to reallocate memory and render quad by quad |
| 322 | void FontRenderer::initVertexArrayBuffers() { |
| 323 | uint32_t numIndicies = mMaxNumberOfQuads * 6; |
| 324 | uint32_t indexBufferSizeBytes = numIndicies * sizeof(uint16_t); |
| 325 | uint16_t *indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes); |
| 326 | |
| 327 | // Four verts, two triangles , six indices per quad |
| 328 | for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) { |
| 329 | int i6 = i * 6; |
| 330 | int i4 = i * 4; |
| 331 | |
| 332 | indexBufferData[i6 + 0] = i4 + 0; |
| 333 | indexBufferData[i6 + 1] = i4 + 1; |
| 334 | indexBufferData[i6 + 2] = i4 + 2; |
| 335 | |
| 336 | indexBufferData[i6 + 3] = i4 + 0; |
| 337 | indexBufferData[i6 + 4] = i4 + 2; |
| 338 | indexBufferData[i6 + 5] = i4 + 3; |
| 339 | } |
| 340 | |
| 341 | glGenBuffers(1, &mIndexBufferID); |
| 342 | glBindBuffer(GL_ARRAY_BUFFER, mIndexBufferID); |
| 343 | glBufferData(GL_ARRAY_BUFFER, indexBufferSizeBytes, indexBufferData, GL_DYNAMIC_DRAW); |
| 344 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 345 | |
| 346 | free(indexBufferData); |
| 347 | |
| 348 | uint32_t coordSize = 3; |
| 349 | uint32_t uvSize = 2; |
| 350 | uint32_t vertsPerQuad = 4; |
| 351 | uint32_t vertexBufferSizeBytes = mMaxNumberOfQuads * vertsPerQuad * coordSize * |
| 352 | uvSize * sizeof(float); |
| 353 | mTextMeshPtr = (float*) malloc(vertexBufferSizeBytes); |
| 354 | } |
| 355 | |
| 356 | // We don't want to allocate anything unless we actually draw text |
| 357 | void FontRenderer::checkInit() { |
| 358 | if (mInitialized) { |
| 359 | return; |
| 360 | } |
| 361 | |
| 362 | initTextTexture(); |
| 363 | initVertexArrayBuffers(); |
| 364 | |
| 365 | mInitialized = true; |
| 366 | } |
| 367 | |
| 368 | void FontRenderer::issueDrawCommand() { |
| 369 | if (mUploadTexture) { |
| 370 | glBindTexture(GL_TEXTURE_2D, mTextureId); |
| 371 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0, GL_ALPHA, |
| 372 | GL_UNSIGNED_BYTE, mTextTexture); |
| 373 | mUploadTexture = false; |
| 374 | } |
| 375 | |
| 376 | float *vtx = mTextMeshPtr; |
| 377 | float *tex = vtx + 3; |
| 378 | |
| 379 | // position is slot 0 |
| 380 | uint32_t slot = 0; |
| 381 | glVertexAttribPointer(slot, 3, GL_FLOAT, false, 20, vtx); |
| 382 | |
| 383 | // texture0 is slot 1 |
| 384 | slot = 1; |
| 385 | glVertexAttribPointer(slot, 2, GL_FLOAT, false, 20, tex); |
| 386 | |
| 387 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID); |
| 388 | glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL); |
| 389 | } |
| 390 | |
| 391 | void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, |
| 392 | float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, |
| 393 | float x4, float y4, float z4, float u4, float v4) { |
| 394 | const uint32_t vertsPerQuad = 4; |
| 395 | const uint32_t floatsPerVert = 5; |
| 396 | float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; |
| 397 | |
| 398 | // TODO: Cull things that are off the screen |
| 399 | // float width = (float)mRSC->getWidth(); |
| 400 | // float height = (float)mRSC->getHeight(); |
| 401 | // |
| 402 | // if(x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) { |
| 403 | // return; |
| 404 | // } |
| 405 | |
| 406 | (*currentPos++) = x1; |
| 407 | (*currentPos++) = y1; |
| 408 | (*currentPos++) = z1; |
| 409 | (*currentPos++) = u1; |
| 410 | (*currentPos++) = v1; |
| 411 | |
| 412 | (*currentPos++) = x2; |
| 413 | (*currentPos++) = y2; |
| 414 | (*currentPos++) = z2; |
| 415 | (*currentPos++) = u2; |
| 416 | (*currentPos++) = v2; |
| 417 | |
| 418 | (*currentPos++) = x3; |
| 419 | (*currentPos++) = y3; |
| 420 | (*currentPos++) = z3; |
| 421 | (*currentPos++) = u3; |
| 422 | (*currentPos++) = v3; |
| 423 | |
| 424 | (*currentPos++) = x4; |
| 425 | (*currentPos++) = y4; |
| 426 | (*currentPos++) = z4; |
| 427 | (*currentPos++) = u4; |
| 428 | (*currentPos++) = v4; |
| 429 | |
| 430 | mCurrentQuadIndex++; |
| 431 | |
| 432 | if (mCurrentQuadIndex == mMaxNumberOfQuads) { |
| 433 | issueDrawCommand(); |
| 434 | mCurrentQuadIndex = 0; |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | void FontRenderer::setFont(uint32_t fontId, float fontSize) { |
| 439 | mCurrentFont = Font::create(this, fontId, fontSize); |
| 440 | } |
| 441 | |
| 442 | void FontRenderer::renderText(SkPaint* paint, const char *text, uint32_t len, uint32_t startIndex, |
| 443 | int numGlyphs, int x, int y) { |
| 444 | checkInit(); |
| 445 | |
| 446 | // Render code here |
| 447 | Font *currentFont = mCurrentFont; |
| 448 | if (!currentFont) { |
| 449 | LOGE("Unable to initialize any fonts"); |
| 450 | return; |
| 451 | } |
| 452 | |
| 453 | currentFont->renderUTF(paint, text, len, startIndex, numGlyphs, x, y); |
| 454 | |
| 455 | if (mCurrentQuadIndex != 0) { |
| 456 | issueDrawCommand(); |
| 457 | mCurrentQuadIndex = 0; |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | void FontRenderer::renderText(SkPaint* paint, const char *text, int x, int y) { |
| 462 | size_t textLen = strlen(text); |
| 463 | renderText(paint, text, textLen, 0, -1, x, y); |
| 464 | } |
| 465 | |
| 466 | }; // namespace uirenderer |
| 467 | }; // namespace android |