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Romain Guyfb8b7632010-08-23 21:05:08 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_CACHES_H
18#define ANDROID_UI_CACHES_H
19
Romain Guya2341a92010-09-08 18:04:33 -070020#ifndef LOG_TAG
21 #define LOG_TAG "OpenGLRenderer"
22#endif
Romain Guyfb8b7632010-08-23 21:05:08 -070023
24#include <utils/Singleton.h>
25
Romain Guy03750a02010-10-18 14:06:08 -070026#include "FontRenderer.h"
27#include "GammaFontRenderer.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070028#include "TextureCache.h"
29#include "LayerCache.h"
30#include "GradientCache.h"
31#include "PatchCache.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070032#include "ProgramCache.h"
33#include "PathCache.h"
34#include "TextDropShadowCache.h"
Romain Guye2d345e2010-09-24 18:39:22 -070035#include "FboCache.h"
Romain Guy29d89972010-09-22 16:10:57 -070036#include "Line.h"
Chet Haase5c13d892010-10-08 08:37:55 -070037#include "ResourceCache.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070038
39namespace android {
40namespace uirenderer {
41
Romain Guy03750a02010-10-18 14:06:08 -070042///////////////////////////////////////////////////////////////////////////////
43// Globals
44///////////////////////////////////////////////////////////////////////////////
45
46#define REQUIRED_TEXTURE_UNITS_COUNT 3
47
48// Generates simple and textured vertices
49#define FV(x, y, u, v) { { x, y }, { u, v } }
50
51// This array is never used directly but used as a memcpy source in the
52// OpenGLRenderer constructor
53static const TextureVertex gMeshVertices[] = {
54 FV(0.0f, 0.0f, 0.0f, 0.0f),
55 FV(1.0f, 0.0f, 1.0f, 0.0f),
56 FV(0.0f, 1.0f, 0.0f, 1.0f),
57 FV(1.0f, 1.0f, 1.0f, 1.0f)
58};
59static const GLsizei gMeshStride = sizeof(TextureVertex);
60static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
61static const GLsizei gMeshCount = 4;
62
63///////////////////////////////////////////////////////////////////////////////
64// Debug
65///////////////////////////////////////////////////////////////////////////////
66
Romain Guyfb8b7632010-08-23 21:05:08 -070067struct CacheLogger {
68 CacheLogger() {
69 LOGD("Creating caches");
70 }
71}; // struct CacheLogger
72
Romain Guy03750a02010-10-18 14:06:08 -070073///////////////////////////////////////////////////////////////////////////////
74// Caches
75///////////////////////////////////////////////////////////////////////////////
76
Romain Guyfb8b7632010-08-23 21:05:08 -070077class Caches: public Singleton<Caches> {
78 Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
79 lastDstMode(GL_ZERO), currentProgram(NULL) {
Romain Guy03750a02010-10-18 14:06:08 -070080 GLint maxTextureUnits;
81 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
82 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
83 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
84 }
85
86 glGenBuffers(1, &meshBuffer);
87 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
88 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
89
90 currentBuffer = meshBuffer;
Romain Guyfb8b7632010-08-23 21:05:08 -070091 }
92
93 friend class Singleton<Caches>;
94
95 CacheLogger logger;
96
97public:
Romain Guy03750a02010-10-18 14:06:08 -070098 /**
99 * Binds the VBO used to render simple textured quads.
100 */
101 inline void bindMeshBuffer() {
102 bindMeshBuffer(meshBuffer);
103 }
104
105 /**
106 * Binds the specified VBO.
107 */
108 inline void bindMeshBuffer(const GLuint buffer) {
109 if (currentBuffer != buffer) {
110 glBindBuffer(GL_ARRAY_BUFFER, buffer);
111 currentBuffer = buffer;
112 }
113 }
114
115 /**
116 * Unbinds the VBO used to render simple textured quads.
117 */
118 inline void unbindMeshBuffer() {
119 if (currentBuffer) {
120 glBindBuffer(GL_ARRAY_BUFFER, 0);
121 currentBuffer = 0;
122 }
123 }
124
Romain Guyfb8b7632010-08-23 21:05:08 -0700125 bool blend;
126 GLenum lastSrcMode;
127 GLenum lastDstMode;
128 Program* currentProgram;
129
Romain Guy03750a02010-10-18 14:06:08 -0700130 GLuint meshBuffer;
131 GLuint currentBuffer;
132
Romain Guyfb8b7632010-08-23 21:05:08 -0700133 TextureCache textureCache;
134 LayerCache layerCache;
135 GradientCache gradientCache;
136 ProgramCache programCache;
137 PathCache pathCache;
138 PatchCache patchCache;
139 TextDropShadowCache dropShadowCache;
Romain Guye2d345e2010-09-24 18:39:22 -0700140 FboCache fboCache;
Romain Guy11fd6542010-10-04 17:10:58 -0700141 GammaFontRenderer fontRenderer;
Chet Haase5c13d892010-10-08 08:37:55 -0700142 ResourceCache resourceCache;
Romain Guy29d89972010-09-22 16:10:57 -0700143
144 Line line;
Romain Guyfb8b7632010-08-23 21:05:08 -0700145}; // class Caches
146
147}; // namespace uirenderer
148
Romain Guyf6fcac72010-08-24 18:17:31 -0700149#ifdef USE_OPENGL_RENDERER
Romain Guyfb8b7632010-08-23 21:05:08 -0700150using namespace uirenderer;
151ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
Romain Guyf6fcac72010-08-24 18:17:31 -0700152#endif
Romain Guyfb8b7632010-08-23 21:05:08 -0700153
154}; // namespace android
155
156#endif // ANDROID_UI_CACHES_H