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Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_CONTEXT_H
18#define ANDROID_RS_CONTEXT_H
19
Jason Sams399bfce2009-07-13 12:20:31 -070020#include "rsUtils.h"
21
Jason Samsd19f10d2009-05-22 14:03:28 -070022#include <utils/Vector.h>
Jason Samsd19f10d2009-05-22 14:03:28 -070023#include <ui/Surface.h>
24
25#include "rsType.h"
26#include "rsMatrix.h"
27#include "rsAllocation.h"
28#include "rsTriangleMesh.h"
Jason Sams7c878f32009-06-30 14:13:04 -070029#include "rsMesh.h"
Jason Samsd19f10d2009-05-22 14:03:28 -070030#include "rsDevice.h"
31#include "rsScriptC.h"
32#include "rsAllocation.h"
33#include "rsAdapter.h"
34#include "rsSampler.h"
Jason Samsee411122009-07-21 12:20:54 -070035#include "rsLight.h"
Jason Samsd19f10d2009-05-22 14:03:28 -070036#include "rsProgramFragment.h"
37#include "rsProgramFragmentStore.h"
38#include "rsProgramVertex.h"
39
40#include "rsgApiStructs.h"
41#include "rsLocklessFifo.h"
42
43
44// ---------------------------------------------------------------------------
45namespace android {
46namespace renderscript {
47
Jason Sams9bee51c2009-08-05 13:57:03 -070048class Context
Jason Samsd19f10d2009-05-22 14:03:28 -070049{
50public:
51 Context(Device *, Surface *);
52 ~Context();
53
Jason Sams462d11b2009-06-19 16:03:18 -070054 static pthread_key_t gThreadTLSKey;
55 struct ScriptTLSStruct {
56 Context * mContext;
57 Script * mScript;
58 };
59
Jason Samsd19f10d2009-05-22 14:03:28 -070060
61 //StructuredAllocationContext mStateAllocation;
62 ElementState mStateElement;
63 TypeState mStateType;
64 SamplerState mStateSampler;
65 ProgramFragmentState mStateFragment;
66 ProgramFragmentStoreState mStateFragmentStore;
67 ProgramVertexState mStateVertex;
Jason Samsbba134c2009-06-22 15:49:21 -070068 LightState mStateLight;
Jason Samsd19f10d2009-05-22 14:03:28 -070069
70 TriangleMeshContext mStateTriangleMesh;
71
72 ScriptCState mScriptC;
73
74 static Context * getContext() {return gCon;}
75
76 void swapBuffers();
77 void setRootScript(Script *);
78 void setVertex(ProgramVertex *);
79 void setFragment(ProgramFragment *);
80 void setFragmentStore(ProgramFragmentStore *);
81
82 void updateSurface(void *sur);
83
84 const ProgramFragment * getFragment() {return mFragment.get();}
85 const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();}
Jason Samsb0ec1b42009-07-28 12:02:16 -070086 const ProgramVertex * getVertex() {return mVertex.get();}
Jason Samsd19f10d2009-05-22 14:03:28 -070087
88 void setupCheck();
Jason Sams9bee51c2009-08-05 13:57:03 -070089 void allocationCheck(const Allocation *);
Jason Samsd19f10d2009-05-22 14:03:28 -070090
Jason Samsd5680f92009-06-10 18:39:40 -070091 void assignName(ObjectBase *obj, const char *name, uint32_t len);
Jason Sams3eaa3382009-06-10 15:04:38 -070092 void removeName(ObjectBase *obj);
93 ObjectBase * lookupName(const char *name) const;
Jason Samsd5680f92009-06-10 18:39:40 -070094 void appendNameDefines(String8 *str) const;
Jason Sams3eaa3382009-06-10 15:04:38 -070095
Jason Sams9c54bdb2009-06-17 16:52:59 -070096
97 ProgramFragment * getDefaultProgramFragment() const {
98 return mStateFragment.mDefault.get();
99 }
100 ProgramVertex * getDefaultProgramVertex() const {
101 return mStateVertex.mDefault.get();
102 }
103 ProgramFragmentStore * getDefaultProgramFragmentStore() const {
104 return mStateFragmentStore.mDefault.get();
105 }
106
Jason Samsd19f10d2009-05-22 14:03:28 -0700107protected:
108 Device *mDev;
109
110 EGLint mNumConfigs;
111 EGLint mMajorVersion;
112 EGLint mMinorVersion;
113 EGLConfig mConfig;
114 EGLContext mContext;
115 EGLSurface mSurface;
116 EGLint mWidth;
117 EGLint mHeight;
118 EGLDisplay mDisplay;
119
120 bool mRunning;
121 bool mExit;
122
Jason Samsd19f10d2009-05-22 14:03:28 -0700123 pthread_t mThreadId;
124
125 ObjectBaseRef<Script> mRootScript;
126 ObjectBaseRef<ProgramFragment> mFragment;
127 ObjectBaseRef<ProgramVertex> mVertex;
128 ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
129
130private:
131 Context();
132
133 void initEGL();
134
Jason Sams3eaa3382009-06-10 15:04:38 -0700135 bool runScript(Script *s, uint32_t launchID);
Jason Samsa09f11d2009-06-04 17:58:03 -0700136 bool runRootScript();
Jason Samsd19f10d2009-05-22 14:03:28 -0700137
138 static void * threadProc(void *);
139
140 // todo: put in TLS
141 static Context *gCon;
142 Surface *mWndSurface;
Jason Sams3eaa3382009-06-10 15:04:38 -0700143
144 Vector<ObjectBase *> mNames;
Jason Samsd19f10d2009-05-22 14:03:28 -0700145};
146
147
148}
149}
150#endif