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Romain Guybb9524b2010-06-22 18:56:38 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_RECT_H
18#define ANDROID_HWUI_RECT_H
19
20#include <cmath>
ztenghuiaf6f7ed2014-03-18 17:25:49 -070021#include <SkRect.h>
Romain Guybb9524b2010-06-22 18:56:38 -070022
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <utils/Log.h>
24
Chris Craik32f05e32013-09-17 16:20:29 -070025#include "Vertex.h"
26
Romain Guybb9524b2010-06-22 18:56:38 -070027namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070028namespace uirenderer {
Romain Guybb9524b2010-06-22 18:56:38 -070029
Chris Craik39a908c2013-06-13 14:39:01 -070030#define RECT_STRING "%7.2f %7.2f %7.2f %7.2f"
Chris Craik28ce94a2013-05-31 11:38:03 -070031#define RECT_ARGS(r) \
32 (r).left, (r).top, (r).right, (r).bottom
Chris Craik3f0854292014-04-15 16:18:08 -070033#define SK_RECT_ARGS(r) \
34 (r).left(), (r).top(), (r).right(), (r).bottom()
Chris Craik28ce94a2013-05-31 11:38:03 -070035
Romain Guybb9524b2010-06-22 18:56:38 -070036///////////////////////////////////////////////////////////////////////////////
37// Structs
38///////////////////////////////////////////////////////////////////////////////
39
Mathias Agopian83b186a2011-09-19 16:00:46 -070040class Rect {
Mathias Agopian83b186a2011-09-19 16:00:46 -070041public:
Romain Guy7ae7ac42010-06-25 13:46:18 -070042 float left;
43 float top;
44 float right;
45 float bottom;
Romain Guybb9524b2010-06-22 18:56:38 -070046
Romain Guy5b3b3522010-10-27 18:57:51 -070047 // Used by Region
48 typedef float value_type;
49
Mathias Agopian83b186a2011-09-19 16:00:46 -070050 // we don't provide copy-ctor and operator= on purpose
51 // because we want the compiler generated versions
52
Romain Guy5b3b3522010-10-27 18:57:51 -070053 inline Rect():
Romain Guy7ae7ac42010-06-25 13:46:18 -070054 left(0),
55 top(0),
56 right(0),
57 bottom(0) {
58 }
Romain Guy9d5316e2010-06-24 19:30:36 -070059
Romain Guy5b3b3522010-10-27 18:57:51 -070060 inline Rect(float left, float top, float right, float bottom):
Romain Guy7ae7ac42010-06-25 13:46:18 -070061 left(left),
62 top(top),
63 right(right),
64 bottom(bottom) {
65 }
Romain Guybb9524b2010-06-22 18:56:38 -070066
Romain Guy5b3b3522010-10-27 18:57:51 -070067 inline Rect(float width, float height):
68 left(0.0f),
69 top(0.0f),
70 right(width),
71 bottom(height) {
72 }
73
ztenghuiaf6f7ed2014-03-18 17:25:49 -070074 inline Rect(const SkRect& rect):
75 left(rect.fLeft),
76 top(rect.fTop),
77 right(rect.fRight),
78 bottom(rect.fBottom) {
79 }
80
Romain Guy7ae7ac42010-06-25 13:46:18 -070081 friend int operator==(const Rect& a, const Rect& b) {
82 return !memcmp(&a, &b, sizeof(a));
83 }
Romain Guybb9524b2010-06-22 18:56:38 -070084
Romain Guy7ae7ac42010-06-25 13:46:18 -070085 friend int operator!=(const Rect& a, const Rect& b) {
86 return memcmp(&a, &b, sizeof(a));
87 }
Romain Guybb9524b2010-06-22 18:56:38 -070088
Romain Guy5b3b3522010-10-27 18:57:51 -070089 inline void clear() {
90 left = top = right = bottom = 0.0f;
91 }
92
93 inline bool isEmpty() const {
Mathias Agopian83b186a2011-09-19 16:00:46 -070094 // this is written in such way this it'll handle NANs to return
95 // true (empty)
96 return !((left < right) && (top < bottom));
Romain Guy7ae7ac42010-06-25 13:46:18 -070097 }
Romain Guybb9524b2010-06-22 18:56:38 -070098
Romain Guy5b3b3522010-10-27 18:57:51 -070099 inline void setEmpty() {
100 left = top = right = bottom = 0.0f;
Romain Guy7ae7ac42010-06-25 13:46:18 -0700101 }
Romain Guybb9524b2010-06-22 18:56:38 -0700102
Romain Guy5b3b3522010-10-27 18:57:51 -0700103 inline void set(float left, float top, float right, float bottom) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700104 this->left = left;
105 this->right = right;
106 this->top = top;
107 this->bottom = bottom;
108 }
Romain Guybb9524b2010-06-22 18:56:38 -0700109
Romain Guy5b3b3522010-10-27 18:57:51 -0700110 inline void set(const Rect& r) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700111 set(r.left, r.top, r.right, r.bottom);
112 }
Romain Guybb9524b2010-06-22 18:56:38 -0700113
Romain Guy8aef54f2010-09-01 15:13:49 -0700114 inline float getWidth() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700115 return right - left;
116 }
Romain Guybb9524b2010-06-22 18:56:38 -0700117
Romain Guy8aef54f2010-09-01 15:13:49 -0700118 inline float getHeight() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700119 return bottom - top;
120 }
Romain Guybb9524b2010-06-22 18:56:38 -0700121
Mathias Agopian83b186a2011-09-19 16:00:46 -0700122 bool intersects(float l, float t, float r, float b) const {
Romain Guya1d3c912011-12-13 14:55:06 -0800123 return !intersectWith(l, t, r, b).isEmpty();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700124 }
Romain Guybb9524b2010-06-22 18:56:38 -0700125
Romain Guy7ae7ac42010-06-25 13:46:18 -0700126 bool intersects(const Rect& r) const {
127 return intersects(r.left, r.top, r.right, r.bottom);
128 }
Romain Guybb9524b2010-06-22 18:56:38 -0700129
Mathias Agopian83b186a2011-09-19 16:00:46 -0700130 bool intersect(float l, float t, float r, float b) {
Romain Guy8f85e802011-12-14 19:23:32 -0800131 Rect tmp(l, t, r, b);
132 intersectWith(tmp);
Mathias Agopian83b186a2011-09-19 16:00:46 -0700133 if (!tmp.isEmpty()) {
134 set(tmp);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700135 return true;
136 }
137 return false;
138 }
Romain Guybb9524b2010-06-22 18:56:38 -0700139
Romain Guy7ae7ac42010-06-25 13:46:18 -0700140 bool intersect(const Rect& r) {
141 return intersect(r.left, r.top, r.right, r.bottom);
142 }
Romain Guybb9524b2010-06-22 18:56:38 -0700143
Romain Guy2db5e992013-05-21 15:29:59 -0700144 inline bool contains(float l, float t, float r, float b) const {
Romain Guyec31f832011-12-13 18:39:19 -0800145 return l >= left && t >= top && r <= right && b <= bottom;
146 }
147
Romain Guy2db5e992013-05-21 15:29:59 -0700148 inline bool contains(const Rect& r) const {
Romain Guyec31f832011-12-13 18:39:19 -0800149 return contains(r.left, r.top, r.right, r.bottom);
150 }
151
Romain Guy079ba2c2010-07-16 14:12:24 -0700152 bool unionWith(const Rect& r) {
153 if (r.left < r.right && r.top < r.bottom) {
154 if (left < right && top < bottom) {
155 if (left > r.left) left = r.left;
156 if (top > r.top) top = r.top;
157 if (right < r.right) right = r.right;
158 if (bottom < r.bottom) bottom = r.bottom;
159 return true;
160 } else {
161 left = r.left;
162 top = r.top;
163 right = r.right;
164 bottom = r.bottom;
165 return true;
166 }
167 }
168 return false;
169 }
170
Romain Guy5b3b3522010-10-27 18:57:51 -0700171 void translate(float dx, float dy) {
172 left += dx;
173 right += dx;
174 top += dy;
175 bottom += dy;
176 }
177
Chris Craikc3566d02013-02-04 16:16:33 -0800178 void outset(float delta) {
179 left -= delta;
180 top -= delta;
181 right += delta;
182 bottom += delta;
183 }
184
Chris Craik5e49b302013-07-30 19:05:20 -0700185 /**
Chris Craik32f05e32013-09-17 16:20:29 -0700186 * Similar to snapToPixelBoundaries, but estimates bounds conservatively to handle GL rounding
187 * errors.
Chris Craik5e49b302013-07-30 19:05:20 -0700188 *
Chris Craik32f05e32013-09-17 16:20:29 -0700189 * This function should be used whenever estimating the damage rect of geometry already mapped
190 * into layer space.
Chris Craik5e49b302013-07-30 19:05:20 -0700191 */
Chris Craik32f05e32013-09-17 16:20:29 -0700192 void snapGeometryToPixelBoundaries(bool snapOut) {
193 if (snapOut) {
194 /* For AA geometry with a ramp perimeter, don't snap by rounding - AA geometry will have
195 * a 0.5 pixel perimeter not accounted for in its bounds. Instead, snap by
196 * conservatively rounding out the bounds with floor/ceil.
197 *
198 * In order to avoid changing integer bounds with floor/ceil due to rounding errors
199 * inset the bounds first by the fudge factor. Very small fraction-of-a-pixel errors
200 * from this inset will only incur similarly small errors in output, due to transparency
201 * in extreme outside of the geometry.
202 */
Chris Craik564acf72014-01-02 16:46:18 -0800203 left = floorf(left + Vertex::GeometryFudgeFactor());
204 top = floorf(top + Vertex::GeometryFudgeFactor());
205 right = ceilf(right - Vertex::GeometryFudgeFactor());
206 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor());
Chris Craik32f05e32013-09-17 16:20:29 -0700207 } else {
208 /* For other geometry, we do the regular rounding in order to snap, but also outset the
209 * bounds by a fudge factor. This ensures that ambiguous geometry (e.g. a non-AA Rect
210 * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
211 */
Chris Craik564acf72014-01-02 16:46:18 -0800212 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
213 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
214 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
215 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
Chris Craik32f05e32013-09-17 16:20:29 -0700216 }
Chris Craik5e49b302013-07-30 19:05:20 -0700217 }
218
Romain Guybf434112010-09-16 14:40:17 -0700219 void snapToPixelBoundaries() {
Romain Guyae88e5e2010-10-22 17:49:18 -0700220 left = floorf(left + 0.5f);
221 top = floorf(top + 0.5f);
222 right = floorf(right + 0.5f);
223 bottom = floorf(bottom + 0.5f);
Romain Guybf434112010-09-16 14:40:17 -0700224 }
225
Chris Craikf0a59072013-11-19 18:00:46 -0800226 void roundOut() {
227 left = floorf(left);
228 top = floorf(top);
229 right = ceilf(right);
230 bottom = ceilf(bottom);
231 }
232
Romain Guy7ae7ac42010-06-25 13:46:18 -0700233 void dump() const {
Steve Block5baa3a62011-12-20 16:23:08 +0000234 ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700235 }
Romain Guybb9524b2010-06-22 18:56:38 -0700236
Romain Guya1d3c912011-12-13 14:55:06 -0800237private:
Romain Guy8f85e802011-12-14 19:23:32 -0800238 void intersectWith(Rect& tmp) const {
Chris Craik2af46352012-11-26 18:30:17 -0800239 tmp.left = fmaxf(left, tmp.left);
240 tmp.top = fmaxf(top, tmp.top);
241 tmp.right = fminf(right, tmp.right);
242 tmp.bottom = fminf(bottom, tmp.bottom);
Romain Guy8f85e802011-12-14 19:23:32 -0800243 }
244
Romain Guya1d3c912011-12-13 14:55:06 -0800245 Rect intersectWith(float l, float t, float r, float b) const {
246 Rect tmp;
Chris Craik2af46352012-11-26 18:30:17 -0800247 tmp.left = fmaxf(left, l);
248 tmp.top = fmaxf(top, t);
249 tmp.right = fminf(right, r);
250 tmp.bottom = fminf(bottom, b);
Romain Guya1d3c912011-12-13 14:55:06 -0800251 return tmp;
252 }
253
Mathias Agopian83b186a2011-09-19 16:00:46 -0700254}; // class Rect
Romain Guybb9524b2010-06-22 18:56:38 -0700255
Romain Guy9d5316e2010-06-24 19:30:36 -0700256}; // namespace uirenderer
Romain Guybb9524b2010-06-22 18:56:38 -0700257}; // namespace android
258
Romain Guy5b3b3522010-10-27 18:57:51 -0700259#endif // ANDROID_HWUI_RECT_H