| page.title=API Overview |
| excludeFromSuggestions=true |
| sdk.platform.apiLevel=20 |
| @jd:body |
| |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| |
| <h2>In this document |
| <a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle"> |
| <span class="more">show more</span> |
| <span class="less" style="display:none">show less</span></a></h2> |
| |
| <ol id="toc44" class="hide-nested"> |
| <li><a href="#Behaviors">Important Behavior Changes</a> |
| <ol> |
| <li><a href="#ART">New Android Runtime (ART)</a></li> |
| <li><a href="#BehaviorNotifications">If your app implements notifications...</a></li> |
| <li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li> |
| <li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li> |
| <li><a href="#64BitSupport">If you are using the Android Native Development Kit (NDK)...</a></li> |
| </ol> |
| </li> |
| <li><a href="#UI">User Interface</a> |
| <ol> |
| <li><a href="#MaterialDesign">Material design support</a></li> |
| <li><a href="#LockscreenNotifications">Lockscreen notifications</a></li> |
| <li><a href="#NotificationsMetadata">Notifications metadata</a></li> |
| <li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li> |
| <li><a href="#WebView">WebView updates</a></li> |
| </ol> |
| </li> |
| <li><a href="#Graphics">Graphics</a> |
| <ol> |
| <li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li> |
| <li><a href="#AndroidExtensionPack">Android Extension Pack</a></li> |
| </ol> |
| </li> |
| <li><a href="#Multimedia">Multimedia</a> |
| <ol> |
| <li><a href="#Camera-v2">Camera API for advanced camera capabilities</a></li> |
| <li><a href="#AudioPlayback">Audio playback</a></li> |
| <li><a href="#MediaPlaybackControl">Media playback control</a></li> |
| </ol> |
| </li> |
| <li><a href="#Storage">Storage</a> |
| <ol> |
| <li><a href="#DirectorySelection">Directory selection</a></li> |
| </ol> |
| </li> |
| <li><a href="#Wireless">Wireless and Connectivity</a> |
| <ol> |
| <li><a href="#Multinetwork">Multiple network connections</a></li> |
| <li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li> |
| <li><a href="#NFCEnhancements">NFC enhancements</a></li> |
| </ol> |
| </li> |
| <li><a href="#Power">Power Efficiency</a> |
| <ol> |
| <li><a href="#JobScheduler">Scheduling Jobs</a></li> |
| <li><a href="#PowerMeasurementTools">Developer tools for power measurement</a> |
| </ol> |
| </li> |
| <li><a href="#Enterprise">Enterprise</a> |
| <ol> |
| <li><a href="#ManagedProvisioning">Managed provisioning</a></li> |
| <li><a href="#TaskLocking">Task locking</a></li> |
| </ol> |
| </li> |
| <li><a href="#Printing">Printing Framework</a> |
| <ol> |
| <li><a href="#PDFRender">Render PDF as bitmap</a></li> |
| </ol> |
| </li> |
| <li><a href="#TestingA11y">Testing & Accessibility</a> |
| <ol> |
| <li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li> |
| </ol> |
| </li> |
| <li><a href="#IME">IME</a> |
| <ol> |
| <li><a href="#Switching">Easier switching between input languages</a></li> |
| </ol> |
| </li> |
| <li><a href="#Manifest">Manifest Declarations</a> |
| <ol> |
| <li><a href="#ManifestFeatures">Declarable required features</a></li> |
| </ol> |
| </li> |
| </ol> |
| |
| </div> |
| </div> |
| |
| <p>The L Developer Preview gives you an advance look at the upcoming release |
| for the Android platform, which offers new features for users and app |
| developers. This document provides an introduction to the most notable APIs.</p> |
| |
| <p>The L Developer Preview is intended for <strong>developer early |
| adopters</strong> and <strong>testers</strong>. If you are interested in |
| influencing the direction of the Android framework, |
| <a href="{@docRoot}preview/setup-sdk.html">give the L Developer Preview a |
| try</a> and send us your feedback!</p> |
| |
| <p class="caution"><strong>Caution:</strong> Do not not publish apps |
| that use the L Developer Preview to the Google Play store.</p> |
| |
| <p class="note"><strong>Note:</strong> This document often refers to classes and |
| methods that do not yet have reference material available on <a |
| href="{@docRoot}">developer.android.com</a>. These API elements are |
| formatted in {@code code style} in this document (without hyperlinks). For the |
| preliminary API documentation for these elements, download the <a |
| href="http://storage.googleapis.com/androiddevelopers/preview/l-developer-preview-reference.zip">preview |
| reference</a>.</p> |
| |
| <h2 id="Behaviors">Important Behavior Changes</h2> |
| |
| <p>If you have previously published an app for Android, be aware that your app |
| might be affected by changes in the upcoming release.</p> |
| |
| <h3 id="ART">New Android Runtime (ART)</h3> |
| |
| <p>The 4.4 release introduced a new, experimental Android runtime, ART. Under |
| 4.4, ART was optional, and the default runtime remained Dalvik. With the L |
| Developer Preview, ART is now the default runtime.</p> |
| |
| <p>For an overview of ART's new features, see |
| <a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing |
| ART</a>. Some of the major new features are:</p> |
| |
| <ul> |
| <li>Ahead-of-Time (AOT) compilation</li> |
| <li>Improved garbage collection (GC)</li> |
| <li>Improved debugging support</li> |
| </ul> |
| |
| <p>Most Android apps should just work without change under ART. However, some |
| techniques that work on Dalvik do not work on ART. For information about the |
| most important issues, see |
| <a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App |
| Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p> |
| |
| <ul> |
| <li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li> |
| <li>You use development tools that generate non-standard code (such as some |
| obfuscators).</li> |
| <li>You use techniques that are incompatible with compacting garbage |
| collection. (ART does not currently implement compacting GC, but |
| compacting GC is under development in the Android Open-Source |
| Project.)</li> |
| </ul> |
| |
| <h3 id="BehaviorNotifications">If your app implements notifications...</h3> |
| |
| <p>Notifications are drawn with dark text atop white (or very light) |
| backgrounds to match the new material design widgets. Make sure that all your |
| notifications look right with the new color scheme:</p> |
| |
| <div class="figure" style="width:320px"> |
| <img src="images/hun-example.png" |
| srcset="images/hun-example@2x.png 2x" |
| alt="" width="320" height="541" id="figure1" /> |
| <p class="img-caption"> |
| <strong>Figure 1.</strong> Fullscreen activity showing a heads-up notification |
| </p> |
| </div> |
| |
| <ul> |
| |
| <li>Update or remove assets that involve color.</li> |
| |
| <li>The system automatically inverts action icons in notifications. Use |
| {@code android.app.Notification. Builder.setColor()} to set an accent color |
| in a circle behind your {@link android.app.Notification#icon} image.</li> |
| |
| <li>The system ignores all non-alpha channels in action icons and the main |
| notification icon. You should assume that these icons are alpha-only.</li> |
| |
| </ul> |
| |
| <p>If you are currently adding sounds and vibrations to your notifications by |
| using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer}, |
| or {@link android.os.Vibrator} classes, remove this code so that |
| the system can present notifications correctly in Do |
| not Disturb mode. Instead, use the {@link android.app.Notification.Builder} |
| methods instead to add sounds and vibration.</p> |
| |
| <p>Notifications now appear in a small floating window |
| (also called a <em>heads-up notification</em>) when the device is active |
| (that is, the device is unlocked and its screen is on). These notifications |
| appear similar to the compact form of your notification, except that the |
| heads-up notification also shows action buttons. Users can act on, or dismiss, |
| a heads-up notification without leaving the current app.</p> |
| |
| <p>Examples of conditions that may trigger heads-up notifications include:</p> |
| |
| <ul> |
| <li>The user's activity is in fullscreen mode (the app uses |
| {@link android.app.Notification#fullScreenIntent}), or</li> |
| <li>The notification has high priority and uses ringtones or |
| vibrations</li> |
| </ul> |
| |
| <p>If your app implements notifications under those scenarios, make sure that |
| heads-up notifications are presented correctly.</p> |
| |
| <h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3> |
| |
| <p>Lockscreens in the L Developer Preview do not show transport controls for |
| your {@link android.media.RemoteControlClient}. Instead, your app can provide |
| media playback control from the lockscreen through a notification. This |
| gives your app more control over the presentation of media buttons, while |
| providing a consistent experience for users across the lockscreen and |
| unlocked device.</p> |
| |
| <p>The L Developer Preview introduces a new |
| {@code android.app.Notification.MediaStyle} template which is recommended for |
| this purpose. {@code MediaStyle} converts notification actions that you added |
| with |
| {@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence, |
| android.app.PendingIntent) |
| Notification.Builder.addAction()} into compact buttons embedded in your app's |
| media playback notifications.</p> |
| |
| <p>If you are using the new |
| {@code android.media.session.MediaSession} class |
| (see <a href="#MediaPlaybackControl">Media Playback Control</a> below), attach |
| your session token with {@code Notification.MediaStyle.setMediaToken()} to |
| inform the system that this notification controls an ongoing media session.</p> |
| |
| <p>Call {@code |
| Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a |
| notification as safe to show atop any lockscreen (secure or otherwise). For more |
| information, see <a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p> |
| |
| <h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3> |
| |
| <p>With the introduction of the new <em>concurrent documents and activities |
| tasks</em> feature in the upcoming release (see <a href="#Recents">Concurrent |
| documents and activities in Recents screen</a> below), |
| the {@link android.app.ActivityManager#getRecentTasks |
| ActivityManager.getRecentTasks()} method is now deprecated to improve user |
| privacy. For backward compatibility, this method still returns a small subset of |
| its data, including the calling application’s own tasks and possibly some other |
| non-sensitive tasks (such as Home). If your app is using this method to retrieve |
| its own tasks, use {@code android.app.ActivityManager.getAppTasks()} instead to |
| retrieve that information.</p> |
| |
| <h3 id="64BitSupport">If you are using the Android Native Development Kit (NDK)...</h3> |
| |
| <p>The L Developer Preview introduces support for 64-bit systems and other |
| preview NDK APIs. The 64-bit enhancement adds needed address space as Android |
| usage diversifies and increases performance while still supporting existing |
| 32-bit apps fully. Use of OpenSSL for cryptography in the platform is also |
| faster. In addition, this release introduces new native audio and media NDK |
| APIs and native OpenGL ES (GLES) 3.1 support.</p> |
| |
| <p>To use this enhancement, download and install NDK Revision 10 from the |
| <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK page</a>. Refer to the |
| Revision 10 <a href="{@docRoot}tools/sdk/ndk/index.html#Revisions">release notes</a> |
| for more information about important changes and bug fixes to the NDK.</p> |
| |
| <p>If you are using the NDK and want to use the features provided in the L |
| Developer Preview, download the {@code android-ndk64-r10} package for your |
| target platform. Due to a |
| <a href="https://code.google.com/p/android/issues/detail?id=73705">known issue</a>, |
| you must still download the 64-bit package even if you only want to compile |
| apps for 32-bit systems. The package also includes |
| the {@code gcc-4.9} compiler for both 32- and 64-bit apps. The L Developer |
| Preview API library is located under the {@code platforms/android-L/} API directory.</p> |
| |
| <h2 id="UI">User Interface</h2> |
| |
| <h3 id="MaterialDesign">Material design support</h3> |
| |
| <p>The upcoming release adds support for Android's new <em>material</em> design |
| style. You can create apps with material design that are visually dynamic and |
| have UI element transitions that feel natural to users. This support includes:</p> |
| |
| <ul> |
| |
| <li>The material theme</li> |
| <li>View shadows</li> |
| <li>The {@code RecyclerView} widget</li> |
| <li>Drawable animation and styling effects</li> |
| <li>Material design animation and activity transition effects</li> |
| <li>Animators for view properties based on the state of a view</li> |
| <li>Customizable UI widgets and app bars with color palettes that you control</li> |
| </ul> |
| |
| <p>To learn more about adding material design functionality to your app, see |
| <a href="{@docRoot}preview/material/index.html">Material Design</a>.</p> |
| |
| <h3 id="LockscreenNotifications">Lockscreen notifications</h3> |
| <p>Lockscreens in the L Developer Preview have the ability to present |
| notifications. Users can choose via <em>Settings</em> whether to allow |
| sensitive notification content to be shown over a secure lockscreen.</p> |
| |
| <p>Your app can control the level of detail visible when its notifications are |
| displayed over the secure lockscreen. To control the visibility level, call |
| {@code android.app.Notification.Builder.setVisibility()} and specify one of these |
| values:</p> |
| |
| <ul> |
| <li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the |
| notification’s icon, but hides the notification’s full content.</li> |
| <li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content.</li> |
| <li>{@code VISIBILITY_SECRET}. Shows nothing, excluding even the |
| notification’s icon.</li> |
| </ul> |
| |
| <p>When {@code VISIBILITY_PRIVATE} is set, you can also provide a redacted |
| version of the notification content that hides personal details. For example, |
| an SMS app might display a notification that shows "You have 3 new text messages." |
| but hides the message content and senders. To provide this alternative |
| notification, first create the replacement notification using |
| {@link android.app.Notification.Builder}. When you create the private |
| notification object, attach the replacement notification to it through the |
| {@code Notification.Builder.setPublicVersion()} method.</p> |
| |
| <h3 id="NotificationsMetadata">Notifications metadata</h3> |
| <p>The L Developer Preview uses metadata associated with your app notifications |
| to sort the notifications more intelligently. To set the metadata, call the |
| following methods in {@code android.app.Notification.Builder} when you |
| construct the notification:</p> |
| |
| <ul> |
| <li>{@code setCategory()}. Depending on the message category, this tells |
| the system how to handle your app notifications when the device is |
| in <em>Do not Disturb</em> mode (for example, if your notification represents an |
| incoming call, instant message, or alarm). |
| <li>{@code setPriority()}. Notifications with the priority field set to |
| {@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating |
| window if the notification also has sound or vibration.</li> |
| <li>{@code addPerson()}. Allows you to add a list of people to a notification. |
| Your app can use this to signal to the system that it should group together |
| notifications from the specified people, or rank notifications from these |
| people as being more important.</li> |
| </ul> |
| |
| <h3 id="Recents">Concurrent documents and activities in the Recents screen</h3> |
| |
| <p>In previous releases, the |
| <a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a> |
| could only display a single task for each app that the user interacted with |
| most recently. Now your app can open more tasks as |
| needed for additional concurrent activities for documents. |
| This feature facilitates multitasking by letting users quickly switch between |
| individual activities and documents from the Recents screen, with a consistent |
| switching experience across all apps. |
| Examples of such concurrent tasks might include open tabs in a web |
| browser app, documents in a productivity app, concurrent matches in |
| a game, or chats in a messaging app. Your app can manage its tasks |
| through the {@code android.app.ActivityManager.AppTask} class.</p> |
| |
| <p>To insert a logical break so that the system treats your activity as a new |
| task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when |
| launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) |
| startActivity()}. You can also get this behavior by declaring the |
| <a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a> |
| attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your |
| manifest.</p> |
| |
| <p>You can also mark that a task should be removed from the Recents screen |
| when all its activities are closed. To do this, use {@code |
| android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the |
| root activity for |
| the task. You can also set this behavior for an activity by declaring the |
| <a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a> |
| attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p> |
| |
| <p>To avoid cluttering the Recents screen, you can set the maximum number of |
| tasks from your app that can appear in that screen. To do this, set the |
| <a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a> |
| attribute {@code android:maxRecent}. The current maximum that can be specified |
| is 100 tasks per user.</a></p> |
| |
| <h3 id="WebView">WebView updates</h3> |
| <p>The L Developer Preview updates the {@link android.webkit.WebView} |
| implementation to Chromium M36, bringing security and stability enhancements, |
| as well as bug fixes. The default user-agent string for a |
| {@link android.webkit.WebView} running on the L Developer Preview has |
| been updated to incorporate 36.0.0.0 as the version number.</p> |
| |
| <p>Additionally, this release brings support for the |
| <a href="http://webaudio.github.io/web-audio-api/" class="external-link">WebAudio</a>, |
| <a href="https://www.khronos.org/webgl/" class="external-link">WebGL</a>, and |
| <a href="http://www.webrtc.org/" class="external-link">WebRTC</a> open standards. To learn more about |
| the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview" class="external-link">WebView for Android</a>.</p> |
| |
| <h2 id="Graphics">Graphics</h2> |
| |
| <h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3> |
| <p>The L Developer Preview adds Java interfaces and native support for OpenGL |
| ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p> |
| |
| <ul> |
| <li>Compute shaders |
| <li>Separate shader objects |
| <li>Indirect draw commands |
| <li>Multisample and stencil textures |
| <li>Shading language improvements |
| <li>Extensions for advanced blend modes and debugging |
| <li>Backward compatibility with OpenGL ES 2.0 and 3.0 |
| </ul> |
| |
| <p>The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When |
| using OpenGL ES 3.1, be sure that you declare it in your manifest file with the |
| <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> |
| tag and the {@code android:glEsVersion} attribute. For example:</p> |
| |
| <pre> |
| <manifest> |
| <uses-feature android:glEsVersion="0x00030001" /> |
| ... |
| </manifest> |
| </pre> |
| |
| <p>For more information about using OpenGL ES, including how to check the |
| device’s supported OpenGL ES version at runtime, see the |
| <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p> |
| |
| <h3 id="AndroidExtensionPack">Android Extension Pack</h3> |
| |
| <p>In addition to OpenGL ES 3.1, this release provides an extension pack with Java interfaces and |
| native support for advanced graphics functionality. These extensions are treated as a single |
| package by Android. (If the {@code ANDROID_extension_pack_es31} extension is present, your app can |
| assume all extensions in the package are present and enable the shading language features with |
| a single {@code #extension} statement.</p> |
| <p>The extension pack supports:</p> |
| <ul> |
| <li>Guaranteed fragment shader support for shader storage buffers, images, and |
| atomics (fragment shader support is optional in OpenGL ES 3.1.)</li> |
| <li>Tessellation and geometry shaders</li> |
| <li>ASTC (LDR) texture compression format</li> |
| <li>Per-sample interpolation and shading</li> |
| <li>Different blend modes for each color attachment in a frame buffer</li> |
| </ul> |
| |
| <p>The Java interface for the extension pack is provided with {@code GLES31Ext}. |
| In your app manifest, you can declare that support for the extension pack is |
| required, with the |
| <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> |
| tag, but the precise syntax is not finalized in the L Developer Preview.</p> |
| |
| <h2 id="Multimedia">Multimedia</h2> |
| |
| <h3 id="Camera-v2">Camera API for advanced camera capabilities</h3> |
| |
| <p>The L Developer Preview introduces the new {@code android.hardware.camera2} |
| API to facilitate fine-grain photo capture and image processing. You can now |
| programmatically access the camera devices available to the system with {@code |
| CameraManager.getCameraIdList()} and connect to a specific device with {@code |
| CameraManager.openCamera()}. To start capturing images, create a {@code |
| CameraCaptureSession} and specify the {@link android.view.Surface} objects for |
| the captured images. The {@code CameraCaptureSession} can be configured to take |
| single shots or multiple images in a burst.</p> |
| |
| <p>To be notified when new images are captured, implement the |
| {@code CameraCaptureSession.CaptureListener()} interface and set it in your |
| capture request. Now when the system completes the image capture request, your |
| {@code CameraCaptureSession.CaptureListener()} receives a call to |
| {@code onCaptureCompleted()}, providing you with the image capture metadata in a |
| {@code CaptureResult}.</p> |
| |
| <p>To see an example of how to use the updated Camera API, refer to the {@code Camera2Basic} |
| and {@code Camera2Video} implementation samples in this release.</p> |
| |
| <h3 id="AudioPlayback">Audio playback</h3> |
| <p>This release includes the following changes to |
| {@link android.media.AudioTrack}:</p> |
| <ul> |
| <li>Your app can now supply audio data in floating-point format |
| ({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater |
| dynamic range, more consistent precision, and greater headroom. Floating-point |
| arithmetic is especially useful during intermediate calculations. Playback |
| end-points use integer format for audio data, and with lower bit-depth. (In the |
| L Developer Preview, portions of the internal pipeline are not yet |
| floating-point.) |
| <li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in |
| the same format as provided by {@link android.media.MediaCodec}. |
| <li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and |
| multithreading for some apps. |
| </ul> |
| |
| <h3 id="MediaPlaybackControl">Media playback control</h3> |
| <p>You can now build your own media controller app with the new |
| {@code android.media.session.MediaController} class, which provides |
| simplified transport controls APIs that replace those in |
| {@link android.media.RemoteControlClient}. The {@code MediaController} class |
| allows thread-safe control of playback from a non-UI process, making it easier |
| to control your media playback service from your app’s user interface. |
| |
| <p>You can also create multiple controllers to send playback commands, |
| media keys, and other events to the same ongoing |
| {@code android.media.session.MediaSession}. When you add a controller, you must |
| call {@code MediaSession.getSessionToken()} to request an access |
| token in order for your app to interact with the session.</p> |
| |
| <p>You can now send transport commands such as "play", "stop", "skip", and |
| "set rating" by using {@code MediaController.TransportControls}. To handle |
| in-bound media transport commands from controllers attached to the session, |
| override the callback methods in |
| {@code MediaSession.TransportControlsCallback}.</p> |
| |
| <p>You can also create rich notifications that allow playback control tied to a |
| media session with the new {@code android.app.Notification.MediaStyle} class. By |
| using the new notification and media APIs, you will ensure that the System UI |
| knows about your playback and can extract and show album art.</p> |
| |
| <h2 id="Storage">Storage</h2> |
| |
| <h3 id="DirectorySelection">Directory selection</h3> |
| |
| <p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users select an entire directory subtree, |
| giving apps read/write access to all contained documents without requiring user |
| confirmation for each item.</p> |
| |
| <p>To select a directory subtree, build and send an |
| {@code android.intent.action.OPEN_DOCUMENT_TREE} {@link android.content.Intent}. |
| The system displays all |
| {@link android.provider.DocumentsProvider} instances that support subtree selection, |
| letting the user browse and select a directory. The returned URI represents access to the selected |
| subtree. You can then use {@code DocumentsContract.buildChildDocumentsUriUsingTree()} |
| and {@code DocumentsContract.buildDocumentUriUsingTree()} along with |
| {@code ContentResolver.query()} to explore the subtree.</p> |
| |
| <p>The new {@code DocumentsContract.createDocument()} method lets you create |
| new documents or directories anywhere under the subtree. To manage |
| existing documents, use {@code DocumentsContract.renameDocument()} and |
| {@code DocumentsContract.deleteDocument()}. Check {@code DocumentsContract.Document.COLUMN_FLAGS} |
| to verify provider support for these calls before issuing them.</p> |
| |
| <p>If you're implementing a {@link android.provider.DocumentsProvider} and want |
| to support subtree selection, implement {@code DocumentsProvider.isChildDocument()} |
| and include {@code Documents.Contract.FLAG_SUPPORTS_IS_CHILD} in your |
| {@code Root.COLUMN_FLAGS}.</p> |
| |
| <p>The L Developer Preview also introduces new package-specific directories on |
| shared storage where your app can place media files for inclusion in |
| {@link android.provider.MediaStore}. The new |
| {@code android.content.Context.getExternalMediaDirs()} returns paths to these |
| directories on all shared storage devices. Similarly to |
| {@link android.content.Context#getExternalFilesDir(java.lang.String) Context.getExternalFilesDir()}, |
| no additional permissions are needed by your app to access the returned paths. The |
| platform periodically scans for new media in these directories, but you can also |
| use {@link android.media.MediaScannerConnection} to explicitly scan for new |
| content.</p> |
| |
| <h2 id="Wireless">Wireless & Connectivity</h2> |
| |
| <h3 id="Multinetwork">Multiple network connections</h3> |
| <p>The L Developer Preview provides new multi-networking APIs. These let your app |
| dynamically scan for available networks with specific capabilities, and |
| establish a connection to them. This is useful when your app requires a |
| specialized network, such as an SUPL, MMS, or carrier-billing network, or if |
| you want to send data using a particular type of transport protocol.</p> |
| |
| <p>To select and connect to a network dynamically from your app follow these |
| steps:</p> |
| |
| <ol> |
| <li>Create a {@link android.net.ConnectivityManager}.</li> |
| <li>Create a |
| {@code android.net.NetworkRequest} to specify the network features and transport |
| type your app is interested in.</li> |
| <li>To scan for suitable networks, call |
| {@code ConnectivityManager.requestNetwork()} or |
| {@code ConnectivityManager.registerNetworkCallback()}, and pass in the |
| {@code NetworkRequest} object and an implementation of |
| {@code ConnectivityManager.NetworkCallbackListener}.</li> |
| |
| </ol> |
| |
| <p>When the system detects a suitable network, it connects to the network and |
| invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use |
| the {@code android.net.Network} object from the callback to get additional |
| information about the network, or to direct traffic to use the selected |
| network.</p> |
| |
| <h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3> |
| <p>Android 4.3 introduced platform support for |
| <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a> |
| (BLE) in the central role. In the L Developer Preview, an Android device can now |
| act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability |
| to make their presence known to |
| nearby devices. For instance, you can build apps that allow a device to |
| function as a pedometer or health monitor and communicate its data with another |
| BLE device.</p> |
| |
| <p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast |
| advertisements, scan for responses, and form connections with nearby BLE devices. |
| You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your |
| manifest in order for your app to use the new advertising and scanning features.</a> |
| |
| <p>To begin Bluetooth LE advertising so that other devices can discover |
| your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvertising()} |
| and pass in an implementation of the |
| {@code android.bluetooth.le.AdvertiseCallback} class. The callback object |
| receives a report of the success or failure of the advertising operation.</p> |
| |
| <p> The L Developer Preview introduces the {@code |
| android.bluetooth.le.ScanFilter} class so that your app can scan for only the |
| specific types of devices it is interested in. To begin scanning for Bluetooth |
| LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and |
| pass in a list of filters. In the method call, you must also provide an |
| implementation of {@code android.bluetooth.le.ScanCallback} to report if a |
| Bluetooth LE advertisement is found. </p> |
| |
| <h3 id="NFCEnhancements">NFC enhancements</h3> |
| <p>The L Developer Preview adds these enhancements to enable wider and more |
| flexible use of NFC:</p> |
| |
| <ul> |
| <li>Android Beam is now available in the share menu. |
| <li>Your app can invoke the Android Beam on the user’s device to share data by |
| calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for |
| the user to manually tap the device against another NFC-capable device to |
| complete the data transfer. |
| <li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method |
| to create an NDEF record containing UTF-8 text data. |
| <li>If you are developing a payment app, you now have the ability to |
| register an NFC application ID (AID) dynamically by calling |
| {@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}. |
| You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()} |
| to set the preferred card emulation service that should be used when a specific |
| activity is in the foreground. |
| </ul> |
| |
| <h2 id="Power">Power Efficiency</h2> |
| |
| <h3 id="JobScheduler">Scheduling jobs</h3> |
| <p>The L Developer Preview provides a new {@code android.app.job.JobScheduler} |
| API that lets you optimize battery life by defining jobs for the system to run |
| asynchronously at a later time or under specified conditions (such as when the |
| device is charging). This is useful in such situations as:</p> |
| <ul> |
| <li>The app has non-user-facing work that you can defer.</li> |
| <li>The app has work you'd prefer to do when the unit is plugged in.</li> |
| <li>The app has a task that requires network access (or requires a Wi-Fi |
| connection).</li> |
| <li>The app has a number of tasks that you want to run as a batch on a regular |
| schedule.</li> |
| |
| </ul> |
| |
| <p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object. |
| This object provides an exact description of the criteria to be used for |
| scheduling.</p> |
| |
| <p>Use the {@code android.app.job.JobInfo.Builder} to configure how the |
| scheduled task should run. You can schedule the task to run under specific |
| conditions, such as:</p> |
| |
| <ul> |
| <li>The device is charging</li> |
| <li>The device is connected to an unmetered network</li> |
| <li>The system deems the device to be idle</li> |
| <li>Completion with a minimum delay or within a specific deadline.</li> |
| </ul> |
| |
| <p>For example, you can add code like this to run your task on an |
| unmetered network:</p> |
| |
| <pre> |
| JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent) |
| .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED) |
| .build(); |
| |
| JobScheduler jobScheduler = |
| (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE) |
| jobScheduler.schedule(uploadTask); |
| </pre> |
| |
| <p>To see an example of how to use the {@code JobScheduler} API, refer to the |
| {@code JobSchedulerSample} implementation sample in this release.</p> |
| |
| <h3 id="PowerMeasurementTools">Developer tools for power measurement</h3> |
| <p>The L Developer Preview provides several new developer tools and APIs to help |
| you better measure and understand your app's power usage.</p> |
| |
| <dl> |
| <dt><strong>batterystats</strong></dt> |
| <dd> |
| <p>The {@code dumpsys batterystats} command allows you to generate interesting |
| statistical data about battery usage on a device, organized by unique user ID |
| (UID). The statistics generated by the tool include:</p> |
| |
| <ul> |
| <li>History of battery related events |
| <li>Global statistics for the device |
| <li>Approximated power use per UID and system component |
| <li>Per-app mobile ms per packet |
| <li>System UID aggregated statistics |
| <li>App UID aggregated statistics |
| </ul> |
| |
| <p>Use the {@code --help} option to learn about the various options for |
| tailoring the output. For example, to print battery usage |
| statistics for a given app package since the device was last charged, run this |
| command: |
| <pre> |
| $ adb shell dumpsys batterystats --charged <package-name> |
| </pre> |
| </dd> |
| |
| <dt><strong>Battery Historian</strong></dt> |
| <dd> |
| <p>The Battery Historian tool ({@code historian.par}) analyzes Android |
| bug reports from the L Developer Preview and creates an HTML visualization of |
| power-related events. It can |
| also visualize power consumption data from a power monitor, and attempts to |
| map power usage to the wake locks seen. You can find the Battery Historian tool |
| in {@code <sdk>/tools}.</p> |
| |
| <img src="images/battery_historian.png" |
| srcset="images/battery_historian@2x.png 2x" |
| alt="" width="760" height="462" |
| id="figure2" /> |
| <p class="img-caption"> |
| <strong>Figure 2.</strong>HTML visualization generated by the Battery |
| Historian tool. |
| </p> |
| |
| <p>For best results, you should first enable full wake lock reporting, to allow |
| the Battery Historian tool to monitor uninterrupted over an extended period of |
| time:</p> |
| <pre> |
| $ adb shell dumpsys batterystats --enable full-wake-history |
| </pre> |
| |
| <p>You should also reset battery statistics at the beginning of a |
| measurement:</p> |
| <pre> |
| $ adb shell dumpsys batterystats --reset |
| </pre> |
| |
| <p>To generate an HTML visualization:</p> |
| <pre> |
| $ historian.par [-p powerfile] bugreport.txt > out.html |
| </pre> |
| </dd> |
| |
| </dl> |
| |
| <h2 id="Enterprise">Enterprise</h2> |
| <h3 id="ManagedProvisioning">Managed provisioning</h3> |
| |
| <div class="figure" style="width:360px"> |
| <img src="images/managed_apps_launcher.png" |
| srcset="images/managed_apps_launcher@2x.png 2x" |
| alt="" width="360" height="609" id="figure3" /> |
| <p class="img-caption"> |
| <strong>Figure 3.</strong> Launcher screen showing managed apps (marked with |
| a lock badge) |
| </p> |
| </div> |
| |
| <p>The L Developer Preview provides new functionality for running apps within |
| an enterprise environment. A |
| <a href="{@docRoot}guide/topics/admin/device-admin.html">device administrator</a> can |
| initiate a managed provisioning process to add a co-present but separate <em>managed profile</em> to a device, if the user has an existing personal account. |
| Apps that are associated with managed profiles will appear alongside |
| non-managed apps in the user’s Launcher, Recent apps screen, and notifications.</p> |
| |
| <p>To start the managed provisioning process, send {@code |
| ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the |
| call is successful, the system triggers the {@code |
| android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback. |
| You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to |
| enable this managed profile.</p> |
| |
| <p>If you are developing a Launcher app, you can use the new {@code |
| android.content.pm.LauncherApps} class to get a list of launchable activities |
| for the current user and any associated managed profiles. Your Launcher can make |
| the managed apps visually prominent by appending a “work” badge to the icon |
| drawable with {@code android.os.UserManager. getBadgeDrawableForUser()}.</p> |
| |
| <p>To see an example of how to use the new functionality, refer to the |
| {@code BasicManagedProfile} implementation sample in this release.</p> |
| |
| <h3 id="TaskLocking">Task locking</h3> |
| <p>The L Developer Preview introduces a new task locking API that |
| lets you temporarily restrict users from leaving your app or being interrupted |
| by notifications. This could be used, for example, if you are developing an |
| education app to support high stakes assessment requirements on Android. |
| Once your app activates this mode, users will not be able to see |
| notifications, access other apps, or return to the Home screen, until your |
| app exits the mode.</p> |
| |
| <p>To prevent unauthorized usage, only authorized apps can activate task locking. |
| Furthermore, task locking authorization must be granted by a |
| specially-configured <em>device owner</em> app, through the {@code android.app.admin.DevicePolicyManager.setLockTaskComponents()} method.</p> |
| |
| <p>To set up a device owner, follow these steps:</p> |
| <ol> |
| <li>Attach a device running an Android <a href="https://source.android.com/source/building-running.html" class="external-link">{@code userdebug}</a> build to your development machine.</li> |
| <li>Install your device owner app.</li> |
| <li>Create a {@code device_owner.xml} file and save it to the {@code /data/system} |
| directory on the device. |
| <pre> |
| $ adb root |
| $ adb shell stop |
| $ rm /tmp/device_owner.xml |
| $ echo "<?xml version='1.0' encoding='utf-8' standalone='yes' ?>" |
| >> /tmp/device_owner.xml |
| $ echo "<device-owner package=\"<your_device_owner_package>\" |
| name=\"*<your_organization_name>\" />" >> /tmp/device_owner.xml |
| $ adb push /tmp/device_owner.xml /data/system/device_owner.xml |
| $ adb reboot |
| </pre> |
| </li> |
| </ol> |
| |
| <p>Before using the task locking API in your app, verify that your activity is |
| authorized by calling {@code DevicePolicyManager.isLockTaskPermitted()}.</p> |
| |
| <p>To activate task locking, call |
| {@code android.app.Activity.startLockTask()} from your authorized activity.</p> |
| |
| <p>When task locking is active, the following behavior takes effect:</p> |
| |
| <ul> |
| <li>The status bar is blank, and user notifications and status information is |
| hidden.</li> |
| <li>The Home and Recent Apps buttons are hidden.</li> |
| <li>Other apps may not launch new activities.</li> |
| <li>The current app may start new activities, as long as doing so does not |
| create new tasks.</li> |
| <li>The user remains locked on your app until an authorized activity calls |
| {@code Activity.stopLockTask()}.</li> |
| </ul> |
| |
| <h2 id="Printing">Printing Framework</h2> |
| |
| <h3 id="PDFRender">Render PDF as bitmap</h3> |
| <p>You can now render PDF document pages into bitmap images for printing by |
| using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a |
| {@link android.os.ParcelFileDescriptor} that is seekable (that is, the content |
| can be randomly accessed) on which the system writes the the printable content. |
| Your app can obtain a page for rendering with {@code openPage()}, then call |
| {@code render()} to turn the opened {@code PdfRenderer.Page} into a bitmap. You |
| can also set additional parameters if you only want to convert a portion of the |
| document into a bitmap image (for example, to implement |
| <a href="http://en.wikipedia.org/wiki/Tiled_rendering" class="external-link">tiled rendering</a> in |
| order to zoom in on the document).</p> |
| |
| <h2 id="TestingA11y">Testing & Accessibility </h2> |
| |
| <h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3> |
| <p>The L Developer Preview adds the following support for testing and |
| accessibility:</p> |
| |
| <ul> |
| <li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()} |
| and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to |
| capture frame statistics for window animations and content. This lets you |
| write instrumentation tests to evaluate if the app under test is rendering |
| frames at a sufficient refresh frequency to provide a smooth user experience. |
| |
| <li>You can execute shell commands from your instrumentation test with the new |
| {@code android.app.UiAutomation.executeShellCommand()}. The command execution |
| is similar to running {@code adb shell} from a host connected to the device. This |
| allows you to use shell based tools such as {@code dumpsys}, {@code am}, |
| {@code content}, and {@code pm}. |
| |
| <li>Accessibility services and test tools that use the accessibility APIs |
| (such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>) |
| can now retrieve detailed information about the properties of windows on the |
| screen that sighted users can interact with. To retrieve a list of |
| {@code android.view.accessibility.AccessibilityWindowInfo} objects |
| representing the windows information, call the new |
| {@code android.accessibilityservice.AccessibilityService.getWindows()} method. |
| <li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized |
| actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}. |
| The new {@code AccessibilityAction} class replaces the actions-related APIs |
| previously found in {@code AccessibilityNodeInfo}. |
| </ul> |
| |
| <h2 id="IME">IME</h2> |
| |
| <h3 id="Switching">Easier switching between input languages</h3> |
| |
| <p>Beginning in the L Developer Preview, users can more easily switch between |
| all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input |
| method editors (IME)</a> supported by the platform. Performing the designated |
| switching action (usually touching a Globe icon on the soft keyboard) will cycle |
| among all such IMEs. This change takes place in |
| {@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod |
| InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p> |
| |
| <p>In addition, the framework now checks whether the next IME includes a |
| switching mechanism at all (and, thus, whether that IME supports switching to |
| the IME after it). An |
| IME with a switching mechanism will not cycle to an IME without one. This |
| change takes place in |
| {@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod |
| InputMethodManager.switchToNextInputMethod}. |
| |
| <p>To see an example of how to use the updated IME-switching APIs, refer to the |
| updated soft-keyboard implementation sample in this release.</p> |
| |
| <h2 id="Manifest">Manifest Declarations</h2> |
| |
| <h3 id="ManifestFeatures">Declarable required features</h3> |
| <p>The following values are now supported in the |
| <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> |
| element, so you can ensure that your app is installed only on devices that provide the features |
| your app needs.</p> |
| |
| <ul> |
| <li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on |
| devices that support the |
| <a href="{@docRoot}training/tv/index.html">Android TV</a> user interface. |
| Example: |
| <pre> |
| <uses-feature android:name="android.software.leanback" |
| android:required="true" /> |
| </pre> |
| |
| <li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on |
| devices that fully implement the {@code android.webkit.*} APIs. Example: |
| <pre> |
| <uses-feature android:name="android.software.webview" |
| android:required="true" /> |
| </pre> |
| </ul> |
| |
| <p class="note">For a detailed view of all API changes in the L Developer Preview, see the |
| <a href="{@docRoot}preview/reference.html">API Differences Report</a>.</p> |