| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "Matrix.h" |
| #include "Rect.h" |
| #include "renderthread/RenderThread.h" |
| |
| #include <SkBitmap.h> |
| |
| namespace android { |
| class Bitmap; |
| class GraphicBuffer; |
| class Surface; |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class Layer; |
| |
| // Keep in sync with PixelCopy.java codes |
| enum class CopyResult { |
| Success = 0, |
| UnknownError = 1, |
| Timeout = 2, |
| SourceEmpty = 3, |
| SourceInvalid = 4, |
| DestinationInvalid = 5, |
| }; |
| |
| class Readback { |
| public: |
| explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {} |
| /** |
| * Copies the surface's most recently queued buffer into the provided bitmap. |
| */ |
| CopyResult copySurfaceInto(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap); |
| |
| CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); |
| CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap); |
| |
| CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); |
| |
| private: |
| CopyResult copySurfaceIntoLegacy(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap); |
| CopyResult copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect, SkBitmap* bitmap); |
| |
| bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect, |
| SkBitmap* bitmap); |
| |
| renderthread::RenderThread& mRenderThread; |
| }; |
| |
| } // namespace uirenderer |
| } // namespace android |