| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "Shader.h" |
| #include "SkShader.h" |
| |
| namespace android::uirenderer { |
| |
| /** |
| * Shader implementation that renders a color ramp clockwise such that the start and end colors |
| * are visible at 3 o'clock. This handles converting to either an SkShader or SkImageFilter |
| */ |
| class SweepGradientShader : public Shader { |
| public: |
| SweepGradientShader(float x, float y, const std::vector<SkColor4f>& colors, |
| const sk_sp<SkColorSpace>& colorspace, const SkScalar pos[], |
| const uint32_t shaderFlags, const SkMatrix* matrix); |
| virtual ~SweepGradientShader() override; |
| |
| protected: |
| virtual sk_sp<SkShader> makeSkShader() override; |
| |
| private: |
| sk_sp<SkShader> skShader; |
| }; |
| } // namespace android::uirenderer |