blob: dad3ef0ffad4330356efd4ee13063a38054ec963 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that renders a color ramp clockwise such that the start and end colors
* are visible at 3 o'clock. This handles converting to either an SkShader or SkImageFilter
*/
class SweepGradientShader : public Shader {
public:
SweepGradientShader(float x, float y, const std::vector<SkColor4f>& colors,
const sk_sp<SkColorSpace>& colorspace, const SkScalar pos[],
const uint32_t shaderFlags, const SkMatrix* matrix);
virtual ~SweepGradientShader() override;
protected:
virtual sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer