blob: fe653e85a0218b5d19eeb2f26fccf5a0650a3293 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BitmapShader.h"
#include "SkImagePriv.h"
namespace android::uirenderer {
BitmapShader::BitmapShader(const sk_sp<SkImage>& image, const SkTileMode tileModeX,
const SkTileMode tileModeY, const SkMatrix* matrix)
: Shader(matrix), skShader(image->makeShader(tileModeX, tileModeY)) {}
sk_sp<SkShader> BitmapShader::makeSkShader() {
return skShader;
}
BitmapShader::~BitmapShader() {}
} // namespace android::uirenderer