| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BitmapShader.h" |
| |
| #include "SkImagePriv.h" |
| |
| namespace android::uirenderer { |
| BitmapShader::BitmapShader(const sk_sp<SkImage>& image, const SkTileMode tileModeX, |
| const SkTileMode tileModeY, const SkMatrix* matrix) |
| : Shader(matrix), skShader(image->makeShader(tileModeX, tileModeY)) {} |
| |
| sk_sp<SkShader> BitmapShader::makeSkShader() { |
| return skShader; |
| } |
| |
| BitmapShader::~BitmapShader() {} |
| } // namespace android::uirenderer |