| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_UI_OPENGL_RENDERER_H |
| #define ANDROID_UI_OPENGL_RENDERER_H |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <SkMatrix.h> |
| #include <SkXfermode.h> |
| |
| #include <utils/KeyedVector.h> |
| #include <utils/RefBase.h> |
| |
| #include "Matrix.h" |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Support |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Snapshot: public LightRefBase<Snapshot> { |
| public: |
| Snapshot() { |
| } |
| |
| Snapshot(const sp<Snapshot> s): |
| transform(s->transform), |
| clipRect(s->clipRect), |
| flags(kFlagDirtyTransform), |
| previous(s) { |
| } |
| |
| enum Flags { |
| kFlagClipSet = 0x1, |
| kFlagDirtyTransform = 0x2, |
| }; |
| |
| const Rect& getMappedClip(); |
| |
| // Local transformations |
| mat4 transform; |
| |
| // Clipping rectangle at the time of this snapshot |
| Rect clipRect; |
| |
| // Dirty flags |
| int flags; |
| |
| // Previous snapshot in the frames stack |
| sp<Snapshot> previous; |
| |
| private: |
| // Clipping rectangle mapped with the transform |
| Rect mappedClip; |
| }; // class Snapshot |
| |
| struct SimpleVertex { |
| float position[2]; |
| }; // struct SimpleVertex |
| |
| typedef char* shader; |
| |
| class Program: public LightRefBase<Program> { |
| public: |
| Program(const char* vertex, const char* fragment); |
| ~Program(); |
| |
| void use(); |
| |
| protected: |
| int addAttrib(const char* name); |
| int getAttrib(const char* name); |
| |
| int addUniform(const char* name); |
| int getUniform(const char* name); |
| |
| private: |
| GLuint buildShader(const char* source, GLenum type); |
| |
| // Handle of the OpenGL program |
| GLuint id; |
| |
| // Handles of the shaders |
| GLuint vertexShader; |
| GLuint fragmentShader; |
| |
| // Keeps track of attributes and uniforms slots |
| KeyedVector<const char*, int> attributes; |
| KeyedVector<const char*, int> uniforms; |
| }; // class Program |
| |
| class DrawColorProgram: public Program { |
| public: |
| DrawColorProgram(); |
| |
| void use(const GLfloat* projectionMatrix, const GLfloat* modelViewMatrix, |
| const GLfloat* transformMatrix); |
| |
| int position; |
| int color; |
| |
| int projection; |
| int modelView; |
| int transform; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Renderer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class OpenGLRenderer { |
| public: |
| OpenGLRenderer(); |
| ~OpenGLRenderer(); |
| |
| void setViewport(int width, int height); |
| void prepare(); |
| |
| int getSaveCount() const; |
| int save(int flags); |
| void restore(); |
| void restoreToCount(int saveCount); |
| |
| void translate(float dx, float dy); |
| void rotate(float degrees); |
| void scale(float sx, float sy); |
| |
| void setMatrix(SkMatrix* matrix); |
| void getMatrix(SkMatrix* matrix); |
| void concatMatrix(SkMatrix* matrix); |
| |
| const Rect& getClipBounds(); |
| bool quickReject(float left, float top, float right, float bottom); |
| bool clipRect(float left, float top, float right, float bottom); |
| |
| void drawColor(int color, SkXfermode::Mode mode); |
| void drawRect(float left, float top, float right, float bottom, SkPaint* paint); |
| |
| private: |
| int saveSnapshot(); |
| bool restoreSnapshot(); |
| |
| void setScissorFromClip(); |
| |
| void drawColorRect(float left, float top, float right, float bottom, int color); |
| |
| // Dimensions of the drawing surface |
| int mWidth, mHeight; |
| |
| // Matrix used for ortho projection in shaders |
| float mOrthoMatrix[16]; |
| |
| // Model-view matrix used to position/size objects |
| mat4 mModelView; |
| |
| // Number of saved states |
| int mSaveCount; |
| // Base state |
| Snapshot mFirstSnapshot; |
| // Current state |
| sp<Snapshot> mSnapshot; |
| |
| // Shaders |
| sp<DrawColorProgram> mDrawColorShader; |
| }; // class OpenGLRenderer |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_UI_OPENGL_RENDERER_H |