| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERNODEPROPERTIES_H_ |
| #define RENDERNODEPROPERTIES_H_ |
| |
| #include <stddef.h> |
| #include <cutils/compiler.h> |
| #include <androidfw/ResourceTypes.h> |
| |
| #include <SkCamera.h> |
| #include <SkMatrix.h> |
| #include <SkPath.h> |
| |
| #define TRANSLATION 0x0001 |
| #define ROTATION 0x0002 |
| #define ROTATION_3D 0x0004 |
| #define SCALE 0x0008 |
| #define PIVOT 0x0010 |
| |
| class SkBitmap; |
| class SkPaint; |
| class SkRegion; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Matrix4; |
| class RenderNode; |
| |
| /* |
| * Data structure that holds the properties for a RenderNode |
| */ |
| class RenderProperties { |
| public: |
| RenderProperties(); |
| virtual ~RenderProperties(); |
| |
| void setClipToBounds(bool clipToBounds) { |
| mClipToBounds = clipToBounds; |
| } |
| |
| void setProjectBackwards(bool shouldProject) { |
| mProjectBackwards = shouldProject; |
| } |
| |
| void setProjectionReceiver(bool shouldRecieve) { |
| mProjectionReceiver = shouldRecieve; |
| } |
| |
| bool isProjectionReceiver() { |
| return mProjectionReceiver; |
| } |
| |
| void setOutline(const SkPath* outline) { |
| if (!outline) { |
| mOutline.reset(); |
| } else { |
| mOutline = *outline; |
| } |
| } |
| |
| void setClipToOutline(bool clipToOutline) { |
| mClipToOutline = clipToOutline; |
| } |
| |
| void setStaticMatrix(SkMatrix* matrix) { |
| delete mStaticMatrix; |
| mStaticMatrix = new SkMatrix(*matrix); |
| } |
| |
| // Can return NULL |
| SkMatrix* getStaticMatrix() { |
| return mStaticMatrix; |
| } |
| |
| void setAnimationMatrix(SkMatrix* matrix) { |
| delete mAnimationMatrix; |
| if (matrix) { |
| mAnimationMatrix = new SkMatrix(*matrix); |
| } else { |
| mAnimationMatrix = NULL; |
| } |
| } |
| |
| void setAlpha(float alpha) { |
| alpha = fminf(1.0f, fmaxf(0.0f, alpha)); |
| if (alpha != mAlpha) { |
| mAlpha = alpha; |
| } |
| } |
| |
| float getAlpha() const { |
| return mAlpha; |
| } |
| |
| void setHasOverlappingRendering(bool hasOverlappingRendering) { |
| mHasOverlappingRendering = hasOverlappingRendering; |
| } |
| |
| bool hasOverlappingRendering() const { |
| return mHasOverlappingRendering; |
| } |
| |
| void setTranslationX(float translationX) { |
| if (translationX != mTranslationX) { |
| mTranslationX = translationX; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationX() const { |
| return mTranslationX; |
| } |
| |
| void setTranslationY(float translationY) { |
| if (translationY != mTranslationY) { |
| mTranslationY = translationY; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationY() const { |
| return mTranslationY; |
| } |
| |
| void setTranslationZ(float translationZ) { |
| if (translationZ != mTranslationZ) { |
| mTranslationZ = translationZ; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationZ() const { |
| return mTranslationZ; |
| } |
| |
| void setRotation(float rotation) { |
| if (rotation != mRotation) { |
| mRotation = rotation; |
| mMatrixDirty = true; |
| if (mRotation == 0.0f) { |
| mMatrixFlags &= ~ROTATION; |
| } else { |
| mMatrixFlags |= ROTATION; |
| } |
| } |
| } |
| |
| float getRotation() const { |
| return mRotation; |
| } |
| |
| void setRotationX(float rotationX) { |
| if (rotationX != mRotationX) { |
| mRotationX = rotationX; |
| mMatrixDirty = true; |
| if (mRotationX == 0.0f && mRotationY == 0.0f) { |
| mMatrixFlags &= ~ROTATION_3D; |
| } else { |
| mMatrixFlags |= ROTATION_3D; |
| } |
| } |
| } |
| |
| float getRotationX() const { |
| return mRotationX; |
| } |
| |
| void setRotationY(float rotationY) { |
| if (rotationY != mRotationY) { |
| mRotationY = rotationY; |
| mMatrixDirty = true; |
| if (mRotationX == 0.0f && mRotationY == 0.0f) { |
| mMatrixFlags &= ~ROTATION_3D; |
| } else { |
| mMatrixFlags |= ROTATION_3D; |
| } |
| } |
| } |
| |
| float getRotationY() const { |
| return mRotationY; |
| } |
| |
| void setScaleX(float scaleX) { |
| if (scaleX != mScaleX) { |
| mScaleX = scaleX; |
| mMatrixDirty = true; |
| if (mScaleX == 1.0f && mScaleY == 1.0f) { |
| mMatrixFlags &= ~SCALE; |
| } else { |
| mMatrixFlags |= SCALE; |
| } |
| } |
| } |
| |
| float getScaleX() const { |
| return mScaleX; |
| } |
| |
| void setScaleY(float scaleY) { |
| if (scaleY != mScaleY) { |
| mScaleY = scaleY; |
| mMatrixDirty = true; |
| if (mScaleX == 1.0f && mScaleY == 1.0f) { |
| mMatrixFlags &= ~SCALE; |
| } else { |
| mMatrixFlags |= SCALE; |
| } |
| } |
| } |
| |
| float getScaleY() const { |
| return mScaleY; |
| } |
| |
| void setPivotX(float pivotX) { |
| mPivotX = pivotX; |
| mMatrixDirty = true; |
| if (mPivotX == 0.0f && mPivotY == 0.0f) { |
| mMatrixFlags &= ~PIVOT; |
| } else { |
| mMatrixFlags |= PIVOT; |
| } |
| mPivotExplicitlySet = true; |
| } |
| |
| ANDROID_API float getPivotX(); |
| |
| void setPivotY(float pivotY) { |
| mPivotY = pivotY; |
| mMatrixDirty = true; |
| if (mPivotX == 0.0f && mPivotY == 0.0f) { |
| mMatrixFlags &= ~PIVOT; |
| } else { |
| mMatrixFlags |= PIVOT; |
| } |
| mPivotExplicitlySet = true; |
| } |
| |
| ANDROID_API float getPivotY(); |
| |
| void setCameraDistance(float distance) { |
| if (distance != mCameraDistance) { |
| mCameraDistance = distance; |
| mMatrixDirty = true; |
| if (!mTransformCamera) { |
| mTransformCamera = new Sk3DView(); |
| mTransformMatrix3D = new SkMatrix(); |
| } |
| mTransformCamera->setCameraLocation(0, 0, distance); |
| } |
| } |
| |
| float getCameraDistance() const { |
| return mCameraDistance; |
| } |
| |
| void setLeft(int left) { |
| if (left != mLeft) { |
| mLeft = left; |
| mWidth = mRight - mLeft; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getLeft() const { |
| return mLeft; |
| } |
| |
| void setTop(int top) { |
| if (top != mTop) { |
| mTop = top; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getTop() const { |
| return mTop; |
| } |
| |
| void setRight(int right) { |
| if (right != mRight) { |
| mRight = right; |
| mWidth = mRight - mLeft; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getRight() const { |
| return mRight; |
| } |
| |
| void setBottom(int bottom) { |
| if (bottom != mBottom) { |
| mBottom = bottom; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getBottom() const { |
| return mBottom; |
| } |
| |
| void setLeftTop(int left, int top) { |
| if (left != mLeft || top != mTop) { |
| mLeft = left; |
| mTop = top; |
| mWidth = mRight - mLeft; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void setLeftTopRightBottom(int left, int top, int right, int bottom) { |
| if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) { |
| mLeft = left; |
| mTop = top; |
| mRight = right; |
| mBottom = bottom; |
| mWidth = mRight - mLeft; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void offsetLeftRight(float offset) { |
| if (offset != 0) { |
| mLeft += offset; |
| mRight += offset; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void offsetTopBottom(float offset) { |
| if (offset != 0) { |
| mTop += offset; |
| mBottom += offset; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void setCaching(bool caching) { |
| mCaching = caching; |
| } |
| |
| int getWidth() { |
| return mWidth; |
| } |
| |
| int getHeight() { |
| return mHeight; |
| } |
| |
| private: |
| void onTranslationUpdate() { |
| mMatrixDirty = true; |
| if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) { |
| mMatrixFlags &= ~TRANSLATION; |
| } else { |
| mMatrixFlags |= TRANSLATION; |
| } |
| } |
| |
| void updateMatrix(); |
| |
| // Rendering properties |
| bool mClipToBounds; |
| bool mProjectBackwards; |
| bool mProjectionReceiver; |
| SkPath mOutline; |
| bool mClipToOutline; |
| float mAlpha; |
| bool mHasOverlappingRendering; |
| float mTranslationX, mTranslationY, mTranslationZ; |
| float mRotation, mRotationX, mRotationY; |
| float mScaleX, mScaleY; |
| float mPivotX, mPivotY; |
| float mCameraDistance; |
| int mLeft, mTop, mRight, mBottom; |
| int mWidth, mHeight; |
| int mPrevWidth, mPrevHeight; |
| bool mPivotExplicitlySet; |
| bool mMatrixDirty; |
| bool mMatrixIsIdentity; |
| |
| /** |
| * Stores the total transformation of the DisplayList based upon its scalar |
| * translate/rotate/scale properties. |
| * |
| * In the common translation-only case, the matrix isn't allocated and the mTranslation |
| * properties are used directly. |
| */ |
| Matrix4* mTransformMatrix; |
| uint32_t mMatrixFlags; |
| Sk3DView* mTransformCamera; |
| SkMatrix* mTransformMatrix3D; |
| SkMatrix* mStaticMatrix; |
| SkMatrix* mAnimationMatrix; |
| bool mCaching; |
| |
| friend class RenderNode; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* RENDERNODEPROPERTIES_H_ */ |