| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BakedOpRenderer.h" |
| |
| #include "Caches.h" |
| #include "Glop.h" |
| #include "GlopBuilder.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/FatVector.h" |
| #include "utils/GLUtils.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // OffscreenBuffer |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, |
| uint32_t textureWidth, uint32_t textureHeight, |
| uint32_t viewportWidth, uint32_t viewportHeight) |
| : renderState(renderState) |
| , viewportWidth(viewportWidth) |
| , viewportHeight(viewportHeight) |
| , texture(caches) { |
| texture.width = textureWidth; |
| texture.height = textureHeight; |
| |
| caches.textureState().activateTexture(0); |
| glGenTextures(1, &texture.id); |
| caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id); |
| |
| texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D); |
| // not setting filter on texture, since it's set when drawing, based on transform |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| } |
| |
| void OffscreenBuffer::updateMeshFromRegion() { |
| // avoid T-junctions as they cause artifacts in between the resultant |
| // geometry when complex transforms occur. |
| // TODO: generate the safeRegion only if necessary based on drawing transform |
| Region safeRegion = Region::createTJunctionFreeRegion(region); |
| |
| size_t count; |
| const android::Rect* rects = safeRegion.getArray(&count); |
| |
| const float texX = 1.0f / float(viewportWidth); |
| const float texY = 1.0f / float(viewportHeight); |
| |
| FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed |
| TextureVertex* mesh = &meshVector[0]; |
| for (size_t i = 0; i < count; i++) { |
| const android::Rect* r = &rects[i]; |
| |
| const float u1 = r->left * texX; |
| const float v1 = (viewportHeight - r->top) * texY; |
| const float u2 = r->right * texX; |
| const float v2 = (viewportHeight - r->bottom) * texY; |
| |
| TextureVertex::set(mesh++, r->left, r->top, u1, v1); |
| TextureVertex::set(mesh++, r->right, r->top, u2, v1); |
| TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); |
| TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); |
| } |
| elementCount = count * 6; |
| renderState.meshState().genOrUpdateMeshBuffer(&vbo, |
| sizeof(TextureVertex) * count * 4, |
| &meshVector[0], |
| GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer |
| } |
| |
| OffscreenBuffer::~OffscreenBuffer() { |
| texture.deleteTexture(); |
| renderState.meshState().deleteMeshBuffer(vbo); |
| elementCount = 0; |
| vbo = 0; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // BakedOpRenderer |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| OffscreenBuffer* BakedOpRenderer::createOffscreenBuffer(RenderState& renderState, |
| uint32_t width, uint32_t height) { |
| // TODO: get from cache! |
| return new OffscreenBuffer(renderState, Caches::getInstance(), width, height, width, height); |
| } |
| |
| void BakedOpRenderer::destroyOffscreenBuffer(OffscreenBuffer* offscreenBuffer) { |
| // TODO: return texture/offscreenbuffer to cache! |
| delete offscreenBuffer; |
| } |
| |
| OffscreenBuffer* BakedOpRenderer::createLayer(uint32_t width, uint32_t height) { |
| LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); |
| |
| OffscreenBuffer* buffer = createOffscreenBuffer(mRenderState, width, height); |
| startLayer(buffer); |
| return buffer; |
| } |
| |
| void BakedOpRenderer::startLayer(OffscreenBuffer* offscreenBuffer) { |
| mRenderTarget.offscreenBuffer = offscreenBuffer; |
| |
| // create and bind framebuffer |
| mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); |
| mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); |
| |
| // attach the texture to the FBO |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| offscreenBuffer->texture.id, 0); |
| LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED"); |
| LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, |
| "framebuffer incomplete!"); |
| |
| // Clear the FBO |
| mRenderState.scissor().setEnabled(false); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Change the viewport & ortho projection |
| setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); |
| } |
| |
| void BakedOpRenderer::endLayer() { |
| mRenderTarget.offscreenBuffer->updateMeshFromRegion(); |
| mRenderTarget.offscreenBuffer = nullptr; |
| |
| // Detach the texture from the FBO |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED"); |
| mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); |
| mRenderTarget.frameBufferId = -1; |
| } |
| |
| void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) { |
| mRenderState.bindFramebuffer(0); |
| setViewport(width, height); |
| mCaches.clearGarbage(); |
| |
| if (!mOpaque) { |
| // TODO: partial invalidate! |
| mRenderState.scissor().setEnabled(false); |
| glClear(GL_COLOR_BUFFER_BIT); |
| mHasDrawn = true; |
| } |
| } |
| |
| void BakedOpRenderer::endFrame() { |
| mCaches.pathCache.trim(); |
| mCaches.tessellationCache.trim(); |
| |
| #if DEBUG_OPENGL |
| GLUtils::dumpGLErrors(); |
| #endif |
| |
| #if DEBUG_MEMORY_USAGE |
| mCaches.dumpMemoryUsage(); |
| #else |
| if (Properties::debugLevel & kDebugMemory) { |
| mCaches.dumpMemoryUsage(); |
| } |
| #endif |
| } |
| |
| void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { |
| mRenderTarget.viewportWidth = width; |
| mRenderTarget.viewportHeight = height; |
| mRenderTarget.orthoMatrix.loadOrtho(width, height); |
| |
| mRenderState.setViewport(width, height); |
| mRenderState.blend().syncEnabled(); |
| } |
| |
| Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { |
| Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); |
| if (!texture) { |
| return mCaches.textureCache.get(bitmap); |
| } |
| return texture; |
| } |
| |
| void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) { |
| bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None; |
| mRenderState.scissor().setEnabled(useScissor); |
| if (useScissor) { |
| const Rect& clip = state.computedState.clipRect; |
| mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom, |
| clip.getWidth(), clip.getHeight()); |
| } |
| if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw |
| // register layer damage to draw-back region |
| const Rect& uiDirty = state.computedState.clippedBounds; |
| android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); |
| mRenderTarget.offscreenBuffer->region.orSelf(dirty); |
| } |
| mRenderState.render(glop, mRenderTarget.orthoMatrix); |
| mHasDrawn = true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // static BakedOpDispatcher methods |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { |
| renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUnitQuad(texture->uvMapper) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshUnitQuad() |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { |
| OffscreenBuffer* buffer = *op.layerHandle; |
| |
| // TODO: extend this to handle HW layers & paint properties which |
| // reside in node.properties().layerProperties() |
| float layerAlpha = op.alpha * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| |
| if (op.destroy) { |
| BakedOpRenderer::destroyOffscreenBuffer(buffer); |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |