blob: 0093c38cf8a8f5a40cd765ad1b98819758d371bb [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CanvasOpRasterizer.h"
#include <SkCanvas.h>
#include <log/log.h>
#include <vector>
#include "CanvasOpBuffer.h"
#include "CanvasOps.h"
namespace android::uirenderer {
void rasterizeCanvasBuffer(const CanvasOpBuffer& source, SkCanvas* destination) {
// Tracks the global transform from the current display list back toward the display space
// Push on beginning a RenderNode draw, pop on ending one
std::vector<SkMatrix> globalMatrixStack;
SkMatrix& currentGlobalTransform = globalMatrixStack.emplace_back(SkMatrix::I());
source.for_each([&]<CanvasOpType T>(const CanvasOpContainer<T> * op) {
if constexpr (
T == CanvasOpType::BeginZ ||
T == CanvasOpType::EndZ ||
T == CanvasOpType::DrawLayer
) {
// Do beginZ or endZ
LOG_ALWAYS_FATAL("TODO");
return;
} else {
// Generic OP
// First apply the current transformation
destination->setMatrix(SkMatrix::Concat(currentGlobalTransform, op->transform()));
// Now draw it
(*op)->draw(destination);
}
});
}
} // namespace android::uirenderer