| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| #define ATRACE_TAG ATRACE_TAG_VIEW |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkColor.h> |
| #include <SkPaint.h> |
| #include <SkPath.h> |
| #include <SkRect.h> |
| |
| #include <utils/JenkinsHash.h> |
| #include <utils/Trace.h> |
| |
| #include "Caches.h" |
| #include "PathCache.h" |
| |
| #include "thread/Signal.h" |
| #include "thread/TaskProcessor.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Cache entries |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathDescription::PathDescription() |
| : type(kShapeNone) |
| , join(SkPaint::kDefault_Join) |
| , cap(SkPaint::kDefault_Cap) |
| , style(SkPaint::kFill_Style) |
| , miter(4.0f) |
| , strokeWidth(1.0f) |
| , pathEffect(nullptr) { |
| memset(&shape, 0, sizeof(Shape)); |
| } |
| |
| PathDescription::PathDescription(ShapeType type, const SkPaint* paint) |
| : type(type) |
| , join(paint->getStrokeJoin()) |
| , cap(paint->getStrokeCap()) |
| , style(paint->getStyle()) |
| , miter(paint->getStrokeMiter()) |
| , strokeWidth(paint->getStrokeWidth()) |
| , pathEffect(paint->getPathEffect()) { |
| memset(&shape, 0, sizeof(Shape)); |
| } |
| |
| hash_t PathDescription::hash() const { |
| uint32_t hash = JenkinsHashMix(0, type); |
| hash = JenkinsHashMix(hash, join); |
| hash = JenkinsHashMix(hash, cap); |
| hash = JenkinsHashMix(hash, style); |
| hash = JenkinsHashMix(hash, android::hash_type(miter)); |
| hash = JenkinsHashMix(hash, android::hash_type(strokeWidth)); |
| hash = JenkinsHashMix(hash, android::hash_type(pathEffect)); |
| hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape)); |
| return JenkinsHashWhiten(hash); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Utilities |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) { |
| // NOTE: This should only be used after PathTessellator handles joins properly |
| return paint->getPathEffect() == nullptr && path->getConvexity() == SkPath::kConvex_Convexity; |
| } |
| |
| void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint, |
| float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { |
| const SkRect& bounds = path->getBounds(); |
| PathCache::computeBounds(bounds, paint, left, top, offset, width, height); |
| } |
| |
| void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint, |
| float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { |
| const float pathWidth = fmax(bounds.width(), 1.0f); |
| const float pathHeight = fmax(bounds.height(), 1.0f); |
| |
| left = bounds.fLeft; |
| top = bounds.fTop; |
| |
| offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); |
| |
| width = uint32_t(pathWidth + offset * 2.0 + 0.5); |
| height = uint32_t(pathHeight + offset * 2.0 + 0.5); |
| } |
| |
| static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) { |
| bitmap.allocPixels(SkImageInfo::MakeA8(width, height)); |
| bitmap.eraseColor(0); |
| } |
| |
| static void initPaint(SkPaint& paint) { |
| // Make sure the paint is opaque, color, alpha, filter, etc. |
| // will be applied later when compositing the alpha8 texture |
| paint.setColor(SK_ColorBLACK); |
| paint.setAlpha(255); |
| paint.setColorFilter(nullptr); |
| paint.setMaskFilter(nullptr); |
| paint.setShader(nullptr); |
| SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode); |
| SkSafeUnref(paint.setXfermode(mode)); |
| } |
| |
| static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap, |
| float left, float top, float offset, uint32_t width, uint32_t height) { |
| initBitmap(bitmap, width, height); |
| |
| SkPaint pathPaint(*paint); |
| initPaint(pathPaint); |
| |
| SkCanvas canvas(bitmap); |
| canvas.translate(-left + offset, -top + offset); |
| canvas.drawPath(*path, pathPaint); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Cache constructor/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathCache::PathCache(): |
| mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_PATH_CACHE_SIZE, property, nullptr) > 0) { |
| INIT_LOGD(" Setting %s cache size to %sMB", name, property); |
| setMaxSize(MB(atof(property))); |
| } else { |
| INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE); |
| } |
| |
| mCache.setOnEntryRemovedListener(this); |
| |
| GLint maxTextureSize; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
| mMaxTextureSize = maxTextureSize; |
| |
| mDebugEnabled = readDebugLevel() & kDebugCaches; |
| } |
| |
| PathCache::~PathCache() { |
| mCache.clear(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Size management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t PathCache::getSize() { |
| return mSize; |
| } |
| |
| uint32_t PathCache::getMaxSize() { |
| return mMaxSize; |
| } |
| |
| void PathCache::setMaxSize(uint32_t maxSize) { |
| mMaxSize = maxSize; |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Callbacks |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { |
| removeTexture(texture); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void PathCache::removeTexture(PathTexture* texture) { |
| if (texture) { |
| const uint32_t size = texture->width * texture->height; |
| |
| // If there is a pending task we must wait for it to return |
| // before attempting our cleanup |
| const sp<Task<SkBitmap*> >& task = texture->task(); |
| if (task != nullptr) { |
| task->getResult(); |
| texture->clearTask(); |
| } else { |
| // If there is a pending task, the path was not added |
| // to the cache and the size wasn't increased |
| if (size > mSize) { |
| ALOGE("Removing path texture of size %d will leave " |
| "the cache in an inconsistent state", size); |
| } |
| mSize -= size; |
| } |
| |
| PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", |
| texture->id, size, mSize); |
| if (mDebugEnabled) { |
| ALOGD("Shape deleted, size = %d", size); |
| } |
| |
| if (texture->id) { |
| Caches::getInstance().textureState().deleteTexture(texture->id); |
| } |
| delete texture; |
| } |
| } |
| |
| void PathCache::purgeCache(uint32_t width, uint32_t height) { |
| const uint32_t size = width * height; |
| // Don't even try to cache a bitmap that's bigger than the cache |
| if (size < mMaxSize) { |
| while (mSize + size > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| } |
| |
| void PathCache::trim() { |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path, |
| const SkPaint* paint) { |
| ATRACE_NAME("Generate Path Texture"); |
| |
| float left, top, offset; |
| uint32_t width, height; |
| computePathBounds(path, paint, left, top, offset, width, height); |
| |
| if (!checkTextureSize(width, height)) return nullptr; |
| |
| purgeCache(width, height); |
| |
| SkBitmap bitmap; |
| drawPath(path, paint, bitmap, left, top, offset, width, height); |
| |
| PathTexture* texture = new PathTexture(Caches::getInstance(), |
| left, top, offset, width, height, |
| path->getGenerationID()); |
| generateTexture(entry, &bitmap, texture); |
| |
| return texture; |
| } |
| |
| void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, |
| PathTexture* texture, bool addToCache) { |
| generateTexture(*bitmap, texture); |
| |
| uint32_t size = texture->width * texture->height; |
| if (size < mMaxSize) { |
| mSize += size; |
| PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", |
| texture->id, size, mSize); |
| if (mDebugEnabled) { |
| ALOGD("Shape created, size = %d", size); |
| } |
| if (addToCache) { |
| mCache.put(entry, texture); |
| } |
| } else { |
| // It's okay to add a texture that's bigger than the cache since |
| // we'll trim the cache later when addToCache is set to false |
| if (!addToCache) { |
| mSize += size; |
| } |
| texture->cleanup = true; |
| } |
| } |
| |
| void PathCache::clear() { |
| mCache.clear(); |
| } |
| |
| void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { |
| SkAutoLockPixels alp(bitmap); |
| if (!bitmap.readyToDraw()) { |
| ALOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| glGenTextures(1, &texture->id); |
| |
| Caches::getInstance().textureState().bindTexture(texture->id); |
| // Textures are Alpha8 |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| texture->blend = true; |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); |
| |
| texture->setFilter(GL_LINEAR); |
| texture->setWrap(GL_CLAMP_TO_EDGE); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Path precaching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathCache::PathProcessor::PathProcessor(Caches& caches): |
| TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { |
| } |
| |
| void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) { |
| PathTask* t = static_cast<PathTask*>(task.get()); |
| ATRACE_NAME("pathPrecache"); |
| |
| float left, top, offset; |
| uint32_t width, height; |
| PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height); |
| |
| PathTexture* texture = t->texture; |
| texture->left = left; |
| texture->top = top; |
| texture->offset = offset; |
| texture->width = width; |
| texture->height = height; |
| |
| if (width <= mMaxTextureSize && height <= mMaxTextureSize) { |
| SkBitmap* bitmap = new SkBitmap(); |
| drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height); |
| t->setResult(bitmap); |
| } else { |
| texture->width = 0; |
| texture->height = 0; |
| t->setResult(nullptr); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Paths |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void PathCache::removeDeferred(const SkPath* path) { |
| Mutex::Autolock l(mLock); |
| mGarbage.push(path->getGenerationID()); |
| } |
| |
| void PathCache::clearGarbage() { |
| Vector<PathDescription> pathsToRemove; |
| |
| { // scope for the mutex |
| Mutex::Autolock l(mLock); |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| const uint32_t generationID = mGarbage.itemAt(i); |
| |
| LruCache<PathDescription, PathTexture*>::Iterator iter(mCache); |
| while (iter.next()) { |
| const PathDescription& key = iter.key(); |
| if (key.type == kShapePath && key.shape.path.mGenerationID == generationID) { |
| pathsToRemove.push(key); |
| } |
| } |
| } |
| mGarbage.clear(); |
| } |
| |
| for (size_t i = 0; i < pathsToRemove.size(); i++) { |
| mCache.remove(pathsToRemove.itemAt(i)); |
| } |
| } |
| |
| PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) { |
| PathDescription entry(kShapePath, paint); |
| entry.shape.path.mGenerationID = path->getGenerationID(); |
| |
| PathTexture* texture = mCache.get(entry); |
| |
| if (!texture) { |
| texture = addTexture(entry, path, paint); |
| } else { |
| // A bitmap is attached to the texture, this means we need to |
| // upload it as a GL texture |
| const sp<Task<SkBitmap*> >& task = texture->task(); |
| if (task != nullptr) { |
| // But we must first wait for the worker thread to be done |
| // producing the bitmap, so let's wait |
| SkBitmap* bitmap = task->getResult(); |
| if (bitmap) { |
| generateTexture(entry, bitmap, texture, false); |
| texture->clearTask(); |
| } else { |
| ALOGW("Path too large to be rendered into a texture"); |
| texture->clearTask(); |
| texture = nullptr; |
| mCache.remove(entry); |
| } |
| } |
| } |
| |
| return texture; |
| } |
| |
| void PathCache::precache(const SkPath* path, const SkPaint* paint) { |
| if (!Caches::getInstance().tasks.canRunTasks()) { |
| return; |
| } |
| |
| PathDescription entry(kShapePath, paint); |
| entry.shape.path.mGenerationID = path->getGenerationID(); |
| |
| PathTexture* texture = mCache.get(entry); |
| |
| bool generate = false; |
| if (!texture) { |
| generate = true; |
| } |
| |
| if (generate) { |
| // It is important to specify the generation ID so we do not |
| // attempt to precache the same path several times |
| texture = new PathTexture(Caches::getInstance(), path->getGenerationID()); |
| sp<PathTask> task = new PathTask(path, paint, texture); |
| texture->setTask(task); |
| |
| // During the precaching phase we insert path texture objects into |
| // the cache that do not point to any GL texture. They are instead |
| // treated as a task for the precaching worker thread. This is why |
| // we do not check the cache limit when inserting these objects. |
| // The conversion into GL texture will happen in get(), when a client |
| // asks for a path texture. This is also when the cache limit will |
| // be enforced. |
| mCache.put(entry, texture); |
| |
| if (mProcessor == nullptr) { |
| mProcessor = new PathProcessor(Caches::getInstance()); |
| } |
| if (!mProcessor->add(task)) { |
| mProcessor->process(task); |
| } |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Rounded rects |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathTexture* PathCache::getRoundRect(float width, float height, |
| float rx, float ry, const SkPaint* paint) { |
| PathDescription entry(kShapeRoundRect, paint); |
| entry.shape.roundRect.mWidth = width; |
| entry.shape.roundRect.mHeight = height; |
| entry.shape.roundRect.mRx = rx; |
| entry.shape.roundRect.mRy = ry; |
| |
| PathTexture* texture = get(entry); |
| |
| if (!texture) { |
| SkPath path; |
| SkRect r; |
| r.set(0.0f, 0.0f, width, height); |
| path.addRoundRect(r, rx, ry, SkPath::kCW_Direction); |
| |
| texture = addTexture(entry, &path, paint); |
| } |
| |
| return texture; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Circles |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) { |
| PathDescription entry(kShapeCircle, paint); |
| entry.shape.circle.mRadius = radius; |
| |
| PathTexture* texture = get(entry); |
| |
| if (!texture) { |
| SkPath path; |
| path.addCircle(radius, radius, radius, SkPath::kCW_Direction); |
| |
| texture = addTexture(entry, &path, paint); |
| } |
| |
| return texture; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Ovals |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) { |
| PathDescription entry(kShapeOval, paint); |
| entry.shape.oval.mWidth = width; |
| entry.shape.oval.mHeight = height; |
| |
| PathTexture* texture = get(entry); |
| |
| if (!texture) { |
| SkPath path; |
| SkRect r; |
| r.set(0.0f, 0.0f, width, height); |
| path.addOval(r, SkPath::kCW_Direction); |
| |
| texture = addTexture(entry, &path, paint); |
| } |
| |
| return texture; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Rects |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) { |
| PathDescription entry(kShapeRect, paint); |
| entry.shape.rect.mWidth = width; |
| entry.shape.rect.mHeight = height; |
| |
| PathTexture* texture = get(entry); |
| |
| if (!texture) { |
| SkPath path; |
| SkRect r; |
| r.set(0.0f, 0.0f, width, height); |
| path.addRect(r, SkPath::kCW_Direction); |
| |
| texture = addTexture(entry, &path, paint); |
| } |
| |
| return texture; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Arcs |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathTexture* PathCache::getArc(float width, float height, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { |
| PathDescription entry(kShapeArc, paint); |
| entry.shape.arc.mWidth = width; |
| entry.shape.arc.mHeight = height; |
| entry.shape.arc.mStartAngle = startAngle; |
| entry.shape.arc.mSweepAngle = sweepAngle; |
| entry.shape.arc.mUseCenter = useCenter; |
| |
| PathTexture* texture = get(entry); |
| |
| if (!texture) { |
| SkPath path; |
| SkRect r; |
| r.set(0.0f, 0.0f, width, height); |
| if (useCenter) { |
| path.moveTo(r.centerX(), r.centerY()); |
| } |
| path.arcTo(r, startAngle, sweepAngle, !useCenter); |
| if (useCenter) { |
| path.close(); |
| } |
| |
| texture = addTexture(entry, &path, paint); |
| } |
| |
| return texture; |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |