| // Test software OpenGL hardware accelleration using copybits. |
| |
| #define LOG_TAG "copybits_test" |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <sys/types.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <sys/time.h> |
| |
| #include <ui/PixelFormat.h> |
| |
| #include <cutils/log.h> |
| #include <cutils/native_handle.h> |
| |
| #include <utils/Atomic.h> |
| |
| #include <private/ui/SharedState.h> |
| |
| #include <hardware/gralloc.h> |
| #include <hardware/hardware.h> |
| |
| #define EGL_EGLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| extern "C" EGLNativeWindowType android_createDisplaySurface(void); |
| |
| using namespace android; |
| |
| EGLDisplay eglDisplay; |
| EGLSurface eglSurface; |
| EGLContext eglContext; |
| GLuint texture; |
| |
| hw_module_t const* gralloc_module; |
| alloc_device_t *sAllocDev; |
| |
| #define FIXED_ONE 0x10000 |
| |
| int init_gl_surface(); |
| void free_gl_surface(); |
| void init_scene(); |
| |
| int create_physical_texture(); |
| int readTimer(); |
| |
| // =========================================================================== |
| // Buffer and implementation of android_native_buffer_t |
| // =========================================================================== |
| |
| class NativeBuffer; |
| |
| class Buffer : public android_native_buffer_t, |
| public LightRefBase<Buffer> |
| { |
| public: |
| |
| // creates w * h buffer |
| Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage); |
| |
| // return status |
| status_t initCheck() const; |
| |
| |
| uint32_t getWidth() const { return mWidth; } |
| uint32_t getHeight() const { return mHeight; } |
| uint32_t getStride() const { return mStride; } |
| uint32_t getUsage() const { return mUsage; } |
| PixelFormat getPixelFormat() const { return mFormat; } |
| buffer_handle_t getHandle() const { return mBufferHandle; } |
| |
| android_native_buffer_t* getNativeBuffer() const; |
| |
| void setPixel(int x, int y, int r, int g, int b, int a); |
| |
| private: |
| friend class LightRefBase<Buffer>; |
| Buffer(const Buffer& rhs); |
| ~Buffer(); |
| Buffer& operator = (const Buffer& rhs); |
| const Buffer& operator = (const Buffer& rhs) const; |
| |
| status_t initSize(uint32_t w, uint32_t h); |
| |
| static void incRef(android_native_base_t* buffer); |
| static void decRef(android_native_base_t* buffer); |
| static int getHandlePriv(android_native_buffer_t const * buffer, |
| buffer_handle_t* handle); |
| |
| buffer_handle_t mBufferHandle; |
| ssize_t mInitCheck; |
| |
| uint32_t mWidth; |
| uint32_t mHeight; |
| uint32_t mStride; |
| uint32_t mVStride; |
| PixelFormat mFormat; |
| void* mData; |
| uint32_t mUsage; |
| }; |
| |
| Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage) |
| : mBufferHandle(0), mInitCheck(NO_INIT), |
| mWidth(0), mHeight(0), mStride(0), mVStride(0), mFormat(format), mData(0), |
| mUsage(usage) |
| { |
| common.magic = ANDROID_NATIVE_BUFFER_MAGIC; |
| common.version = sizeof(android_native_buffer_t); |
| common.incRef = incRef; |
| common.decRef = decRef; |
| android_native_buffer_t::getHandle = getHandlePriv; |
| if (w>0 && h>0) { |
| mInitCheck = initSize(w, h); |
| } |
| } |
| |
| Buffer::~Buffer() |
| { |
| if (mBufferHandle) { |
| |
| gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module; |
| mod->unmap(mod, mBufferHandle); |
| |
| sAllocDev->free(sAllocDev, mBufferHandle); |
| } |
| } |
| |
| void Buffer::incRef(android_native_base_t* buffer) { |
| Buffer* self = static_cast<Buffer*>( |
| reinterpret_cast<android_native_buffer_t *>(buffer)); |
| self->incStrong(self); |
| } |
| |
| void Buffer::decRef(android_native_base_t* buffer) { |
| Buffer* self = static_cast<Buffer*>( |
| reinterpret_cast<android_native_buffer_t *>(buffer)); |
| self->decStrong(self); |
| } |
| |
| int Buffer::getHandlePriv(android_native_buffer_t const * buffer, |
| buffer_handle_t* handle) { |
| Buffer const * self = static_cast<Buffer const *>(buffer); |
| *handle = self->getHandle(); |
| return 0; |
| } |
| |
| status_t Buffer::initCheck() const { |
| return mInitCheck; |
| } |
| |
| android_native_buffer_t* Buffer::getNativeBuffer() const |
| { |
| Buffer* that = const_cast<Buffer*>(this); |
| that->android_native_buffer_t::width = mWidth; |
| that->android_native_buffer_t::height = mHeight; |
| that->android_native_buffer_t::stride = mStride; |
| that->android_native_buffer_t::format = mFormat; |
| that->android_native_buffer_t::usage = mUsage; |
| that->android_native_buffer_t::bits = mData; |
| return static_cast<android_native_buffer_t*>(that); |
| } |
| |
| status_t Buffer::initSize(uint32_t w, uint32_t h) |
| { |
| status_t err = NO_ERROR; |
| |
| int32_t stride; |
| err = sAllocDev->alloc(sAllocDev, w, h, mFormat, mUsage, &mBufferHandle, &stride); |
| |
| if (err == NO_ERROR) { |
| void* addr = 0; |
| gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module; |
| err = mod->map(mod, mBufferHandle, &addr); |
| if (err == NO_ERROR) { |
| mData = addr; |
| mWidth = w; |
| mHeight = h; |
| mStride = stride; |
| mVStride = 0; |
| } |
| } |
| |
| return err; |
| } |
| |
| void Buffer::setPixel(int x, int y, int r, int g, int b, int a) { |
| if (x < 0 || (unsigned int) x >= mWidth |
| || y < 0 || (unsigned int) y >= mHeight) { |
| // clipped |
| return; |
| } |
| int index = mStride * y + x; |
| switch (mFormat) { |
| case HAL_PIXEL_FORMAT_RGB_565: { |
| unsigned short val = (unsigned short) ( |
| ((0x1f & (r >> 3)) << 11) |
| | ((0x3f & (g >> 2)) << 5) |
| | (0x1f & (b >> 3))); |
| ((unsigned short*) mData)[index]= val; |
| } |
| break; |
| case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR |
| unsigned int val = (unsigned int) |
| (((a & 0xff) << 24) |
| | ((b & 0xff) << 16) |
| | ((g & 0xff) << 8) |
| | (r & 0xff)); |
| ((unsigned int*) mData)[index] = val; |
| } |
| break; |
| default: |
| // Unsupported pixel format |
| break; |
| } |
| } |
| |
| |
| static void gluLookAt(float eyeX, float eyeY, float eyeZ, |
| float centerX, float centerY, float centerZ, float upX, float upY, |
| float upZ) |
| { |
| // See the OpenGL GLUT documentation for gluLookAt for a description |
| // of the algorithm. We implement it in a straightforward way: |
| |
| float fx = centerX - eyeX; |
| float fy = centerY - eyeY; |
| float fz = centerZ - eyeZ; |
| |
| // Normalize f |
| float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); |
| fx *= rlf; |
| fy *= rlf; |
| fz *= rlf; |
| |
| // Normalize up |
| float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); |
| upX *= rlup; |
| upY *= rlup; |
| upZ *= rlup; |
| |
| // compute s = f x up (x means "cross product") |
| |
| float sx = fy * upZ - fz * upY; |
| float sy = fz * upX - fx * upZ; |
| float sz = fx * upY - fy * upX; |
| |
| // compute u = s x f |
| float ux = sy * fz - sz * fy; |
| float uy = sz * fx - sx * fz; |
| float uz = sx * fy - sy * fx; |
| |
| float m[16] ; |
| m[0] = sx; |
| m[1] = ux; |
| m[2] = -fx; |
| m[3] = 0.0f; |
| |
| m[4] = sy; |
| m[5] = uy; |
| m[6] = -fy; |
| m[7] = 0.0f; |
| |
| m[8] = sz; |
| m[9] = uz; |
| m[10] = -fz; |
| m[11] = 0.0f; |
| |
| m[12] = 0.0f; |
| m[13] = 0.0f; |
| m[14] = 0.0f; |
| m[15] = 1.0f; |
| |
| glMultMatrixf(m); |
| glTranslatef(-eyeX, -eyeY, -eyeZ); |
| } |
| |
| int init_gralloc() { |
| int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module); |
| LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID); |
| |
| if (err == 0) { |
| gralloc_open(gralloc_module, &sAllocDev); |
| } |
| return err; |
| } |
| |
| int init_gl_surface(void) |
| { |
| EGLint numConfigs = 1; |
| EGLConfig myConfig = {0}; |
| EGLint attrib[] = |
| { |
| EGL_DEPTH_SIZE, 16, |
| EGL_NONE |
| }; |
| |
| printf("init_gl_surface\n"); |
| if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) |
| { |
| printf("eglGetDisplay failed\n"); |
| return 0; |
| } |
| |
| if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE ) |
| { |
| printf("eglInitialize failed\n"); |
| return 0; |
| } |
| |
| if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE ) |
| { |
| printf("eglChooseConfig failed\n"); |
| return 0; |
| } |
| |
| if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, |
| android_createDisplaySurface(), 0)) == EGL_NO_SURFACE ) |
| { |
| printf("eglCreateWindowSurface failed\n"); |
| return 0; |
| } |
| |
| if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) |
| { |
| printf("eglCreateContext failed\n"); |
| return 0; |
| } |
| |
| if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE ) |
| { |
| printf("eglMakeCurrent failed\n"); |
| return 0; |
| } |
| |
| return 1; |
| } |
| |
| void free_gl_surface(void) |
| { |
| if (eglDisplay != EGL_NO_DISPLAY) |
| { |
| eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, |
| EGL_NO_SURFACE, EGL_NO_CONTEXT ); |
| eglDestroyContext( eglDisplay, eglContext ); |
| eglDestroySurface( eglDisplay, eglSurface ); |
| eglTerminate( eglDisplay ); |
| eglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| |
| void init_scene(void) |
| { |
| glDisable(GL_DITHER); |
| glEnable(GL_CULL_FACE); |
| float ratio = 320.0f / 480.0f; |
| glViewport(0, 0, 320, 480); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustumf(-ratio, ratio, -1, 1, 1, 10); |
| |
| glMatrixMode(GL_MODELVIEW); |
| |
| glLoadIdentity(); |
| gluLookAt( |
| 0, 0, 3, // eye |
| 0, 0, 0, // center |
| 0, 1, 0); // up |
| |
| glEnable(GL_TEXTURE_2D); |
| } |
| |
| // #define USE_ALPHA_COLOR |
| |
| #define USE_GL_REPLACE |
| // #define USE_GL_MODULATE |
| |
| // #define USE_BLEND |
| |
| #define USE_565 |
| // #define USE_8888 |
| |
| // #define USE_NEAREST |
| #define USE_LINEAR |
| |
| #define USE_SCALE |
| |
| void setSmoothGradient(Buffer* bufferObject) { |
| int pixels = bufferObject->getHeight() * bufferObject->getWidth(); |
| int step = 0; |
| for (unsigned int y = 0; y < bufferObject->getHeight(); y++) { |
| for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { |
| int grey = step * 255 / pixels; |
| bufferObject->setPixel(x, y, grey, grey, grey, 255); |
| ++step; |
| } |
| } |
| } |
| |
| void setSmoothAlphaGradient(Buffer* bufferObject) { |
| int pixels = bufferObject->getHeight() * bufferObject->getWidth(); |
| int step = 0; |
| for (unsigned int y = 0; y < bufferObject->getHeight(); y++) { |
| for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { |
| int grey = step * 255 / pixels; |
| bufferObject->setPixel(x, y, 255, 255, 255, grey); |
| ++step; |
| } |
| } |
| } |
| |
| void setOrientedCheckerboard(Buffer* bufferObject) { |
| bufferObject->setPixel(0, 0, 0, 0, 0, 255); |
| for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) { |
| bufferObject->setPixel(x, 0, 0, 255, 0, 255); |
| } |
| for (unsigned int y = 1; y < bufferObject->getHeight(); y++) { |
| for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { |
| if ((x ^ y ) & 1) { |
| bufferObject->setPixel(x, y, 255, 255, 255, 255); |
| } else { |
| bufferObject->setPixel(x, y, 255, 0, 0, 255); |
| } |
| } |
| } |
| } |
| |
| int create_physical_texture(unsigned int w, unsigned int h) |
| { |
| |
| #ifdef USE_565 |
| PixelFormat format = HAL_PIXEL_FORMAT_RGB_565; |
| #else |
| PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888; |
| #endif |
| int usage = GRALLOC_USAGE_SW_READ_OFTEN | |
| GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_TEXTURE | |
| GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */ |
| int32_t stride; |
| buffer_handle_t handle; |
| |
| // Allocate the hardware buffer |
| Buffer* bufferObject = new Buffer(w, h, format, usage); |
| |
| android_native_buffer_t* buffer = bufferObject->getNativeBuffer(); |
| |
| buffer->common.incRef(&buffer->common); |
| |
| // create the new EGLImageKHR |
| EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE }; |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
| (EGLClientBuffer)buffer, attrs); |
| if (image == EGL_NO_IMAGE_KHR) { |
| printf("Could not create an image %d\n", eglGetError()); |
| return -1; |
| } |
| |
| if (buffer->bits == NULL) { |
| printf("No bits allocated for image.\n"); |
| return -2; |
| } |
| |
| setOrientedCheckerboard(bufferObject); |
| // setSmoothGradient(bufferObject); |
| // setSmoothAlphaGradient(bufferObject); |
| |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); |
| #ifdef USE_LINEAR |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| #elif defined(USE_NEAREST) |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| #endif |
| |
| #ifdef USE_GL_REPLACE |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| #elif defined(USE_GL_MODULATE) |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| #endif |
| |
| #ifdef USE_ALPHA_COLOR |
| glColor4f(1.0f, 1.0f, 1.0f, 0.4f); |
| #else |
| glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
| #endif |
| |
| #ifdef USE_BLEND |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| #endif |
| return 0; |
| } |
| |
| static const int SCALE_COUNT = 12; |
| |
| int scale(int base, int factor) { |
| static const float kTable[SCALE_COUNT] = { |
| 0.1f, 0.25f, 0.5f, 0.75f, 1.0f, |
| 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f |
| }; |
| return base * kTable[factor]; |
| } |
| |
| class Timer { |
| struct timeval first; |
| double elapsedSeconds; |
| |
| public: |
| Timer() {} |
| void start() { |
| gettimeofday(&first, NULL); |
| } |
| |
| void stop() { |
| struct timeval second, |
| elapsed; |
| gettimeofday(&second, NULL); |
| |
| if (first.tv_usec > second.tv_usec) { |
| second.tv_usec += 1000000; |
| second.tv_sec--; |
| } |
| |
| elapsedSeconds = (second.tv_sec - first.tv_sec) + |
| (second.tv_usec - first.tv_usec) / 1000000.0; |
| } |
| |
| double getElapsedSeconds() { |
| return elapsedSeconds; |
| } |
| |
| double getElapsedMs() { |
| return elapsedSeconds* 1000.0f; |
| } |
| }; |
| |
| int testTime() |
| { |
| static const int WIDTH = 320; |
| static const int HEIGHT = 480; |
| static const int SCALE = 8; |
| |
| if (create_physical_texture(WIDTH, HEIGHT) != 0) { |
| return -1; |
| } |
| // Need to do a dummy eglSwapBuffers first. Don't know why. |
| glClearColor(0.4, 1.0, 0.4, 0.4); |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(eglDisplay, eglSurface); |
| |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| |
| #if defined(USE_SCALE) |
| static const int scaleOffset = 0; |
| #else |
| static const int scaleOffset = 1; |
| #endif |
| printf("ms\n"); |
| for(int j = 0; j < SCALE; j++) { |
| int w = WIDTH >> (j + scaleOffset); |
| int h = HEIGHT >> j; |
| int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip. |
| glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); |
| Timer timer; |
| timer.start(); |
| |
| int copyCount = 1000; |
| for (int i = 0; i < copyCount; i++) { |
| glDrawTexiOES(0, 0, 0, w, h); |
| } |
| |
| timer.stop(); |
| printf("%g\n", timer.getElapsedMs() / copyCount); |
| } |
| |
| eglSwapBuffers(eglDisplay, eglSurface); |
| return 0; |
| } |
| |
| int testStretch() |
| { |
| static const int WIDTH = 8; |
| static const int HEIGHT = 8; |
| |
| if (create_physical_texture(WIDTH, HEIGHT) != 0) { |
| return -1; |
| } |
| // Need to do a dummy eglSwapBuffers first. Don't know why. |
| glClearColor(0.4, 1.0, 0.4, 0.4); |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(eglDisplay, eglSurface); |
| |
| int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip. |
| glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); |
| |
| for(int frame = 0; frame < 2; frame++) { |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| int baseX = 10; |
| for (int x = 0; x < SCALE_COUNT; x++) { |
| int baseY = 10; |
| int width = scale(WIDTH, x); |
| for (int y = 0; y < SCALE_COUNT; y++) { |
| int height = scale(HEIGHT, y); |
| glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16); |
| baseY += height + 10; |
| } |
| baseX += width + 10; |
| } |
| |
| eglSwapBuffers(eglDisplay, eglSurface); |
| } |
| return 0; |
| } |
| |
| int testRot90() |
| { |
| static const int WIDTH = 8; |
| static const int HEIGHT = 8; |
| |
| if (create_physical_texture(WIDTH, HEIGHT) != 0) { |
| return -1; |
| } |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(0, 320, 480, 0, 0, 1); |
| |
| glMatrixMode(GL_MODELVIEW); |
| |
| glLoadIdentity(); |
| |
| // Need to do a dummy eglSwapBuffers first. Don't know why. |
| glClearColor(0.4, 0.4, 0.4, 0.4); |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(eglDisplay, eglSurface); |
| |
| glEnable(GL_TEXTURE_2D); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glColor4x(0x10000, 0x10000, 0x10000, 0x10000); |
| glDisable(GL_BLEND); |
| glShadeModel(GL_FLAT); |
| glDisable(GL_DITHER); |
| glDisable(GL_CULL_FACE); |
| |
| for(int frame = 0; frame < 2; frame++) { |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| int baseX = 10; |
| for (int x = 0; x < SCALE_COUNT; x++) { |
| int baseY = 10; |
| int width = scale(WIDTH, x); |
| for (int y = 0; y < SCALE_COUNT; y++) { |
| int height = scale(HEIGHT, y); |
| |
| // Code copied from SurfaceFlinger LayerBase.cpp |
| |
| const GLfixed texCoords[4][2] = { |
| { 0, 0 }, |
| { 0, 0x10000 }, |
| { 0x10000, 0x10000 }, |
| { 0x10000, 0 } |
| }; |
| |
| GLfixed fx = baseX << 16; |
| GLfixed fy = baseY << 16; |
| GLfixed fw = width << 16; |
| GLfixed fh = height << 16; |
| |
| /* |
| * Vertex pattern: |
| * (2)--(3) |
| * |\ | |
| * | \ | |
| * | \ | |
| * | \| |
| * (1)--(0) |
| * |
| */ |
| |
| const GLfixed vertices[4][2] = { |
| {fx + fw, fy}, |
| {fx, fy}, |
| {fx, fy + fh}, |
| {fx + fw, fy + fh} |
| }; |
| |
| static const bool rotate90 = true; |
| |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(2, GL_FIXED, 0, vertices); |
| glTexCoordPointer(2, GL_FIXED, 0, texCoords); |
| |
| LOGW("testRot90 %d, %d %d, %d", baseX, baseY, width, height); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| |
| baseY += height + 10; |
| } |
| baseX += width + 10; |
| } |
| |
| eglSwapBuffers(eglDisplay, eglSurface); |
| } |
| return 0; |
| } |
| |
| int main(int argc, char **argv) |
| { |
| |
| int q; |
| int start, end; |
| |
| if (init_gralloc()) { |
| printf("gralloc initialization failed - exiting\n"); |
| return 0; |
| } |
| |
| printf("Initializing EGL...\n"); |
| |
| if(!init_gl_surface()) |
| { |
| printf("GL initialisation failed - exiting\n"); |
| return 0; |
| } |
| |
| init_scene(); |
| |
| printf("Start test...\n"); |
| // testTime(); |
| // testStretch(); |
| testRot90(); |
| free_gl_surface(); |
| |
| return 0; |
| } |