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Paul Duffinb0bb3762021-05-06 16:48:05 +01001// Copyright 2021 Google Inc. All rights reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15package android
16
17import (
18 "path/filepath"
19
20 "github.com/google/blueprint"
21)
22
23// Contains support for adding license modules to an sdk.
24
25func init() {
26 RegisterSdkMemberType(LicenseModuleSdkMemberType)
27}
28
29// licenseSdkMemberType determines how a license module is added to the sdk.
30type licenseSdkMemberType struct {
31 SdkMemberTypeBase
32}
33
Paul Duffin296701e2021-07-14 10:29:36 +010034func (l *licenseSdkMemberType) AddDependencies(ctx SdkDependencyContext, dependencyTag blueprint.DependencyTag, names []string) {
Paul Duffinb0bb3762021-05-06 16:48:05 +010035 // Add dependencies onto the license module from the sdk module.
Paul Duffin296701e2021-07-14 10:29:36 +010036 ctx.AddDependency(ctx.Module(), dependencyTag, names...)
Paul Duffinb0bb3762021-05-06 16:48:05 +010037}
38
39func (l *licenseSdkMemberType) IsInstance(module Module) bool {
40 // Verify that the module being added is compatible with this module type.
41 _, ok := module.(*licenseModule)
42 return ok
43}
44
45func (l *licenseSdkMemberType) AddPrebuiltModule(ctx SdkMemberContext, member SdkMember) BpModule {
46 // Add the basics of a prebuilt module.
47 return ctx.SnapshotBuilder().AddPrebuiltModule(member, "license")
48}
49
50func (l *licenseSdkMemberType) CreateVariantPropertiesStruct() SdkMemberProperties {
51 // Create the structure into which the properties of the license module that need to be output to
52 // the snapshot will be placed. The structure may be populated with information from a variant or
53 // may be used as the destination for properties that are common to a set of variants.
54 return &licenseSdkMemberProperties{}
55}
56
57// LicenseModuleSdkMemberType is the instance of licenseSdkMemberType
58var LicenseModuleSdkMemberType = &licenseSdkMemberType{
59 SdkMemberTypeBase{
60 PropertyName: "licenses",
61
62 // This should never be added directly to an sdk/module_exports, all license modules should be
63 // added indirectly as transitive dependencies of other sdk members.
64 BpPropertyNotRequired: true,
65
66 SupportsSdk: true,
67
68 // The snapshot of the license module is just another license module (not a prebuilt). They are
69 // internal modules only so will have an sdk specific name that will not clash with the
70 // originating source module.
71 UseSourceModuleTypeInSnapshot: true,
72 },
73}
74
75var _ SdkMemberType = (*licenseSdkMemberType)(nil)
76
77// licenseSdkMemberProperties is the set of properties that need to be added to the license module
78// in the snapshot.
79type licenseSdkMemberProperties struct {
80 SdkMemberPropertiesBase
81
82 // The kinds of licenses provided by the module.
83 License_kinds []string
84
85 // The source paths to the files containing license text.
86 License_text Paths
87}
88
89func (p *licenseSdkMemberProperties) PopulateFromVariant(_ SdkMemberContext, variant Module) {
90 // Populate the properties from the variant.
91 l := variant.(*licenseModule)
92 p.License_kinds = l.properties.License_kinds
Bob Badour4101c712022-02-09 11:54:35 -080093 p.License_text = make(Paths, 0, len(l.base().commonProperties.Effective_license_text))
94 for _, np := range l.base().commonProperties.Effective_license_text {
95 p.License_text = append(p.License_text, np.Path)
96 }
Paul Duffinb0bb3762021-05-06 16:48:05 +010097}
98
99func (p *licenseSdkMemberProperties) AddToPropertySet(ctx SdkMemberContext, propertySet BpPropertySet) {
100 // Just pass any specified license_kinds straight through.
101 if len(p.License_kinds) > 0 {
102 propertySet.AddProperty("license_kinds", p.License_kinds)
103 }
104
105 // Copy any license test files to the snapshot into a module specific location.
106 if len(p.License_text) > 0 {
107 dests := []string{}
108 for _, path := range p.License_text {
109 // The destination path only uses the path of the license file in the source not the license
110 // module name. That ensures that if the same license file is used by multiple license modules
111 // that it only gets copied once as the snapshot builder will dedup copies where the source
112 // and destination match.
113 dest := filepath.Join("licenses", path.String())
114 dests = append(dests, dest)
115 ctx.SnapshotBuilder().CopyToSnapshot(path, dest)
116 }
117 propertySet.AddProperty("license_text", dests)
118 }
119}
120
121var _ SdkMemberProperties = (*licenseSdkMemberProperties)(nil)