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// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package bp2build
/*
For shareable/common functionality for conversion from soong-module to build files
for queryview/bp2build
*/
import (
"fmt"
"reflect"
"sort"
"strings"
"android/soong/android"
"android/soong/bazel"
"android/soong/starlark_fmt"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
type BazelAttributes struct {
Attrs map[string]string
}
type BazelLoadSymbol struct {
// The name of the symbol in the file being loaded
symbol string
// The name the symbol wil have in this file. Can be left blank to use the same name as symbol.
alias string
}
type BazelLoad struct {
file string
symbols []BazelLoadSymbol
}
type BazelTarget struct {
name string
packageName string
content string
ruleClass string
loads []BazelLoad
}
// Label is the fully qualified Bazel label constructed from the BazelTarget's
// package name and target name.
func (t BazelTarget) Label() string {
if t.packageName == "." {
return "//:" + t.name
} else {
return "//" + t.packageName + ":" + t.name
}
}
// PackageName returns the package of the Bazel target.
// Defaults to root of tree.
func (t BazelTarget) PackageName() string {
if t.packageName == "" {
return "."
}
return t.packageName
}
// BazelTargets is a typedef for a slice of BazelTarget objects.
type BazelTargets []BazelTarget
func (targets BazelTargets) packageRule() *BazelTarget {
for _, target := range targets {
if target.ruleClass == "package" {
return &target
}
}
return nil
}
// sort a list of BazelTargets in-place, by name, and by generated/handcrafted types.
func (targets BazelTargets) sort() {
sort.Slice(targets, func(i, j int) bool {
return targets[i].name < targets[j].name
})
}
// String returns the string representation of BazelTargets, without load
// statements (use LoadStatements for that), since the targets are usually not
// adjacent to the load statements at the top of the BUILD file.
func (targets BazelTargets) String() string {
var res strings.Builder
for i, target := range targets {
if target.ruleClass != "package" {
res.WriteString(target.content)
}
if i != len(targets)-1 {
res.WriteString("\n\n")
}
}
return res.String()
}
// LoadStatements return the string representation of the sorted and deduplicated
// Starlark rule load statements needed by a group of BazelTargets.
func (targets BazelTargets) LoadStatements() string {
// First, merge all the load statements from all the targets onto one list
bzlToLoadedSymbols := map[string][]BazelLoadSymbol{}
for _, target := range targets {
for _, load := range target.loads {
outer:
for _, symbol := range load.symbols {
alias := symbol.alias
if alias == "" {
alias = symbol.symbol
}
for _, otherSymbol := range bzlToLoadedSymbols[load.file] {
otherAlias := otherSymbol.alias
if otherAlias == "" {
otherAlias = otherSymbol.symbol
}
if symbol.symbol == otherSymbol.symbol && alias == otherAlias {
continue outer
} else if alias == otherAlias {
panic(fmt.Sprintf("Conflicting destination (%s) for loads of %s and %s", alias, symbol.symbol, otherSymbol.symbol))
}
}
bzlToLoadedSymbols[load.file] = append(bzlToLoadedSymbols[load.file], symbol)
}
}
}
var loadStatements strings.Builder
for i, bzl := range android.SortedKeys(bzlToLoadedSymbols) {
symbols := bzlToLoadedSymbols[bzl]
loadStatements.WriteString("load(\"")
loadStatements.WriteString(bzl)
loadStatements.WriteString("\", ")
sort.Slice(symbols, func(i, j int) bool {
if symbols[i].symbol < symbols[j].symbol {
return true
}
return symbols[i].alias < symbols[j].alias
})
for j, symbol := range symbols {
if symbol.alias != "" && symbol.alias != symbol.symbol {
loadStatements.WriteString(symbol.alias)
loadStatements.WriteString(" = ")
}
loadStatements.WriteString("\"")
loadStatements.WriteString(symbol.symbol)
loadStatements.WriteString("\"")
if j != len(symbols)-1 {
loadStatements.WriteString(", ")
}
}
loadStatements.WriteString(")")
if i != len(bzlToLoadedSymbols)-1 {
loadStatements.WriteString("\n")
}
}
return loadStatements.String()
}
type bpToBuildContext interface {
ModuleName(module blueprint.Module) string
ModuleDir(module blueprint.Module) string
ModuleSubDir(module blueprint.Module) string
ModuleType(module blueprint.Module) string
VisitAllModules(visit func(blueprint.Module))
VisitDirectDeps(module blueprint.Module, visit func(blueprint.Module))
}
type CodegenContext struct {
config android.Config
context *android.Context
mode CodegenMode
additionalDeps []string
unconvertedDepMode unconvertedDepsMode
topDir string
}
func (ctx *CodegenContext) Mode() CodegenMode {
return ctx.mode
}
// CodegenMode is an enum to differentiate code-generation modes.
type CodegenMode int
const (
// QueryView - generate BUILD files with targets representing fully mutated
// Soong modules, representing the fully configured Soong module graph with
// variants and dependency edges.
//
// This mode is used for discovering and introspecting the existing Soong
// module graph.
QueryView CodegenMode = iota
)
type unconvertedDepsMode int
const (
// Include a warning in conversion metrics about converted modules with unconverted direct deps
warnUnconvertedDeps unconvertedDepsMode = iota
// Error and fail conversion if encountering a module with unconverted direct deps
// Enabled by setting environment variable `BP2BUILD_ERROR_UNCONVERTED`
errorModulesUnconvertedDeps
)
func (mode CodegenMode) String() string {
switch mode {
case QueryView:
return "QueryView"
default:
return fmt.Sprintf("%d", mode)
}
}
// AddNinjaFileDeps adds dependencies on the specified files to be added to the ninja manifest. The
// primary builder will be rerun whenever the specified files are modified. Allows us to fulfill the
// PathContext interface in order to add dependencies on hand-crafted BUILD files. Note: must also
// call AdditionalNinjaDeps and add them manually to the ninja file.
func (ctx *CodegenContext) AddNinjaFileDeps(deps ...string) {
ctx.additionalDeps = append(ctx.additionalDeps, deps...)
}
// AdditionalNinjaDeps returns additional ninja deps added by CodegenContext
func (ctx *CodegenContext) AdditionalNinjaDeps() []string {
return ctx.additionalDeps
}
func (ctx *CodegenContext) Config() android.Config { return ctx.config }
func (ctx *CodegenContext) Context() *android.Context { return ctx.context }
// NewCodegenContext creates a wrapper context that conforms to PathContext for
// writing BUILD files in the output directory.
func NewCodegenContext(config android.Config, context *android.Context, mode CodegenMode, topDir string) *CodegenContext {
var unconvertedDeps unconvertedDepsMode
return &CodegenContext{
context: context,
config: config,
mode: mode,
unconvertedDepMode: unconvertedDeps,
topDir: topDir,
}
}
// props is an unsorted map. This function ensures that
// the generated attributes are sorted to ensure determinism.
func propsToAttributes(props map[string]string) string {
var attributes string
for _, propName := range android.SortedKeys(props) {
attributes += fmt.Sprintf(" %s = %s,\n", propName, props[propName])
}
return attributes
}
type conversionResults struct {
buildFileToTargets map[string]BazelTargets
moduleNameToPartition map[string]string
}
func (r conversionResults) BuildDirToTargets() map[string]BazelTargets {
return r.buildFileToTargets
}
func GenerateBazelTargets(ctx *CodegenContext, generateFilegroups bool) (conversionResults, []error) {
ctx.Context().BeginEvent("GenerateBazelTargets")
defer ctx.Context().EndEvent("GenerateBazelTargets")
buildFileToTargets := make(map[string]BazelTargets)
dirs := make(map[string]bool)
moduleNameToPartition := make(map[string]string)
var errs []error
bpCtx := ctx.Context()
bpCtx.VisitAllModules(func(m blueprint.Module) {
dir := bpCtx.ModuleDir(m)
dirs[dir] = true
var targets []BazelTarget
switch ctx.Mode() {
case QueryView:
// Blocklist certain module types from being generated.
if canonicalizeModuleType(bpCtx.ModuleType(m)) == "package" {
// package module name contain slashes, and thus cannot
// be mapped cleanly to a bazel label.
return
}
t, err := generateSoongModuleTarget(bpCtx, m)
if err != nil {
errs = append(errs, err)
}
targets = append(targets, t)
default:
errs = append(errs, fmt.Errorf("Unknown code-generation mode: %s", ctx.Mode()))
return
}
for _, target := range targets {
targetDir := target.PackageName()
buildFileToTargets[targetDir] = append(buildFileToTargets[targetDir], target)
}
})
if len(errs) > 0 {
return conversionResults{}, errs
}
if generateFilegroups {
// Add a filegroup target that exposes all sources in the subtree of this package
// NOTE: This also means we generate a BUILD file for every Android.bp file (as long as it has at least one module)
//
// This works because: https://bazel.build/reference/be/functions#exports_files
// "As a legacy behaviour, also files mentioned as input to a rule are exported with the
// default visibility until the flag --incompatible_no_implicit_file_export is flipped. However, this behavior
// should not be relied upon and actively migrated away from."
//
// TODO(b/198619163): We should change this to export_files(glob(["**/*"])) instead, but doing that causes these errors:
// "Error in exports_files: generated label '//external/avb:avbtool' conflicts with existing py_binary rule"
// So we need to solve all the "target ... is both a rule and a file" warnings first.
for dir := range dirs {
buildFileToTargets[dir] = append(buildFileToTargets[dir], BazelTarget{
name: "bp2build_all_srcs",
content: `filegroup(name = "bp2build_all_srcs", srcs = glob(["**/*"]), tags = ["manual"])`,
ruleClass: "filegroup",
})
}
}
return conversionResults{
buildFileToTargets: buildFileToTargets,
moduleNameToPartition: moduleNameToPartition,
}, errs
}
// Convert a module and its deps and props into a Bazel macro/rule
// representation in the BUILD file.
func generateSoongModuleTarget(ctx bpToBuildContext, m blueprint.Module) (BazelTarget, error) {
props, err := getBuildProperties(ctx, m)
// TODO(b/163018919): DirectDeps can have duplicate (module, variant)
// items, if the modules are added using different DependencyTag. Figure
// out the implications of that.
depLabels := map[string]bool{}
if aModule, ok := m.(android.Module); ok {
ctx.VisitDirectDeps(aModule, func(depModule blueprint.Module) {
depLabels[qualifiedTargetLabel(ctx, depModule)] = true
})
}
for p := range ignoredPropNames {
delete(props.Attrs, p)
}
attributes := propsToAttributes(props.Attrs)
depLabelList := "[\n"
for depLabel := range depLabels {
depLabelList += fmt.Sprintf(" %q,\n", depLabel)
}
depLabelList += " ]"
targetName := targetNameWithVariant(ctx, m)
return BazelTarget{
name: targetName,
packageName: ctx.ModuleDir(m),
content: fmt.Sprintf(
soongModuleTargetTemplate,
targetName,
ctx.ModuleName(m),
canonicalizeModuleType(ctx.ModuleType(m)),
ctx.ModuleSubDir(m),
depLabelList,
attributes),
}, err
}
func getBuildProperties(ctx bpToBuildContext, m blueprint.Module) (BazelAttributes, error) {
// TODO: this omits properties for blueprint modules (blueprint_go_binary,
// bootstrap_go_binary, bootstrap_go_package), which will have to be handled separately.
if aModule, ok := m.(android.Module); ok {
return extractModuleProperties(aModule.GetProperties(), false)
}
return BazelAttributes{}, nil
}
// Generically extract module properties and types into a map, keyed by the module property name.
func extractModuleProperties(props []interface{}, checkForDuplicateProperties bool) (BazelAttributes, error) {
ret := map[string]string{}
// Iterate over this android.Module's property structs.
for _, properties := range props {
propertiesValue := reflect.ValueOf(properties)
// Check that propertiesValue is a pointer to the Properties struct, like
// *cc.BaseLinkerProperties or *java.CompilerProperties.
//
// propertiesValue can also be type-asserted to the structs to
// manipulate internal props, if needed.
if isStructPtr(propertiesValue.Type()) {
structValue := propertiesValue.Elem()
ok, err := extractStructProperties(structValue, 0)
if err != nil {
return BazelAttributes{}, err
}
for k, v := range ok {
if existing, exists := ret[k]; checkForDuplicateProperties && exists {
return BazelAttributes{}, fmt.Errorf(
"%s (%v) is present in properties whereas it should be consolidated into a commonAttributes",
k, existing)
}
ret[k] = v
}
} else {
return BazelAttributes{},
fmt.Errorf(
"properties must be a pointer to a struct, got %T",
propertiesValue.Interface())
}
}
return BazelAttributes{
Attrs: ret,
}, nil
}
func isStructPtr(t reflect.Type) bool {
return t.Kind() == reflect.Ptr && t.Elem().Kind() == reflect.Struct
}
// prettyPrint a property value into the equivalent Starlark representation
// recursively.
func prettyPrint(propertyValue reflect.Value, indent int, emitZeroValues bool) (string, error) {
if !emitZeroValues && isZero(propertyValue) {
// A property value being set or unset actually matters -- Soong does set default
// values for unset properties, like system_shared_libs = ["libc", "libm", "libdl"] at
// https://cs.android.com/android/platform/superproject/+/main:build/soong/cc/linker.go;l=281-287;drc=f70926eef0b9b57faf04c17a1062ce50d209e480
//
// In Bazel-parlance, we would use "attr.<type>(default = <default
// value>)" to set the default value of unset attributes. In the cases
// where the bp2build converter didn't set the default value within the
// mutator when creating the BazelTargetModule, this would be a zero
// value. For those cases, we return an empty string so we don't
// unnecessarily generate empty values.
return "", nil
}
switch propertyValue.Kind() {
case reflect.String:
return fmt.Sprintf("\"%v\"", escapeString(propertyValue.String())), nil
case reflect.Bool:
return starlark_fmt.PrintBool(propertyValue.Bool()), nil
case reflect.Int, reflect.Uint, reflect.Int64:
return fmt.Sprintf("%v", propertyValue.Interface()), nil
case reflect.Ptr:
return prettyPrint(propertyValue.Elem(), indent, emitZeroValues)
case reflect.Slice:
elements := make([]string, 0, propertyValue.Len())
for i := 0; i < propertyValue.Len(); i++ {
val, err := prettyPrint(propertyValue.Index(i), indent, emitZeroValues)
if err != nil {
return "", err
}
if val != "" {
elements = append(elements, val)
}
}
return starlark_fmt.PrintList(elements, indent, func(s string) string {
return "%s"
}), nil
case reflect.Struct:
// Special cases where the bp2build sends additional information to the codegenerator
// by wrapping the attributes in a custom struct type.
if attr, ok := propertyValue.Interface().(bazel.Attribute); ok {
return prettyPrintAttribute(attr, indent)
} else if label, ok := propertyValue.Interface().(bazel.Label); ok {
return fmt.Sprintf("%q", label.Label), nil
}
// Sort and print the struct props by the key.
structProps, err := extractStructProperties(propertyValue, indent)
if err != nil {
return "", err
}
if len(structProps) == 0 {
return "", nil
}
return starlark_fmt.PrintDict(structProps, indent), nil
case reflect.Interface:
// TODO(b/164227191): implement pretty print for interfaces.
// Interfaces are used for for arch, multilib and target properties.
return "", nil
case reflect.Map:
if v, ok := propertyValue.Interface().(bazel.StringMapAttribute); ok {
return starlark_fmt.PrintStringStringDict(v, indent), nil
}
return "", fmt.Errorf("bp2build expects map of type map[string]string for field: %s", propertyValue)
default:
return "", fmt.Errorf(
"unexpected kind for property struct field: %s", propertyValue.Kind())
}
}
// Converts a reflected property struct value into a map of property names and property values,
// which each property value correctly pretty-printed and indented at the right nest level,
// since property structs can be nested. In Starlark, nested structs are represented as nested
// dicts: https://docs.bazel.build/skylark/lib/dict.html
func extractStructProperties(structValue reflect.Value, indent int) (map[string]string, error) {
if structValue.Kind() != reflect.Struct {
return map[string]string{}, fmt.Errorf("Expected a reflect.Struct type, but got %s", structValue.Kind())
}
var err error
ret := map[string]string{}
structType := structValue.Type()
for i := 0; i < structValue.NumField(); i++ {
field := structType.Field(i)
if shouldSkipStructField(field) {
continue
}
fieldValue := structValue.Field(i)
if isZero(fieldValue) {
// Ignore zero-valued fields
continue
}
// if the struct is embedded (anonymous), flatten the properties into the containing struct
if field.Anonymous {
if field.Type.Kind() == reflect.Ptr {
fieldValue = fieldValue.Elem()
}
if fieldValue.Type().Kind() == reflect.Struct {
propsToMerge, err := extractStructProperties(fieldValue, indent)
if err != nil {
return map[string]string{}, err
}
for prop, value := range propsToMerge {
ret[prop] = value
}
continue
}
}
propertyName := proptools.PropertyNameForField(field.Name)
var prettyPrintedValue string
prettyPrintedValue, err = prettyPrint(fieldValue, indent+1, false)
if err != nil {
return map[string]string{}, fmt.Errorf(
"Error while parsing property: %q. %s",
propertyName,
err)
}
if prettyPrintedValue != "" {
ret[propertyName] = prettyPrintedValue
}
}
return ret, nil
}
func isZero(value reflect.Value) bool {
switch value.Kind() {
case reflect.Func, reflect.Map, reflect.Slice:
return value.IsNil()
case reflect.Array:
valueIsZero := true
for i := 0; i < value.Len(); i++ {
valueIsZero = valueIsZero && isZero(value.Index(i))
}
return valueIsZero
case reflect.Struct:
valueIsZero := true
for i := 0; i < value.NumField(); i++ {
valueIsZero = valueIsZero && isZero(value.Field(i))
}
return valueIsZero
case reflect.Ptr:
if !value.IsNil() {
return isZero(reflect.Indirect(value))
} else {
return true
}
// Always print bool/strings, if you want a bool/string attribute to be able to take the default value, use a
// pointer instead
case reflect.Bool, reflect.String:
return false
default:
if !value.IsValid() {
return true
}
zeroValue := reflect.Zero(value.Type())
result := value.Interface() == zeroValue.Interface()
return result
}
}
func escapeString(s string) string {
s = strings.ReplaceAll(s, "\\", "\\\\")
// b/184026959: Reverse the application of some common control sequences.
// These must be generated literally in the BUILD file.
s = strings.ReplaceAll(s, "\t", "\\t")
s = strings.ReplaceAll(s, "\n", "\\n")
s = strings.ReplaceAll(s, "\r", "\\r")
return strings.ReplaceAll(s, "\"", "\\\"")
}
func targetNameWithVariant(c bpToBuildContext, logicModule blueprint.Module) string {
name := ""
if c.ModuleSubDir(logicModule) != "" {
// TODO(b/162720883): Figure out a way to drop the "--" variant suffixes.
name = c.ModuleName(logicModule) + "--" + c.ModuleSubDir(logicModule)
} else {
name = c.ModuleName(logicModule)
}
return strings.Replace(name, "//", "", 1)
}
func qualifiedTargetLabel(c bpToBuildContext, logicModule blueprint.Module) string {
return fmt.Sprintf("//%s:%s", c.ModuleDir(logicModule), targetNameWithVariant(c, logicModule))
}