blob: c273dc6470573642c0a8605d921e0ed048659b21 [file] [log] [blame] [edit]
// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import "github.com/google/blueprint"
func init() {
RegisterTeamBuildComponents(InitRegistrationContext)
}
func RegisterTeamBuildComponents(ctx RegistrationContext) {
ctx.RegisterModuleType("team", TeamFactory)
}
var PrepareForTestWithTeamBuildComponents = GroupFixturePreparers(
FixtureRegisterWithContext(RegisterTeamBuildComponents),
)
type teamProperties struct {
Trendy_team_id *string `json:"trendy_team_id"`
}
type teamModule struct {
ModuleBase
DefaultableModuleBase
properties teamProperties
}
type TestModuleInformation struct {
TestOnly bool
TopLevelTarget bool
}
var TestOnlyProviderKey = blueprint.NewProvider[TestModuleInformation]()
// Real work is done for the module that depends on us.
// If needed, the team can serialize the config to json/proto file as well.
func (t *teamModule) GenerateAndroidBuildActions(ctx ModuleContext) {}
func (t *teamModule) TrendyTeamId(ctx ModuleContext) string {
return *t.properties.Trendy_team_id
}
func TeamFactory() Module {
module := &teamModule{}
base := module.base()
module.AddProperties(&base.nameProperties, &module.properties)
InitAndroidModule(module)
InitDefaultableModule(module)
return module
}