| // Copyright 2021 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package android |
| |
| import ( |
| "path/filepath" |
| |
| "github.com/google/blueprint" |
| ) |
| |
| // Contains support for adding license modules to an sdk. |
| |
| func init() { |
| RegisterSdkMemberType(LicenseModuleSdkMemberType) |
| } |
| |
| // licenseSdkMemberType determines how a license module is added to the sdk. |
| type licenseSdkMemberType struct { |
| SdkMemberTypeBase |
| } |
| |
| func (l *licenseSdkMemberType) AddDependencies(mctx BottomUpMutatorContext, dependencyTag blueprint.DependencyTag, names []string) { |
| // Add dependencies onto the license module from the sdk module. |
| mctx.AddDependency(mctx.Module(), dependencyTag, names...) |
| } |
| |
| func (l *licenseSdkMemberType) IsInstance(module Module) bool { |
| // Verify that the module being added is compatible with this module type. |
| _, ok := module.(*licenseModule) |
| return ok |
| } |
| |
| func (l *licenseSdkMemberType) AddPrebuiltModule(ctx SdkMemberContext, member SdkMember) BpModule { |
| // Add the basics of a prebuilt module. |
| return ctx.SnapshotBuilder().AddPrebuiltModule(member, "license") |
| } |
| |
| func (l *licenseSdkMemberType) CreateVariantPropertiesStruct() SdkMemberProperties { |
| // Create the structure into which the properties of the license module that need to be output to |
| // the snapshot will be placed. The structure may be populated with information from a variant or |
| // may be used as the destination for properties that are common to a set of variants. |
| return &licenseSdkMemberProperties{} |
| } |
| |
| // LicenseModuleSdkMemberType is the instance of licenseSdkMemberType |
| var LicenseModuleSdkMemberType = &licenseSdkMemberType{ |
| SdkMemberTypeBase{ |
| PropertyName: "licenses", |
| |
| // This should never be added directly to an sdk/module_exports, all license modules should be |
| // added indirectly as transitive dependencies of other sdk members. |
| BpPropertyNotRequired: true, |
| |
| SupportsSdk: true, |
| |
| // The snapshot of the license module is just another license module (not a prebuilt). They are |
| // internal modules only so will have an sdk specific name that will not clash with the |
| // originating source module. |
| UseSourceModuleTypeInSnapshot: true, |
| }, |
| } |
| |
| var _ SdkMemberType = (*licenseSdkMemberType)(nil) |
| |
| // licenseSdkMemberProperties is the set of properties that need to be added to the license module |
| // in the snapshot. |
| type licenseSdkMemberProperties struct { |
| SdkMemberPropertiesBase |
| |
| // The kinds of licenses provided by the module. |
| License_kinds []string |
| |
| // The source paths to the files containing license text. |
| License_text Paths |
| } |
| |
| func (p *licenseSdkMemberProperties) PopulateFromVariant(_ SdkMemberContext, variant Module) { |
| // Populate the properties from the variant. |
| l := variant.(*licenseModule) |
| p.License_kinds = l.properties.License_kinds |
| p.License_text = l.base().commonProperties.Effective_license_text |
| } |
| |
| func (p *licenseSdkMemberProperties) AddToPropertySet(ctx SdkMemberContext, propertySet BpPropertySet) { |
| // Just pass any specified license_kinds straight through. |
| if len(p.License_kinds) > 0 { |
| propertySet.AddProperty("license_kinds", p.License_kinds) |
| } |
| |
| // Copy any license test files to the snapshot into a module specific location. |
| if len(p.License_text) > 0 { |
| dests := []string{} |
| for _, path := range p.License_text { |
| // The destination path only uses the path of the license file in the source not the license |
| // module name. That ensures that if the same license file is used by multiple license modules |
| // that it only gets copied once as the snapshot builder will dedup copies where the source |
| // and destination match. |
| dest := filepath.Join("licenses", path.String()) |
| dests = append(dests, dest) |
| ctx.SnapshotBuilder().CopyToSnapshot(path, dest) |
| } |
| propertySet.AddProperty("license_text", dests) |
| } |
| } |
| |
| var _ SdkMemberProperties = (*licenseSdkMemberProperties)(nil) |