| // Copyright 2015 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package android |
| |
| import ( |
| "android/soong/bazel" |
| "fmt" |
| "reflect" |
| "strings" |
| |
| "github.com/google/blueprint" |
| "github.com/google/blueprint/proptools" |
| ) |
| |
| // Phases: |
| // run Pre-arch mutators |
| // run archMutator |
| // run Pre-deps mutators |
| // run depsMutator |
| // run PostDeps mutators |
| // run FinalDeps mutators (CreateVariations disallowed in this phase) |
| // continue on to GenerateAndroidBuildActions |
| |
| func registerMutatorsToContext(ctx *blueprint.Context, mutators []*mutator) { |
| for _, t := range mutators { |
| var handle blueprint.MutatorHandle |
| if t.bottomUpMutator != nil { |
| handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator) |
| } else if t.topDownMutator != nil { |
| handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator) |
| } |
| if t.parallel { |
| handle.Parallel() |
| } |
| } |
| } |
| |
| // RegisterMutatorsForBazelConversion is a alternate registration pipeline for bp2build. Exported for testing. |
| func RegisterMutatorsForBazelConversion(ctx *blueprint.Context, preArchMutators, depsMutators, bp2buildMutators []RegisterMutatorFunc) { |
| mctx := ®isterMutatorsContext{ |
| bazelConversionMode: true, |
| } |
| |
| bp2buildPreArchMutators = append([]RegisterMutatorFunc{ |
| RegisterNamespaceMutator, |
| RegisterDefaultsPreArchMutators, |
| // TODO(b/165114590): this is required to resolve deps that are only prebuilts, but we should |
| // evaluate the impact on conversion. |
| RegisterPrebuiltsPreArchMutators, |
| }, |
| preArchMutators...) |
| |
| for _, f := range bp2buildPreArchMutators { |
| f(mctx) |
| } |
| |
| bp2buildDepsMutators = append([]RegisterMutatorFunc{ |
| registerDepsMutatorBp2Build, |
| registerPathDepsMutator, |
| }, depsMutators...) |
| |
| for _, f := range bp2buildDepsMutators { |
| f(mctx) |
| } |
| |
| // Register bp2build mutators |
| for _, f := range bp2buildMutators { |
| f(mctx) |
| } |
| |
| registerMutatorsToContext(ctx, mctx.mutators) |
| } |
| |
| func registerMutators(ctx *blueprint.Context, preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) { |
| mctx := ®isterMutatorsContext{} |
| |
| register := func(funcs []RegisterMutatorFunc) { |
| for _, f := range funcs { |
| f(mctx) |
| } |
| } |
| |
| register(preArch) |
| |
| register(preDeps) |
| |
| register([]RegisterMutatorFunc{registerDepsMutator}) |
| |
| register(postDeps) |
| |
| mctx.finalPhase = true |
| register(finalDeps) |
| |
| registerMutatorsToContext(ctx, mctx.mutators) |
| } |
| |
| type registerMutatorsContext struct { |
| mutators []*mutator |
| finalPhase bool |
| bazelConversionMode bool |
| } |
| |
| type RegisterMutatorsContext interface { |
| TopDown(name string, m TopDownMutator) MutatorHandle |
| BottomUp(name string, m BottomUpMutator) MutatorHandle |
| BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle |
| } |
| |
| type RegisterMutatorFunc func(RegisterMutatorsContext) |
| |
| var preArch = []RegisterMutatorFunc{ |
| RegisterNamespaceMutator, |
| |
| // Check the visibility rules are valid. |
| // |
| // This must run after the package renamer mutators so that any issues found during |
| // validation of the package's default_visibility property are reported using the |
| // correct package name and not the synthetic name. |
| // |
| // This must also be run before defaults mutators as the rules for validation are |
| // different before checking the rules than they are afterwards. e.g. |
| // visibility: ["//visibility:private", "//visibility:public"] |
| // would be invalid if specified in a module definition but is valid if it results |
| // from something like this: |
| // |
| // defaults { |
| // name: "defaults", |
| // // Be inaccessible outside a package by default. |
| // visibility: ["//visibility:private"] |
| // } |
| // |
| // defaultable_module { |
| // name: "defaultable_module", |
| // defaults: ["defaults"], |
| // // Override the default. |
| // visibility: ["//visibility:public"] |
| // } |
| // |
| RegisterVisibilityRuleChecker, |
| |
| // Record the default_applicable_licenses for each package. |
| // |
| // This must run before the defaults so that defaults modules can pick up the package default. |
| RegisterLicensesPackageMapper, |
| |
| // Apply properties from defaults modules to the referencing modules. |
| // |
| // Any mutators that are added before this will not see any modules created by |
| // a DefaultableHook. |
| RegisterDefaultsPreArchMutators, |
| |
| // Add dependencies on any components so that any component references can be |
| // resolved within the deps mutator. |
| // |
| // Must be run after defaults so it can be used to create dependencies on the |
| // component modules that are creating in a DefaultableHook. |
| // |
| // Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are |
| // renamed. That is so that if a module creates components using a prebuilt module |
| // type that any dependencies (which must use prebuilt_ prefixes) are resolved to |
| // the prebuilt module and not the source module. |
| RegisterComponentsMutator, |
| |
| // Create an association between prebuilt modules and their corresponding source |
| // modules (if any). |
| // |
| // Must be run after defaults mutators to ensure that any modules created by |
| // a DefaultableHook can be either a prebuilt or a source module with a matching |
| // prebuilt. |
| RegisterPrebuiltsPreArchMutators, |
| |
| // Gather the licenses properties for all modules for use during expansion and enforcement. |
| // |
| // This must come after the defaults mutators to ensure that any licenses supplied |
| // in a defaults module has been successfully applied before the rules are gathered. |
| RegisterLicensesPropertyGatherer, |
| |
| // Gather the visibility rules for all modules for us during visibility enforcement. |
| // |
| // This must come after the defaults mutators to ensure that any visibility supplied |
| // in a defaults module has been successfully applied before the rules are gathered. |
| RegisterVisibilityRuleGatherer, |
| } |
| |
| func registerArchMutator(ctx RegisterMutatorsContext) { |
| ctx.BottomUpBlueprint("os", osMutator).Parallel() |
| ctx.BottomUp("image", imageMutator).Parallel() |
| ctx.BottomUpBlueprint("arch", archMutator).Parallel() |
| } |
| |
| var preDeps = []RegisterMutatorFunc{ |
| registerArchMutator, |
| } |
| |
| var postDeps = []RegisterMutatorFunc{ |
| registerPathDepsMutator, |
| RegisterPrebuiltsPostDepsMutators, |
| RegisterVisibilityRuleEnforcer, |
| RegisterLicensesDependencyChecker, |
| RegisterNeverallowMutator, |
| RegisterOverridePostDepsMutators, |
| } |
| |
| var finalDeps = []RegisterMutatorFunc{} |
| |
| func PreArchMutators(f RegisterMutatorFunc) { |
| preArch = append(preArch, f) |
| } |
| |
| func PreDepsMutators(f RegisterMutatorFunc) { |
| preDeps = append(preDeps, f) |
| } |
| |
| func PostDepsMutators(f RegisterMutatorFunc) { |
| postDeps = append(postDeps, f) |
| } |
| |
| func FinalDepsMutators(f RegisterMutatorFunc) { |
| finalDeps = append(finalDeps, f) |
| } |
| |
| var bp2buildPreArchMutators = []RegisterMutatorFunc{} |
| var bp2buildDepsMutators = []RegisterMutatorFunc{} |
| var bp2buildMutators = []RegisterMutatorFunc{} |
| |
| // RegisterBp2BuildMutator registers specially crafted mutators for |
| // converting Blueprint/Android modules into special modules that can |
| // be code-generated into Bazel BUILD targets. |
| // |
| // TODO(b/178068862): bring this into TestContext. |
| func RegisterBp2BuildMutator(moduleType string, m func(TopDownMutatorContext)) { |
| f := func(ctx RegisterMutatorsContext) { |
| ctx.TopDown(moduleType, m) |
| } |
| bp2buildMutators = append(bp2buildMutators, f) |
| } |
| |
| // PreArchBp2BuildMutators adds mutators to be register for converting Android Blueprint modules |
| // into Bazel BUILD targets that should run prior to deps and conversion. |
| func PreArchBp2BuildMutators(f RegisterMutatorFunc) { |
| bp2buildPreArchMutators = append(bp2buildPreArchMutators, f) |
| } |
| |
| // DepsBp2BuildMutators adds mutators to be register for converting Android Blueprint modules into |
| // Bazel BUILD targets that should run prior to conversion to resolve dependencies. |
| func DepsBp2BuildMutators(f RegisterMutatorFunc) { |
| bp2buildDepsMutators = append(bp2buildDepsMutators, f) |
| } |
| |
| type BaseMutatorContext interface { |
| BaseModuleContext |
| |
| // MutatorName returns the name that this mutator was registered with. |
| MutatorName() string |
| |
| // Rename all variants of a module. The new name is not visible to calls to ModuleName, |
| // AddDependency or OtherModuleName until after this mutator pass is complete. |
| Rename(name string) |
| } |
| |
| type TopDownMutator func(TopDownMutatorContext) |
| |
| type TopDownMutatorContext interface { |
| BaseMutatorContext |
| |
| // CreateModule creates a new module by calling the factory method for the specified moduleType, and applies |
| // the specified property structs to it as if the properties were set in a blueprint file. |
| CreateModule(ModuleFactory, ...interface{}) Module |
| |
| // CreateBazelTargetModule creates a BazelTargetModule by calling the |
| // factory method, just like in CreateModule, but also requires |
| // BazelTargetModuleProperties containing additional metadata for the |
| // bp2build codegenerator. |
| CreateBazelTargetModule(ModuleFactory, bazel.BazelTargetModuleProperties, interface{}) BazelTargetModule |
| } |
| |
| type topDownMutatorContext struct { |
| bp blueprint.TopDownMutatorContext |
| baseModuleContext |
| } |
| |
| type BottomUpMutator func(BottomUpMutatorContext) |
| |
| type BottomUpMutatorContext interface { |
| BaseMutatorContext |
| |
| // AddDependency adds a dependency to the given module. It returns a slice of modules for each |
| // dependency (some entries may be nil). |
| // |
| // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the |
| // new dependencies have had the current mutator called on them. If the mutator is not |
| // parallel this method does not affect the ordering of the current mutator pass, but will |
| // be ordered correctly for all future mutator passes. |
| AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module |
| |
| // AddReverseDependency adds a dependency from the destination to the given module. |
| // Does not affect the ordering of the current mutator pass, but will be ordered |
| // correctly for all future mutator passes. All reverse dependencies for a destination module are |
| // collected until the end of the mutator pass, sorted by name, and then appended to the destination |
| // module's dependency list. |
| AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) |
| |
| // CreateVariations splits a module into multiple variants, one for each name in the variationNames |
| // parameter. It returns a list of new modules in the same order as the variationNames |
| // list. |
| // |
| // If any of the dependencies of the module being operated on were already split |
| // by calling CreateVariations with the same name, the dependency will automatically |
| // be updated to point the matching variant. |
| // |
| // If a module is split, and then a module depending on the first module is not split |
| // when the Mutator is later called on it, the dependency of the depending module will |
| // automatically be updated to point to the first variant. |
| CreateVariations(...string) []Module |
| |
| // CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames |
| // parameter. It returns a list of new modules in the same order as the variantNames |
| // list. |
| // |
| // Local variations do not affect automatic dependency resolution - dependencies added |
| // to the split module via deps or DynamicDependerModule must exactly match a variant |
| // that contains all the non-local variations. |
| CreateLocalVariations(...string) []Module |
| |
| // SetDependencyVariation sets all dangling dependencies on the current module to point to the variation |
| // with given name. This function ignores the default variation set by SetDefaultDependencyVariation. |
| SetDependencyVariation(string) |
| |
| // SetDefaultDependencyVariation sets the default variation when a dangling reference is detected |
| // during the subsequent calls on Create*Variations* functions. To reset, set it to nil. |
| SetDefaultDependencyVariation(*string) |
| |
| // AddVariationDependencies adds deps as dependencies of the current module, but uses the variations |
| // argument to select which variant of the dependency to use. It returns a slice of modules for |
| // each dependency (some entries may be nil). A variant of the dependency must exist that matches |
| // the all of the non-local variations of the current module, plus the variations argument. |
| // |
| // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the |
| // new dependencies have had the current mutator called on them. If the mutator is not |
| // parallel this method does not affect the ordering of the current mutator pass, but will |
| // be ordered correctly for all future mutator passes. |
| AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module |
| |
| // AddFarVariationDependencies adds deps as dependencies of the current module, but uses the |
| // variations argument to select which variant of the dependency to use. It returns a slice of |
| // modules for each dependency (some entries may be nil). A variant of the dependency must |
| // exist that matches the variations argument, but may also have other variations. |
| // For any unspecified variation the first variant will be used. |
| // |
| // Unlike AddVariationDependencies, the variations of the current module are ignored - the |
| // dependency only needs to match the supplied variations. |
| // |
| // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the |
| // new dependencies have had the current mutator called on them. If the mutator is not |
| // parallel this method does not affect the ordering of the current mutator pass, but will |
| // be ordered correctly for all future mutator passes. |
| AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module |
| |
| // AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always |
| // ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change |
| // that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps, |
| // WalkDeps, etc. |
| AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) |
| |
| // ReplaceDependencies replaces all dependencies on the identical variant of the module with the |
| // specified name with the current variant of this module. Replacements don't take effect until |
| // after the mutator pass is finished. |
| ReplaceDependencies(string) |
| |
| // ReplaceDependencies replaces all dependencies on the identical variant of the module with the |
| // specified name with the current variant of this module as long as the supplied predicate returns |
| // true. |
| // |
| // Replacements don't take effect until after the mutator pass is finished. |
| ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate) |
| |
| // AliasVariation takes a variationName that was passed to CreateVariations for this module, |
| // and creates an alias from the current variant (before the mutator has run) to the new |
| // variant. The alias will be valid until the next time a mutator calls CreateVariations or |
| // CreateLocalVariations on this module without also calling AliasVariation. The alias can |
| // be used to add dependencies on the newly created variant using the variant map from |
| // before CreateVariations was run. |
| AliasVariation(variationName string) |
| |
| // CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this |
| // module, and creates an alias from a new fromVariationName variant the toVariationName |
| // variant. The alias will be valid until the next time a mutator calls CreateVariations or |
| // CreateLocalVariations on this module without also calling AliasVariation. The alias can |
| // be used to add dependencies on the toVariationName variant using the fromVariationName |
| // variant. |
| CreateAliasVariation(fromVariationName, toVariationName string) |
| |
| // SetVariationProvider sets the value for a provider for the given newly created variant of |
| // the current module, i.e. one of the Modules returned by CreateVariations.. It panics if |
| // not called during the appropriate mutator or GenerateBuildActions pass for the provider, |
| // if the value is not of the appropriate type, or if the module is not a newly created |
| // variant of the current module. The value should not be modified after being passed to |
| // SetVariationProvider. |
| SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{}) |
| |
| // BazelConversionMode returns whether this mutator is being run as part of Bazel Conversion. |
| BazelConversionMode() bool |
| } |
| |
| type bottomUpMutatorContext struct { |
| bp blueprint.BottomUpMutatorContext |
| baseModuleContext |
| finalPhase bool |
| bazelConversionMode bool |
| } |
| |
| func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module, |
| finalPhase, bazelConversionMode bool) BottomUpMutatorContext { |
| |
| return &bottomUpMutatorContext{ |
| bp: ctx, |
| baseModuleContext: a.base().baseModuleContextFactory(ctx), |
| finalPhase: finalPhase, |
| bazelConversionMode: bazelConversionMode, |
| } |
| } |
| |
| func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle { |
| finalPhase := x.finalPhase |
| bazelConversionMode := x.bazelConversionMode |
| f := func(ctx blueprint.BottomUpMutatorContext) { |
| if a, ok := ctx.Module().(Module); ok { |
| m(bottomUpMutatorContextFactory(ctx, a, finalPhase, bazelConversionMode)) |
| } |
| } |
| mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle { |
| mutator := &mutator{name: name, bottomUpMutator: m} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| func (x *registerMutatorsContext) mutatorName(name string) string { |
| if x.bazelConversionMode { |
| return name + "_bp2build" |
| } |
| return name |
| } |
| |
| func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle { |
| f := func(ctx blueprint.TopDownMutatorContext) { |
| if a, ok := ctx.Module().(Module); ok { |
| actx := &topDownMutatorContext{ |
| bp: ctx, |
| baseModuleContext: a.base().baseModuleContextFactory(ctx), |
| } |
| m(actx) |
| } |
| } |
| mutator := &mutator{name: x.mutatorName(name), topDownMutator: f} |
| x.mutators = append(x.mutators, mutator) |
| return mutator |
| } |
| |
| type MutatorHandle interface { |
| Parallel() MutatorHandle |
| } |
| |
| func (mutator *mutator) Parallel() MutatorHandle { |
| mutator.parallel = true |
| return mutator |
| } |
| |
| func RegisterComponentsMutator(ctx RegisterMutatorsContext) { |
| ctx.BottomUp("component-deps", componentDepsMutator).Parallel() |
| } |
| |
| // A special mutator that runs just prior to the deps mutator to allow the dependencies |
| // on component modules to be added so that they can depend directly on a prebuilt |
| // module. |
| func componentDepsMutator(ctx BottomUpMutatorContext) { |
| if m := ctx.Module(); m.Enabled() { |
| m.ComponentDepsMutator(ctx) |
| } |
| } |
| |
| func depsMutator(ctx BottomUpMutatorContext) { |
| if m := ctx.Module(); m.Enabled() { |
| m.DepsMutator(ctx) |
| } |
| } |
| |
| func registerDepsMutator(ctx RegisterMutatorsContext) { |
| ctx.BottomUp("deps", depsMutator).Parallel() |
| } |
| |
| func registerDepsMutatorBp2Build(ctx RegisterMutatorsContext) { |
| // TODO(b/179313531): Consider a separate mutator that only runs depsMutator for modules that are |
| // being converted to build targets. |
| ctx.BottomUp("deps", depsMutator).Parallel() |
| } |
| |
| func (t *topDownMutatorContext) CreateBazelTargetModule( |
| factory ModuleFactory, |
| bazelProps bazel.BazelTargetModuleProperties, |
| attrs interface{}) BazelTargetModule { |
| if !strings.HasPrefix(*bazelProps.Name, bazel.BazelTargetModuleNamePrefix) { |
| panic(fmt.Errorf( |
| "bp2build error: the bazel target module name must start with '%s': %s", |
| bazel.BazelTargetModuleNamePrefix, |
| *bazelProps.Name, |
| )) |
| } |
| |
| return t.CreateModule(factory, &bazelProps, attrs).(BazelTargetModule) |
| } |
| |
| func (t *topDownMutatorContext) AppendProperties(props ...interface{}) { |
| for _, p := range props { |
| err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties, |
| p, nil) |
| if err != nil { |
| if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok { |
| t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error()) |
| } else { |
| panic(err) |
| } |
| } |
| } |
| } |
| |
| func (t *topDownMutatorContext) PrependProperties(props ...interface{}) { |
| for _, p := range props { |
| err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties, |
| p, nil) |
| if err != nil { |
| if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok { |
| t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error()) |
| } else { |
| panic(err) |
| } |
| } |
| } |
| } |
| |
| // android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that |
| // has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid |
| // ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every |
| // non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following |
| // methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext. |
| |
| func (t *topDownMutatorContext) MutatorName() string { |
| return t.bp.MutatorName() |
| } |
| |
| func (t *topDownMutatorContext) Rename(name string) { |
| t.bp.Rename(name) |
| t.Module().base().commonProperties.DebugName = name |
| } |
| |
| func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { |
| inherited := []interface{}{&t.Module().base().commonProperties} |
| module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module) |
| |
| if t.Module().base().variableProperties != nil && module.base().variableProperties != nil { |
| src := t.Module().base().variableProperties |
| dst := []interface{}{ |
| module.base().variableProperties, |
| // Put an empty copy of the src properties into dst so that properties in src that are not in dst |
| // don't cause a "failed to find property to extend" error. |
| proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(), |
| } |
| err := proptools.AppendMatchingProperties(dst, src, nil) |
| if err != nil { |
| panic(err) |
| } |
| } |
| |
| return module |
| } |
| |
| func (b *bottomUpMutatorContext) MutatorName() string { |
| return b.bp.MutatorName() |
| } |
| |
| func (b *bottomUpMutatorContext) Rename(name string) { |
| b.bp.Rename(name) |
| b.Module().base().commonProperties.DebugName = name |
| } |
| |
| func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module { |
| return b.bp.AddDependency(module, tag, name...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) { |
| b.bp.AddReverseDependency(module, tag, name) |
| } |
| |
| func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module { |
| if b.finalPhase { |
| panic("CreateVariations not allowed in FinalDepsMutators") |
| } |
| |
| modules := b.bp.CreateVariations(variations...) |
| |
| aModules := make([]Module, len(modules)) |
| for i := range variations { |
| aModules[i] = modules[i].(Module) |
| base := aModules[i].base() |
| base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName()) |
| base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i]) |
| } |
| |
| return aModules |
| } |
| |
| func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module { |
| if b.finalPhase { |
| panic("CreateLocalVariations not allowed in FinalDepsMutators") |
| } |
| |
| modules := b.bp.CreateLocalVariations(variations...) |
| |
| aModules := make([]Module, len(modules)) |
| for i := range variations { |
| aModules[i] = modules[i].(Module) |
| base := aModules[i].base() |
| base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName()) |
| base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i]) |
| } |
| |
| return aModules |
| } |
| |
| func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) { |
| b.bp.SetDependencyVariation(variation) |
| } |
| |
| func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) { |
| b.bp.SetDefaultDependencyVariation(variation) |
| } |
| |
| func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, |
| names ...string) []blueprint.Module { |
| if b.bazelConversionMode { |
| _, noSelfDeps := RemoveFromList(b.ModuleName(), names) |
| if len(noSelfDeps) == 0 { |
| return []blueprint.Module(nil) |
| } |
| // In Bazel conversion mode, mutators should not have created any variants. So, when adding a |
| // dependency, the variations would not exist and the dependency could not be added, by |
| // specifying no variations, we will allow adding the dependency to succeed. |
| return b.bp.AddFarVariationDependencies(nil, tag, noSelfDeps...) |
| } |
| |
| return b.bp.AddVariationDependencies(variations, tag, names...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation, |
| tag blueprint.DependencyTag, names ...string) []blueprint.Module { |
| if b.bazelConversionMode { |
| // In Bazel conversion mode, mutators should not have created any variants. So, when adding a |
| // dependency, the variations would not exist and the dependency could not be added, by |
| // specifying no variations, we will allow adding the dependency to succeed. |
| return b.bp.AddFarVariationDependencies(nil, tag, names...) |
| } |
| |
| return b.bp.AddFarVariationDependencies(variations, tag, names...) |
| } |
| |
| func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) { |
| b.bp.AddInterVariantDependency(tag, from, to) |
| } |
| |
| func (b *bottomUpMutatorContext) ReplaceDependencies(name string) { |
| b.bp.ReplaceDependencies(name) |
| } |
| |
| func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) { |
| b.bp.ReplaceDependenciesIf(name, predicate) |
| } |
| |
| func (b *bottomUpMutatorContext) AliasVariation(variationName string) { |
| b.bp.AliasVariation(variationName) |
| } |
| |
| func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) { |
| b.bp.CreateAliasVariation(fromVariationName, toVariationName) |
| } |
| |
| func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{}) { |
| b.bp.SetVariationProvider(module, provider, value) |
| } |
| |
| func (b *bottomUpMutatorContext) BazelConversionMode() bool { |
| return b.bazelConversionMode |
| } |