| // Copyright 2018 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Package status tracks actions run by various tools, combining the counts |
| // (total actions, currently running, started, finished), and giving that to |
| // multiple outputs. |
| package status |
| |
| import ( |
| "sync" |
| ) |
| |
| // Action describes an action taken (or as Ninja calls them, Edges). |
| type Action struct { |
| // Description is a shorter, more readable form of the command, meant |
| // for users. It's optional, but one of either Description or Command |
| // should be set. |
| Description string |
| |
| // Outputs is the (optional) list of outputs. Usually these are files, |
| // but they can be any string. |
| Outputs []string |
| |
| // Inputs is the (optional) list of inputs. Usually these are files, |
| // but they can be any string. |
| Inputs []string |
| |
| // Command is the actual command line executed to perform the action. |
| // It's optional, but one of either Description or Command should be |
| // set. |
| Command string |
| } |
| |
| // ActionResult describes the result of running an Action. |
| type ActionResult struct { |
| // Action is a pointer to the original Action struct. |
| *Action |
| |
| // Output is the output produced by the command (usually stdout&stderr |
| // for Actions that run commands) |
| Output string |
| |
| // Error is nil if the Action succeeded, or set to an error if it |
| // failed. |
| Error error |
| } |
| |
| // Counts describes the number of actions in each state |
| type Counts struct { |
| // TotalActions is the total number of expected changes. This can |
| // generally change up or down during a build, but it should never go |
| // below the number of StartedActions |
| TotalActions int |
| |
| // RunningActions are the number of actions that are currently running |
| // -- the number that have called StartAction, but not FinishAction. |
| RunningActions int |
| |
| // StartedActions are the number of actions that have been started with |
| // StartAction. |
| StartedActions int |
| |
| // FinishedActions are the number of actions that have been finished |
| // with FinishAction. |
| FinishedActions int |
| } |
| |
| // ToolStatus is the interface used by tools to report on their Actions, and to |
| // present other information through a set of messaging functions. |
| type ToolStatus interface { |
| // SetTotalActions sets the expected total number of actions that will |
| // be started by this tool. |
| // |
| // This call be will ignored if it sets a number that is less than the |
| // current number of started actions. |
| SetTotalActions(total int) |
| |
| // StartAction specifies that the associated action has been started by |
| // the tool. |
| // |
| // A specific *Action should not be specified to StartAction more than |
| // once, even if the previous action has already been finished, and the |
| // contents rewritten. |
| // |
| // Do not re-use *Actions between different ToolStatus interfaces |
| // either. |
| StartAction(action *Action) |
| |
| // FinishAction specifies the result of a particular Action. |
| // |
| // The *Action embedded in the ActionResult structure must have already |
| // been passed to StartAction (on this interface). |
| // |
| // Do not call FinishAction twice for the same *Action. |
| FinishAction(result ActionResult) |
| |
| // Verbose takes a non-important message that is never printed to the |
| // screen, but is in the verbose build log, etc |
| Verbose(msg string) |
| // Status takes a less important message that may be printed to the |
| // screen, but overwritten by another status message. The full message |
| // will still appear in the verbose build log. |
| Status(msg string) |
| // Print takes an message and displays it to the screen and other |
| // output logs, etc. |
| Print(msg string) |
| // Error is similar to Print, but treats it similarly to a failed |
| // action, showing it in the error logs, etc. |
| Error(msg string) |
| |
| // Finish marks the end of all Actions being run by this tool. |
| // |
| // SetTotalEdges, StartAction, and FinishAction should not be called |
| // after Finish. |
| Finish() |
| } |
| |
| // MsgLevel specifies the importance of a particular log message. See the |
| // descriptions in ToolStatus: Verbose, Status, Print, Error. |
| type MsgLevel int |
| |
| const ( |
| VerboseLvl MsgLevel = iota |
| StatusLvl |
| PrintLvl |
| ErrorLvl |
| ) |
| |
| func (l MsgLevel) Prefix() string { |
| switch l { |
| case VerboseLvl: |
| return "verbose: " |
| case StatusLvl: |
| return "status: " |
| case PrintLvl: |
| return "" |
| case ErrorLvl: |
| return "error: " |
| default: |
| panic("Unknown message level") |
| } |
| } |
| |
| // StatusOutput is the interface used to get status information as a Status |
| // output. |
| // |
| // All of the functions here are guaranteed to be called by Status while |
| // holding it's internal lock, so it's safe to assume a single caller at any |
| // time, and that the ordering of calls will be correct. It is not safe to call |
| // back into the Status, or one of its ToolStatus interfaces. |
| type StatusOutput interface { |
| // StartAction will be called once every time ToolStatus.StartAction is |
| // called. counts will include the current counters across all |
| // ToolStatus instances, including ones that have been finished. |
| StartAction(action *Action, counts Counts) |
| |
| // FinishAction will be called once every time ToolStatus.FinishAction |
| // is called. counts will include the current counters across all |
| // ToolStatus instances, including ones that have been finished. |
| FinishAction(result ActionResult, counts Counts) |
| |
| // Message is the equivalent of ToolStatus.Verbose/Status/Print/Error, |
| // but the level is specified as an argument. |
| Message(level MsgLevel, msg string) |
| |
| // Flush is called when your outputs should be flushed / closed. No |
| // output is expected after this call. |
| Flush() |
| |
| // Write lets StatusOutput implement io.Writer |
| Write(p []byte) (n int, err error) |
| } |
| |
| // Status is the multiplexer / accumulator between ToolStatus instances (via |
| // StartTool) and StatusOutputs (via AddOutput). There's generally one of these |
| // per build process (though tools like multiproduct_kati may have multiple |
| // independent versions). |
| type Status struct { |
| counts Counts |
| outputs []StatusOutput |
| |
| // Protects counts and outputs, and allows each output to |
| // expect only a single caller at a time. |
| lock sync.Mutex |
| } |
| |
| // AddOutput attaches an output to this object. It's generally expected that an |
| // output is attached to a single Status instance. |
| func (s *Status) AddOutput(output StatusOutput) { |
| if output == nil { |
| return |
| } |
| |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| s.outputs = append(s.outputs, output) |
| } |
| |
| // StartTool returns a new ToolStatus instance to report the status of a tool. |
| func (s *Status) StartTool() ToolStatus { |
| return &toolStatus{ |
| status: s, |
| } |
| } |
| |
| // Finish will call Flush on all the outputs, generally flushing or closing all |
| // of their outputs. Do not call any other functions on this instance or any |
| // associated ToolStatus instances after this has been called. |
| func (s *Status) Finish() { |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| for _, o := range s.outputs { |
| o.Flush() |
| } |
| } |
| |
| func (s *Status) updateTotalActions(diff int) { |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| s.counts.TotalActions += diff |
| } |
| |
| func (s *Status) startAction(action *Action) { |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| s.counts.RunningActions += 1 |
| s.counts.StartedActions += 1 |
| |
| for _, o := range s.outputs { |
| o.StartAction(action, s.counts) |
| } |
| } |
| |
| func (s *Status) finishAction(result ActionResult) { |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| s.counts.RunningActions -= 1 |
| s.counts.FinishedActions += 1 |
| |
| for _, o := range s.outputs { |
| o.FinishAction(result, s.counts) |
| } |
| } |
| |
| func (s *Status) message(level MsgLevel, msg string) { |
| s.lock.Lock() |
| defer s.lock.Unlock() |
| |
| for _, o := range s.outputs { |
| o.Message(level, msg) |
| } |
| } |
| |
| func (s *Status) Status(msg string) { |
| s.message(StatusLvl, msg) |
| } |
| |
| type toolStatus struct { |
| status *Status |
| |
| counts Counts |
| // Protects counts |
| lock sync.Mutex |
| } |
| |
| var _ ToolStatus = (*toolStatus)(nil) |
| |
| func (d *toolStatus) SetTotalActions(total int) { |
| diff := 0 |
| |
| d.lock.Lock() |
| if total >= d.counts.StartedActions && total != d.counts.TotalActions { |
| diff = total - d.counts.TotalActions |
| d.counts.TotalActions = total |
| } |
| d.lock.Unlock() |
| |
| if diff != 0 { |
| d.status.updateTotalActions(diff) |
| } |
| } |
| |
| func (d *toolStatus) StartAction(action *Action) { |
| totalDiff := 0 |
| |
| d.lock.Lock() |
| d.counts.RunningActions += 1 |
| d.counts.StartedActions += 1 |
| |
| if d.counts.StartedActions > d.counts.TotalActions { |
| totalDiff = d.counts.StartedActions - d.counts.TotalActions |
| d.counts.TotalActions = d.counts.StartedActions |
| } |
| d.lock.Unlock() |
| |
| if totalDiff != 0 { |
| d.status.updateTotalActions(totalDiff) |
| } |
| d.status.startAction(action) |
| } |
| |
| func (d *toolStatus) FinishAction(result ActionResult) { |
| d.lock.Lock() |
| d.counts.RunningActions -= 1 |
| d.counts.FinishedActions += 1 |
| d.lock.Unlock() |
| |
| d.status.finishAction(result) |
| } |
| |
| func (d *toolStatus) Verbose(msg string) { |
| d.status.message(VerboseLvl, msg) |
| } |
| func (d *toolStatus) Status(msg string) { |
| d.status.message(StatusLvl, msg) |
| } |
| func (d *toolStatus) Print(msg string) { |
| d.status.message(PrintLvl, msg) |
| } |
| func (d *toolStatus) Error(msg string) { |
| d.status.message(ErrorLvl, msg) |
| } |
| |
| func (d *toolStatus) Finish() { |
| d.lock.Lock() |
| defer d.lock.Unlock() |
| |
| if d.counts.TotalActions != d.counts.StartedActions { |
| d.status.updateTotalActions(d.counts.StartedActions - d.counts.TotalActions) |
| } |
| |
| // TODO: update status to correct running/finished edges? |
| d.counts.RunningActions = 0 |
| d.counts.TotalActions = d.counts.StartedActions |
| } |