| // Copyright 2020 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package bp2build |
| |
| /* |
| For shareable/common functionality for conversion from soong-module to build files |
| for queryview/bp2build |
| */ |
| |
| import ( |
| "fmt" |
| "reflect" |
| "sort" |
| "strings" |
| |
| "android/soong/android" |
| "android/soong/bazel" |
| |
| "github.com/google/blueprint" |
| "github.com/google/blueprint/proptools" |
| ) |
| |
| type BazelAttributes struct { |
| Attrs map[string]string |
| } |
| |
| type BazelTarget struct { |
| name string |
| packageName string |
| content string |
| ruleClass string |
| bzlLoadLocation string |
| handcrafted bool |
| } |
| |
| // IsLoadedFromStarlark determines if the BazelTarget's rule class is loaded from a .bzl file, |
| // as opposed to a native rule built into Bazel. |
| func (t BazelTarget) IsLoadedFromStarlark() bool { |
| return t.bzlLoadLocation != "" |
| } |
| |
| // Label is the fully qualified Bazel label constructed from the BazelTarget's |
| // package name and target name. |
| func (t BazelTarget) Label() string { |
| if t.packageName == "." { |
| return "//:" + t.name |
| } else { |
| return "//" + t.packageName + ":" + t.name |
| } |
| } |
| |
| // BazelTargets is a typedef for a slice of BazelTarget objects. |
| type BazelTargets []BazelTarget |
| |
| // HasHandcraftedTargetsreturns true if a set of bazel targets contain |
| // handcrafted ones. |
| func (targets BazelTargets) hasHandcraftedTargets() bool { |
| for _, target := range targets { |
| if target.handcrafted { |
| return true |
| } |
| } |
| return false |
| } |
| |
| // sort a list of BazelTargets in-place, by name, and by generated/handcrafted types. |
| func (targets BazelTargets) sort() { |
| sort.Slice(targets, func(i, j int) bool { |
| if targets[i].handcrafted != targets[j].handcrafted { |
| // Handcrafted targets will be generated after the bp2build generated targets. |
| return targets[j].handcrafted |
| } |
| // This will cover all bp2build generated targets. |
| return targets[i].name < targets[j].name |
| }) |
| } |
| |
| // String returns the string representation of BazelTargets, without load |
| // statements (use LoadStatements for that), since the targets are usually not |
| // adjacent to the load statements at the top of the BUILD file. |
| func (targets BazelTargets) String() string { |
| var res string |
| for i, target := range targets { |
| // There is only at most 1 handcrafted "target", because its contents |
| // represent the entire BUILD file content from the tree. See |
| // build_conversion.go#getHandcraftedBuildContent for more information. |
| // |
| // Add a header to make it easy to debug where the handcrafted targets |
| // are in a generated BUILD file. |
| if target.handcrafted { |
| res += "# -----------------------------\n" |
| res += "# Section: Handcrafted targets. \n" |
| res += "# -----------------------------\n\n" |
| } |
| |
| res += target.content |
| if i != len(targets)-1 { |
| res += "\n\n" |
| } |
| } |
| return res |
| } |
| |
| // LoadStatements return the string representation of the sorted and deduplicated |
| // Starlark rule load statements needed by a group of BazelTargets. |
| func (targets BazelTargets) LoadStatements() string { |
| bzlToLoadedSymbols := map[string][]string{} |
| for _, target := range targets { |
| if target.IsLoadedFromStarlark() { |
| bzlToLoadedSymbols[target.bzlLoadLocation] = |
| append(bzlToLoadedSymbols[target.bzlLoadLocation], target.ruleClass) |
| } |
| } |
| |
| var loadStatements []string |
| for bzl, ruleClasses := range bzlToLoadedSymbols { |
| loadStatement := "load(\"" |
| loadStatement += bzl |
| loadStatement += "\", " |
| ruleClasses = android.SortedUniqueStrings(ruleClasses) |
| for i, ruleClass := range ruleClasses { |
| loadStatement += "\"" + ruleClass + "\"" |
| if i != len(ruleClasses)-1 { |
| loadStatement += ", " |
| } |
| } |
| loadStatement += ")" |
| loadStatements = append(loadStatements, loadStatement) |
| } |
| return strings.Join(android.SortedUniqueStrings(loadStatements), "\n") |
| } |
| |
| type bpToBuildContext interface { |
| ModuleName(module blueprint.Module) string |
| ModuleDir(module blueprint.Module) string |
| ModuleSubDir(module blueprint.Module) string |
| ModuleType(module blueprint.Module) string |
| |
| VisitAllModules(visit func(blueprint.Module)) |
| VisitDirectDeps(module blueprint.Module, visit func(blueprint.Module)) |
| } |
| |
| type CodegenContext struct { |
| config android.Config |
| context android.Context |
| mode CodegenMode |
| additionalDeps []string |
| unconvertedDepMode unconvertedDepsMode |
| } |
| |
| func (c *CodegenContext) Mode() CodegenMode { |
| return c.mode |
| } |
| |
| // CodegenMode is an enum to differentiate code-generation modes. |
| type CodegenMode int |
| |
| const ( |
| // Bp2Build: generate BUILD files with targets buildable by Bazel directly. |
| // |
| // This mode is used for the Soong->Bazel build definition conversion. |
| Bp2Build CodegenMode = iota |
| |
| // QueryView: generate BUILD files with targets representing fully mutated |
| // Soong modules, representing the fully configured Soong module graph with |
| // variants and dependency endges. |
| // |
| // This mode is used for discovering and introspecting the existing Soong |
| // module graph. |
| QueryView |
| ) |
| |
| type unconvertedDepsMode int |
| |
| const ( |
| // Include a warning in conversion metrics about converted modules with unconverted direct deps |
| warnUnconvertedDeps unconvertedDepsMode = iota |
| // Error and fail conversion if encountering a module with unconverted direct deps |
| // Enabled by setting environment variable `BP2BUILD_ERROR_UNCONVERTED` |
| errorModulesUnconvertedDeps |
| ) |
| |
| func (mode CodegenMode) String() string { |
| switch mode { |
| case Bp2Build: |
| return "Bp2Build" |
| case QueryView: |
| return "QueryView" |
| default: |
| return fmt.Sprintf("%d", mode) |
| } |
| } |
| |
| // AddNinjaFileDeps adds dependencies on the specified files to be added to the ninja manifest. The |
| // primary builder will be rerun whenever the specified files are modified. Allows us to fulfill the |
| // PathContext interface in order to add dependencies on hand-crafted BUILD files. Note: must also |
| // call AdditionalNinjaDeps and add them manually to the ninja file. |
| func (ctx *CodegenContext) AddNinjaFileDeps(deps ...string) { |
| ctx.additionalDeps = append(ctx.additionalDeps, deps...) |
| } |
| |
| // AdditionalNinjaDeps returns additional ninja deps added by CodegenContext |
| func (ctx *CodegenContext) AdditionalNinjaDeps() []string { |
| return ctx.additionalDeps |
| } |
| |
| func (ctx *CodegenContext) Config() android.Config { return ctx.config } |
| func (ctx *CodegenContext) Context() android.Context { return ctx.context } |
| |
| // NewCodegenContext creates a wrapper context that conforms to PathContext for |
| // writing BUILD files in the output directory. |
| func NewCodegenContext(config android.Config, context android.Context, mode CodegenMode) *CodegenContext { |
| var unconvertedDeps unconvertedDepsMode |
| if config.IsEnvTrue("BP2BUILD_ERROR_UNCONVERTED") { |
| unconvertedDeps = errorModulesUnconvertedDeps |
| } |
| return &CodegenContext{ |
| context: context, |
| config: config, |
| mode: mode, |
| unconvertedDepMode: unconvertedDeps, |
| } |
| } |
| |
| // props is an unsorted map. This function ensures that |
| // the generated attributes are sorted to ensure determinism. |
| func propsToAttributes(props map[string]string) string { |
| var attributes string |
| for _, propName := range android.SortedStringKeys(props) { |
| attributes += fmt.Sprintf(" %s = %s,\n", propName, props[propName]) |
| } |
| return attributes |
| } |
| |
| type conversionResults struct { |
| buildFileToTargets map[string]BazelTargets |
| metrics CodegenMetrics |
| } |
| |
| func (r conversionResults) BuildDirToTargets() map[string]BazelTargets { |
| return r.buildFileToTargets |
| } |
| |
| func GenerateBazelTargets(ctx *CodegenContext, generateFilegroups bool) (conversionResults, []error) { |
| buildFileToTargets := make(map[string]BazelTargets) |
| buildFileToAppend := make(map[string]bool) |
| |
| // Simple metrics tracking for bp2build |
| metrics := CodegenMetrics{ |
| ruleClassCount: make(map[string]int), |
| } |
| |
| dirs := make(map[string]bool) |
| |
| var errs []error |
| |
| bpCtx := ctx.Context() |
| bpCtx.VisitAllModules(func(m blueprint.Module) { |
| dir := bpCtx.ModuleDir(m) |
| dirs[dir] = true |
| |
| var targets []BazelTarget |
| |
| switch ctx.Mode() { |
| case Bp2Build: |
| // There are two main ways of converting a Soong module to Bazel: |
| // 1) Manually handcrafting a Bazel target and associating the module with its label |
| // 2) Automatically generating with bp2build converters |
| // |
| // bp2build converters are used for the majority of modules. |
| if b, ok := m.(android.Bazelable); ok && b.HasHandcraftedLabel() { |
| // Handle modules converted to handcrafted targets. |
| // |
| // Since these modules are associated with some handcrafted |
| // target in a BUILD file, we simply append the entire contents |
| // of that BUILD file to the generated BUILD file. |
| // |
| // The append operation is only done once, even if there are |
| // multiple modules from the same directory associated to |
| // targets in the same BUILD file (or package). |
| |
| // Log the module. |
| metrics.AddConvertedModule(m.Name(), Handcrafted) |
| |
| pathToBuildFile := getBazelPackagePath(b) |
| if _, exists := buildFileToAppend[pathToBuildFile]; exists { |
| // Append the BUILD file content once per package, at most. |
| return |
| } |
| t, err := getHandcraftedBuildContent(ctx, b, pathToBuildFile) |
| if err != nil { |
| errs = append(errs, fmt.Errorf("Error converting %s: %s", bpCtx.ModuleName(m), err)) |
| return |
| } |
| targets = append(targets, t) |
| // TODO(b/181575318): currently we append the whole BUILD file, let's change that to do |
| // something more targeted based on the rule type and target |
| buildFileToAppend[pathToBuildFile] = true |
| } else if aModule, ok := m.(android.Module); ok && aModule.IsConvertedByBp2build() { |
| // Handle modules converted to generated targets. |
| |
| // Log the module. |
| metrics.AddConvertedModule(m.Name(), Generated) |
| |
| // Handle modules with unconverted deps. By default, emit a warning. |
| if unconvertedDeps := aModule.GetUnconvertedBp2buildDeps(); len(unconvertedDeps) > 0 { |
| msg := fmt.Sprintf("%q depends on unconverted modules: %s", m.Name(), strings.Join(unconvertedDeps, ", ")) |
| if ctx.unconvertedDepMode == warnUnconvertedDeps { |
| metrics.moduleWithUnconvertedDepsMsgs = append(metrics.moduleWithUnconvertedDepsMsgs, msg) |
| } else if ctx.unconvertedDepMode == errorModulesUnconvertedDeps { |
| errs = append(errs, fmt.Errorf(msg)) |
| return |
| } |
| } |
| targets = generateBazelTargets(bpCtx, aModule) |
| for _, t := range targets { |
| // A module can potentially generate more than 1 Bazel |
| // target, each of a different rule class. |
| metrics.IncrementRuleClassCount(t.ruleClass) |
| } |
| } else { |
| metrics.IncrementUnconvertedCount() |
| return |
| } |
| case QueryView: |
| // Blocklist certain module types from being generated. |
| if canonicalizeModuleType(bpCtx.ModuleType(m)) == "package" { |
| // package module name contain slashes, and thus cannot |
| // be mapped cleanly to a bazel label. |
| return |
| } |
| t := generateSoongModuleTarget(bpCtx, m) |
| targets = append(targets, t) |
| default: |
| errs = append(errs, fmt.Errorf("Unknown code-generation mode: %s", ctx.Mode())) |
| return |
| } |
| |
| buildFileToTargets[dir] = append(buildFileToTargets[dir], targets...) |
| }) |
| |
| if len(errs) > 0 { |
| return conversionResults{}, errs |
| } |
| |
| if generateFilegroups { |
| // Add a filegroup target that exposes all sources in the subtree of this package |
| // NOTE: This also means we generate a BUILD file for every Android.bp file (as long as it has at least one module) |
| for dir, _ := range dirs { |
| buildFileToTargets[dir] = append(buildFileToTargets[dir], BazelTarget{ |
| name: "bp2build_all_srcs", |
| content: `filegroup(name = "bp2build_all_srcs", srcs = glob(["**/*"]))`, |
| ruleClass: "filegroup", |
| }) |
| } |
| } |
| |
| return conversionResults{ |
| buildFileToTargets: buildFileToTargets, |
| metrics: metrics, |
| }, errs |
| } |
| |
| func getBazelPackagePath(b android.Bazelable) string { |
| label := b.HandcraftedLabel() |
| pathToBuildFile := strings.TrimPrefix(label, "//") |
| pathToBuildFile = strings.Split(pathToBuildFile, ":")[0] |
| return pathToBuildFile |
| } |
| |
| func getHandcraftedBuildContent(ctx *CodegenContext, b android.Bazelable, pathToBuildFile string) (BazelTarget, error) { |
| p := android.ExistentPathForSource(ctx, pathToBuildFile, HandcraftedBuildFileName) |
| if !p.Valid() { |
| return BazelTarget{}, fmt.Errorf("Could not find file %q for handcrafted target.", pathToBuildFile) |
| } |
| c, err := b.GetBazelBuildFileContents(ctx.Config(), pathToBuildFile, HandcraftedBuildFileName) |
| if err != nil { |
| return BazelTarget{}, err |
| } |
| // TODO(b/181575318): once this is more targeted, we need to include name, rule class, etc |
| return BazelTarget{ |
| content: c, |
| handcrafted: true, |
| }, nil |
| } |
| |
| func generateBazelTargets(ctx bpToBuildContext, m android.Module) []BazelTarget { |
| var targets []BazelTarget |
| for _, m := range m.Bp2buildTargets() { |
| targets = append(targets, generateBazelTarget(ctx, m)) |
| } |
| return targets |
| } |
| |
| type bp2buildModule interface { |
| TargetName() string |
| TargetPackage() string |
| BazelRuleClass() string |
| BazelRuleLoadLocation() string |
| BazelAttributes() []interface{} |
| } |
| |
| func generateBazelTarget(ctx bpToBuildContext, m bp2buildModule) BazelTarget { |
| ruleClass := m.BazelRuleClass() |
| bzlLoadLocation := m.BazelRuleLoadLocation() |
| |
| // extract the bazel attributes from the module. |
| attrs := m.BazelAttributes() |
| props := extractModuleProperties(attrs, true) |
| |
| // name is handled in a special manner |
| delete(props.Attrs, "name") |
| |
| // Return the Bazel target with rule class and attributes, ready to be |
| // code-generated. |
| attributes := propsToAttributes(props.Attrs) |
| targetName := m.TargetName() |
| return BazelTarget{ |
| name: targetName, |
| packageName: m.TargetPackage(), |
| ruleClass: ruleClass, |
| bzlLoadLocation: bzlLoadLocation, |
| content: fmt.Sprintf( |
| bazelTarget, |
| ruleClass, |
| targetName, |
| attributes, |
| ), |
| handcrafted: false, |
| } |
| } |
| |
| // Convert a module and its deps and props into a Bazel macro/rule |
| // representation in the BUILD file. |
| func generateSoongModuleTarget(ctx bpToBuildContext, m blueprint.Module) BazelTarget { |
| props := getBuildProperties(ctx, m) |
| |
| // TODO(b/163018919): DirectDeps can have duplicate (module, variant) |
| // items, if the modules are added using different DependencyTag. Figure |
| // out the implications of that. |
| depLabels := map[string]bool{} |
| if aModule, ok := m.(android.Module); ok { |
| ctx.VisitDirectDeps(aModule, func(depModule blueprint.Module) { |
| depLabels[qualifiedTargetLabel(ctx, depModule)] = true |
| }) |
| } |
| |
| for p, _ := range ignoredPropNames { |
| delete(props.Attrs, p) |
| } |
| attributes := propsToAttributes(props.Attrs) |
| |
| depLabelList := "[\n" |
| for depLabel, _ := range depLabels { |
| depLabelList += fmt.Sprintf(" %q,\n", depLabel) |
| } |
| depLabelList += " ]" |
| |
| targetName := targetNameWithVariant(ctx, m) |
| return BazelTarget{ |
| name: targetName, |
| content: fmt.Sprintf( |
| soongModuleTarget, |
| targetName, |
| ctx.ModuleName(m), |
| canonicalizeModuleType(ctx.ModuleType(m)), |
| ctx.ModuleSubDir(m), |
| depLabelList, |
| attributes), |
| } |
| } |
| |
| func getBuildProperties(ctx bpToBuildContext, m blueprint.Module) BazelAttributes { |
| // TODO: this omits properties for blueprint modules (blueprint_go_binary, |
| // bootstrap_go_binary, bootstrap_go_package), which will have to be handled separately. |
| if aModule, ok := m.(android.Module); ok { |
| return extractModuleProperties(aModule.GetProperties(), false) |
| } |
| |
| return BazelAttributes{} |
| } |
| |
| // Generically extract module properties and types into a map, keyed by the module property name. |
| func extractModuleProperties(props []interface{}, checkForDuplicateProperties bool) BazelAttributes { |
| ret := map[string]string{} |
| |
| // Iterate over this android.Module's property structs. |
| for _, properties := range props { |
| propertiesValue := reflect.ValueOf(properties) |
| // Check that propertiesValue is a pointer to the Properties struct, like |
| // *cc.BaseLinkerProperties or *java.CompilerProperties. |
| // |
| // propertiesValue can also be type-asserted to the structs to |
| // manipulate internal props, if needed. |
| if isStructPtr(propertiesValue.Type()) { |
| structValue := propertiesValue.Elem() |
| for k, v := range extractStructProperties(structValue, 0) { |
| if existing, exists := ret[k]; checkForDuplicateProperties && exists { |
| panic(fmt.Errorf( |
| "%s (%v) is present in properties whereas it should be consolidated into a commonAttributes", |
| k, existing)) |
| } |
| ret[k] = v |
| } |
| } else { |
| panic(fmt.Errorf( |
| "properties must be a pointer to a struct, got %T", |
| propertiesValue.Interface())) |
| } |
| } |
| |
| return BazelAttributes{ |
| Attrs: ret, |
| } |
| } |
| |
| func isStructPtr(t reflect.Type) bool { |
| return t.Kind() == reflect.Ptr && t.Elem().Kind() == reflect.Struct |
| } |
| |
| // prettyPrint a property value into the equivalent Starlark representation |
| // recursively. |
| func prettyPrint(propertyValue reflect.Value, indent int) (string, error) { |
| if isZero(propertyValue) { |
| // A property value being set or unset actually matters -- Soong does set default |
| // values for unset properties, like system_shared_libs = ["libc", "libm", "libdl"] at |
| // https://cs.android.com/android/platform/superproject/+/master:build/soong/cc/linker.go;l=281-287;drc=f70926eef0b9b57faf04c17a1062ce50d209e480 |
| // |
| // In Bazel-parlance, we would use "attr.<type>(default = <default |
| // value>)" to set the default value of unset attributes. In the cases |
| // where the bp2build converter didn't set the default value within the |
| // mutator when creating the BazelTargetModule, this would be a zero |
| // value. For those cases, we return an empty string so we don't |
| // unnecessarily generate empty values. |
| return "", nil |
| } |
| |
| var ret string |
| switch propertyValue.Kind() { |
| case reflect.String: |
| ret = fmt.Sprintf("\"%v\"", escapeString(propertyValue.String())) |
| case reflect.Bool: |
| ret = strings.Title(fmt.Sprintf("%v", propertyValue.Interface())) |
| case reflect.Int, reflect.Uint, reflect.Int64: |
| ret = fmt.Sprintf("%v", propertyValue.Interface()) |
| case reflect.Ptr: |
| return prettyPrint(propertyValue.Elem(), indent) |
| case reflect.Slice: |
| if propertyValue.Len() == 0 { |
| return "[]", nil |
| } |
| |
| if propertyValue.Len() == 1 { |
| // Single-line list for list with only 1 element |
| ret += "[" |
| indexedValue, err := prettyPrint(propertyValue.Index(0), indent) |
| if err != nil { |
| return "", err |
| } |
| ret += indexedValue |
| ret += "]" |
| } else { |
| // otherwise, use a multiline list. |
| ret += "[\n" |
| for i := 0; i < propertyValue.Len(); i++ { |
| indexedValue, err := prettyPrint(propertyValue.Index(i), indent+1) |
| if err != nil { |
| return "", err |
| } |
| |
| if indexedValue != "" { |
| ret += makeIndent(indent + 1) |
| ret += indexedValue |
| ret += ",\n" |
| } |
| } |
| ret += makeIndent(indent) |
| ret += "]" |
| } |
| |
| case reflect.Struct: |
| // Special cases where the bp2build sends additional information to the codegenerator |
| // by wrapping the attributes in a custom struct type. |
| if attr, ok := propertyValue.Interface().(bazel.Attribute); ok { |
| return prettyPrintAttribute(attr, indent) |
| } else if label, ok := propertyValue.Interface().(bazel.Label); ok { |
| return fmt.Sprintf("%q", label.Label), nil |
| } |
| |
| ret = "{\n" |
| // Sort and print the struct props by the key. |
| structProps := extractStructProperties(propertyValue, indent) |
| if len(structProps) == 0 { |
| return "", nil |
| } |
| for _, k := range android.SortedStringKeys(structProps) { |
| ret += makeIndent(indent + 1) |
| ret += fmt.Sprintf("%q: %s,\n", k, structProps[k]) |
| } |
| ret += makeIndent(indent) |
| ret += "}" |
| case reflect.Interface: |
| // TODO(b/164227191): implement pretty print for interfaces. |
| // Interfaces are used for for arch, multilib and target properties. |
| return "", nil |
| default: |
| return "", fmt.Errorf( |
| "unexpected kind for property struct field: %s", propertyValue.Kind()) |
| } |
| return ret, nil |
| } |
| |
| // Converts a reflected property struct value into a map of property names and property values, |
| // which each property value correctly pretty-printed and indented at the right nest level, |
| // since property structs can be nested. In Starlark, nested structs are represented as nested |
| // dicts: https://docs.bazel.build/skylark/lib/dict.html |
| func extractStructProperties(structValue reflect.Value, indent int) map[string]string { |
| if structValue.Kind() != reflect.Struct { |
| panic(fmt.Errorf("Expected a reflect.Struct type, but got %s", structValue.Kind())) |
| } |
| |
| ret := map[string]string{} |
| structType := structValue.Type() |
| for i := 0; i < structValue.NumField(); i++ { |
| field := structType.Field(i) |
| if shouldSkipStructField(field) { |
| continue |
| } |
| |
| fieldValue := structValue.Field(i) |
| if isZero(fieldValue) { |
| // Ignore zero-valued fields |
| continue |
| } |
| |
| // if the struct is embedded (anonymous), flatten the properties into the containing struct |
| if field.Anonymous { |
| if field.Type.Kind() == reflect.Ptr { |
| fieldValue = fieldValue.Elem() |
| } |
| if fieldValue.Type().Kind() == reflect.Struct { |
| propsToMerge := extractStructProperties(fieldValue, indent) |
| for prop, value := range propsToMerge { |
| ret[prop] = value |
| } |
| continue |
| } |
| } |
| |
| propertyName := proptools.PropertyNameForField(field.Name) |
| prettyPrintedValue, err := prettyPrint(fieldValue, indent+1) |
| if err != nil { |
| panic( |
| fmt.Errorf( |
| "Error while parsing property: %q. %s", |
| propertyName, |
| err)) |
| } |
| if prettyPrintedValue != "" { |
| ret[propertyName] = prettyPrintedValue |
| } |
| } |
| |
| return ret |
| } |
| |
| func isZero(value reflect.Value) bool { |
| switch value.Kind() { |
| case reflect.Func, reflect.Map, reflect.Slice: |
| return value.IsNil() |
| case reflect.Array: |
| valueIsZero := true |
| for i := 0; i < value.Len(); i++ { |
| valueIsZero = valueIsZero && isZero(value.Index(i)) |
| } |
| return valueIsZero |
| case reflect.Struct: |
| valueIsZero := true |
| for i := 0; i < value.NumField(); i++ { |
| valueIsZero = valueIsZero && isZero(value.Field(i)) |
| } |
| return valueIsZero |
| case reflect.Ptr: |
| if !value.IsNil() { |
| return isZero(reflect.Indirect(value)) |
| } else { |
| return true |
| } |
| // Always print bools, if you want a bool attribute to be able to take the default value, use a |
| // bool pointer instead |
| case reflect.Bool: |
| return false |
| default: |
| if !value.IsValid() { |
| return true |
| } |
| zeroValue := reflect.Zero(value.Type()) |
| result := value.Interface() == zeroValue.Interface() |
| return result |
| } |
| } |
| |
| func escapeString(s string) string { |
| s = strings.ReplaceAll(s, "\\", "\\\\") |
| |
| // b/184026959: Reverse the application of some common control sequences. |
| // These must be generated literally in the BUILD file. |
| s = strings.ReplaceAll(s, "\t", "\\t") |
| s = strings.ReplaceAll(s, "\n", "\\n") |
| s = strings.ReplaceAll(s, "\r", "\\r") |
| |
| return strings.ReplaceAll(s, "\"", "\\\"") |
| } |
| |
| func makeIndent(indent int) string { |
| if indent < 0 { |
| panic(fmt.Errorf("indent column cannot be less than 0, but got %d", indent)) |
| } |
| return strings.Repeat(" ", indent) |
| } |
| |
| func targetNameWithVariant(c bpToBuildContext, logicModule blueprint.Module) string { |
| name := "" |
| if c.ModuleSubDir(logicModule) != "" { |
| // TODO(b/162720883): Figure out a way to drop the "--" variant suffixes. |
| name = c.ModuleName(logicModule) + "--" + c.ModuleSubDir(logicModule) |
| } else { |
| name = c.ModuleName(logicModule) |
| } |
| |
| return strings.Replace(name, "//", "", 1) |
| } |
| |
| func qualifiedTargetLabel(c bpToBuildContext, logicModule blueprint.Module) string { |
| return fmt.Sprintf("//%s:%s", c.ModuleDir(logicModule), targetNameWithVariant(c, logicModule)) |
| } |