| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <errno.h> |
| #include <stdlib.h> |
| #include <sys/time.h> |
| #include <time.h> |
| #include <unistd.h> |
| |
| #include "atomic.h" |
| #include "base/logging.h" |
| #include "base/time_utils.h" |
| #include "debugger.h" |
| #include "jdwp/jdwp_priv.h" |
| #include "scoped_thread_state_change-inl.h" |
| |
| namespace art { |
| |
| namespace JDWP { |
| |
| static void* StartJdwpThread(void* arg); |
| |
| /* |
| * JdwpNetStateBase class implementation |
| */ |
| JdwpNetStateBase::JdwpNetStateBase(JdwpState* state) |
| : state_(state), socket_lock_("JdwpNetStateBase lock", kJdwpSocketLock) { |
| clientSock = -1; |
| wake_pipe_[0] = -1; |
| wake_pipe_[1] = -1; |
| input_count_ = 0; |
| awaiting_handshake_ = false; |
| } |
| |
| JdwpNetStateBase::~JdwpNetStateBase() { |
| if (wake_pipe_[0] != -1) { |
| close(wake_pipe_[0]); |
| wake_pipe_[0] = -1; |
| } |
| if (wake_pipe_[1] != -1) { |
| close(wake_pipe_[1]); |
| wake_pipe_[1] = -1; |
| } |
| } |
| |
| bool JdwpNetStateBase::MakePipe() { |
| if (pipe(wake_pipe_) == -1) { |
| PLOG(ERROR) << "pipe failed"; |
| return false; |
| } |
| return true; |
| } |
| |
| void JdwpNetStateBase::WakePipe() { |
| // If we might be sitting in select, kick us loose. |
| if (wake_pipe_[1] != -1) { |
| VLOG(jdwp) << "+++ writing to wake pipe"; |
| TEMP_FAILURE_RETRY(write(wake_pipe_[1], "", 1)); |
| } |
| } |
| |
| void JdwpNetStateBase::ConsumeBytes(size_t count) { |
| CHECK_GT(count, 0U); |
| CHECK_LE(count, input_count_); |
| |
| if (count == input_count_) { |
| input_count_ = 0; |
| return; |
| } |
| |
| memmove(input_buffer_, input_buffer_ + count, input_count_ - count); |
| input_count_ -= count; |
| } |
| |
| bool JdwpNetStateBase::HaveFullPacket() { |
| if (awaiting_handshake_) { |
| return (input_count_ >= kMagicHandshakeLen); |
| } |
| if (input_count_ < 4) { |
| return false; |
| } |
| uint32_t length = Get4BE(input_buffer_); |
| return (input_count_ >= length); |
| } |
| |
| bool JdwpNetStateBase::IsAwaitingHandshake() { |
| return awaiting_handshake_; |
| } |
| |
| void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) { |
| awaiting_handshake_ = new_state; |
| } |
| |
| bool JdwpNetStateBase::IsConnected() { |
| return clientSock >= 0; |
| } |
| |
| // Close a connection from a debugger (which may have already dropped us). |
| // Resets the state so we're ready to receive a new connection. |
| // Only called from the JDWP thread. |
| void JdwpNetStateBase::Close() { |
| if (clientSock < 0) { |
| return; |
| } |
| |
| VLOG(jdwp) << "+++ closing JDWP connection on fd " << clientSock; |
| |
| close(clientSock); |
| clientSock = -1; |
| } |
| |
| /* |
| * Write a packet of "length" bytes. Grabs a mutex to assure atomicity. |
| */ |
| ssize_t JdwpNetStateBase::WritePacket(ExpandBuf* pReply, size_t length) { |
| DCHECK_LE(length, expandBufGetLength(pReply)); |
| if (!IsConnected()) { |
| LOG(WARNING) << "Connection with debugger is closed"; |
| return -1; |
| } |
| MutexLock mu(Thread::Current(), socket_lock_); |
| return TEMP_FAILURE_RETRY(write(clientSock, expandBufGetBuffer(pReply), length)); |
| } |
| |
| /* |
| * Write a buffered packet. Grabs a mutex to assure atomicity. |
| */ |
| ssize_t JdwpNetStateBase::WriteBufferedPacket(const std::vector<iovec>& iov) { |
| MutexLock mu(Thread::Current(), socket_lock_); |
| return WriteBufferedPacketLocked(iov); |
| } |
| |
| ssize_t JdwpNetStateBase::WriteBufferedPacketLocked(const std::vector<iovec>& iov) { |
| socket_lock_.AssertHeld(Thread::Current()); |
| DCHECK(IsConnected()) << "Connection with debugger is closed"; |
| return TEMP_FAILURE_RETRY(writev(clientSock, &iov[0], iov.size())); |
| } |
| |
| bool JdwpState::IsConnected() { |
| return netState != nullptr && netState->IsConnected(); |
| } |
| |
| void JdwpState::SendBufferedRequest(uint32_t type, const std::vector<iovec>& iov) { |
| if (!IsConnected()) { |
| // Can happen with some DDMS events. |
| VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!"; |
| return; |
| } |
| |
| size_t expected = 0; |
| for (size_t i = 0; i < iov.size(); ++i) { |
| expected += iov[i].iov_len; |
| } |
| |
| errno = 0; |
| ssize_t actual = netState->WriteBufferedPacket(iov); |
| if (static_cast<size_t>(actual) != expected) { |
| PLOG(ERROR) << StringPrintf("Failed to send JDWP packet %c%c%c%c to debugger (%zd of %zu)", |
| static_cast<char>(type >> 24), |
| static_cast<char>(type >> 16), |
| static_cast<char>(type >> 8), |
| static_cast<char>(type), |
| actual, expected); |
| } |
| } |
| |
| void JdwpState::SendRequest(ExpandBuf* pReq) { |
| if (!IsConnected()) { |
| // Can happen with some DDMS events. |
| VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!"; |
| return; |
| } |
| |
| errno = 0; |
| ssize_t actual = netState->WritePacket(pReq, expandBufGetLength(pReq)); |
| if (static_cast<size_t>(actual) != expandBufGetLength(pReq)) { |
| PLOG(ERROR) << StringPrintf("Failed to send JDWP packet to debugger (%zd of %zu)", |
| actual, expandBufGetLength(pReq)); |
| } |
| } |
| |
| /* |
| * Get the next "request" serial number. We use this when sending |
| * packets to the debugger. |
| */ |
| uint32_t JdwpState::NextRequestSerial() { |
| return request_serial_++; |
| } |
| |
| /* |
| * Get the next "event" serial number. We use this in the response to |
| * message type EventRequest.Set. |
| */ |
| uint32_t JdwpState::NextEventSerial() { |
| return event_serial_++; |
| } |
| |
| JdwpState::JdwpState(const JdwpOptions* options) |
| : options_(options), |
| thread_start_lock_("JDWP thread start lock", kJdwpStartLock), |
| thread_start_cond_("JDWP thread start condition variable", thread_start_lock_), |
| pthread_(0), |
| thread_(nullptr), |
| debug_thread_started_(false), |
| debug_thread_id_(0), |
| run(false), |
| netState(nullptr), |
| attach_lock_("JDWP attach lock", kJdwpAttachLock), |
| attach_cond_("JDWP attach condition variable", attach_lock_), |
| last_activity_time_ms_(0), |
| request_serial_(0x10000000), |
| event_serial_(0x20000000), |
| event_list_lock_("JDWP event list lock", kJdwpEventListLock), |
| event_list_(nullptr), |
| event_list_size_(0), |
| jdwp_token_lock_("JDWP token lock"), |
| jdwp_token_cond_("JDWP token condition variable", jdwp_token_lock_), |
| jdwp_token_owner_thread_id_(0), |
| ddm_is_active_(false), |
| should_exit_(false), |
| exit_status_(0), |
| shutdown_lock_("JDWP shutdown lock", kJdwpShutdownLock), |
| shutdown_cond_("JDWP shutdown condition variable", shutdown_lock_), |
| processing_request_(false) { |
| } |
| |
| /* |
| * Initialize JDWP. |
| * |
| * Does not return until JDWP thread is running, but may return before |
| * the thread is accepting network connections. |
| */ |
| JdwpState* JdwpState::Create(const JdwpOptions* options) { |
| Thread* self = Thread::Current(); |
| Locks::mutator_lock_->AssertNotHeld(self); |
| std::unique_ptr<JdwpState> state(new JdwpState(options)); |
| switch (options->transport) { |
| case kJdwpTransportSocket: |
| InitSocketTransport(state.get(), options); |
| break; |
| #ifdef ART_TARGET_ANDROID |
| case kJdwpTransportAndroidAdb: |
| InitAdbTransport(state.get(), options); |
| break; |
| #endif |
| default: |
| LOG(FATAL) << "Unknown transport: " << options->transport; |
| } |
| { |
| /* |
| * Grab a mutex before starting the thread. This ensures they |
| * won't signal the cond var before we're waiting. |
| */ |
| state->thread_start_lock_.AssertNotHeld(self); |
| MutexLock thread_start_locker(self, state->thread_start_lock_); |
| |
| /* |
| * We have bound to a port, or are trying to connect outbound to a |
| * debugger. Create the JDWP thread and let it continue the mission. |
| */ |
| CHECK_PTHREAD_CALL(pthread_create, (&state->pthread_, nullptr, StartJdwpThread, state.get()), |
| "JDWP thread"); |
| |
| /* |
| * Wait until the thread finishes basic initialization. |
| */ |
| while (!state->debug_thread_started_) { |
| state->thread_start_cond_.Wait(self); |
| } |
| } |
| |
| if (options->suspend) { |
| /* |
| * For suspend=y, wait for the debugger to connect to us or for us to |
| * connect to the debugger. |
| * |
| * The JDWP thread will signal us when it connects successfully or |
| * times out (for timeout=xxx), so we have to check to see what happened |
| * when we wake up. |
| */ |
| { |
| ScopedThreadStateChange tsc(self, kWaitingForDebuggerToAttach); |
| MutexLock attach_locker(self, state->attach_lock_); |
| while (state->debug_thread_id_ == 0) { |
| state->attach_cond_.Wait(self); |
| } |
| } |
| if (!state->IsActive()) { |
| LOG(ERROR) << "JDWP connection failed"; |
| return nullptr; |
| } |
| |
| LOG(INFO) << "JDWP connected"; |
| |
| /* |
| * Ordinarily we would pause briefly to allow the debugger to set |
| * breakpoints and so on, but for "suspend=y" the VM init code will |
| * pause the VM when it sends the VM_START message. |
| */ |
| } |
| |
| return state.release(); |
| } |
| |
| /* |
| * Reset all session-related state. There should not be an active connection |
| * to the client at this point. The rest of the VM still thinks there is |
| * a debugger attached. |
| * |
| * This includes freeing up the debugger event list. |
| */ |
| void JdwpState::ResetState() { |
| /* could reset the serial numbers, but no need to */ |
| |
| UnregisterAll(); |
| { |
| MutexLock mu(Thread::Current(), event_list_lock_); |
| CHECK(event_list_ == nullptr); |
| } |
| |
| /* |
| * Should not have one of these in progress. If the debugger went away |
| * mid-request, though, we could see this. |
| */ |
| if (jdwp_token_owner_thread_id_ != 0) { |
| LOG(WARNING) << "Resetting state while event in progress"; |
| DCHECK(false); |
| } |
| } |
| |
| /* |
| * Tell the JDWP thread to shut down. Frees "state". |
| */ |
| JdwpState::~JdwpState() { |
| if (netState != nullptr) { |
| /* |
| * Close down the network to inspire the thread to halt. If a request is being processed, |
| * we need to wait for it to finish first. |
| */ |
| { |
| Thread* self = Thread::Current(); |
| MutexLock mu(self, shutdown_lock_); |
| while (processing_request_) { |
| VLOG(jdwp) << "JDWP command in progress: wait for it to finish ..."; |
| shutdown_cond_.Wait(self); |
| } |
| |
| VLOG(jdwp) << "JDWP shutting down net..."; |
| netState->Shutdown(); |
| } |
| |
| if (debug_thread_started_) { |
| run = false; |
| void* threadReturn; |
| if (pthread_join(pthread_, &threadReturn) != 0) { |
| LOG(WARNING) << "JDWP thread join failed"; |
| } |
| } |
| |
| VLOG(jdwp) << "JDWP freeing netstate..."; |
| delete netState; |
| netState = nullptr; |
| } |
| CHECK(netState == nullptr); |
| |
| ResetState(); |
| } |
| |
| /* |
| * Are we talking to a debugger? |
| */ |
| bool JdwpState::IsActive() { |
| return IsConnected(); |
| } |
| |
| // Returns "false" if we encounter a connection-fatal error. |
| bool JdwpState::HandlePacket() { |
| Thread* const self = Thread::Current(); |
| { |
| MutexLock mu(self, shutdown_lock_); |
| processing_request_ = true; |
| } |
| JdwpNetStateBase* netStateBase = netState; |
| CHECK(netStateBase != nullptr) << "Connection has been closed"; |
| JDWP::Request request(netStateBase->input_buffer_, netStateBase->input_count_); |
| |
| ExpandBuf* pReply = expandBufAlloc(); |
| bool skip_reply = false; |
| size_t replyLength = ProcessRequest(&request, pReply, &skip_reply); |
| ssize_t cc = 0; |
| if (!skip_reply) { |
| cc = netStateBase->WritePacket(pReply, replyLength); |
| } else { |
| DCHECK_EQ(replyLength, 0U); |
| } |
| expandBufFree(pReply); |
| |
| /* |
| * We processed this request and sent its reply so we can release the JDWP token. |
| */ |
| ReleaseJdwpTokenForCommand(); |
| |
| if (cc != static_cast<ssize_t>(replyLength)) { |
| PLOG(ERROR) << "Failed sending reply to debugger"; |
| return false; |
| } |
| netStateBase->ConsumeBytes(request.GetLength()); |
| { |
| MutexLock mu(self, shutdown_lock_); |
| processing_request_ = false; |
| shutdown_cond_.Broadcast(self); |
| } |
| return true; |
| } |
| |
| /* |
| * Entry point for JDWP thread. The thread was created through the VM |
| * mechanisms, so there is a java/lang/Thread associated with us. |
| */ |
| static void* StartJdwpThread(void* arg) { |
| JdwpState* state = reinterpret_cast<JdwpState*>(arg); |
| CHECK(state != nullptr); |
| |
| state->Run(); |
| return nullptr; |
| } |
| |
| void JdwpState::Run() { |
| Runtime* runtime = Runtime::Current(); |
| CHECK(runtime->AttachCurrentThread("JDWP", true, runtime->GetSystemThreadGroup(), |
| !runtime->IsAotCompiler())); |
| |
| VLOG(jdwp) << "JDWP: thread running"; |
| |
| /* |
| * Finish initializing, then notify the creating thread that |
| * we're running. |
| */ |
| thread_ = Thread::Current(); |
| run = true; |
| |
| { |
| MutexLock locker(thread_, thread_start_lock_); |
| debug_thread_started_ = true; |
| thread_start_cond_.Broadcast(thread_); |
| } |
| |
| /* set the thread state to kWaitingInMainDebuggerLoop so GCs don't wait for us */ |
| CHECK_EQ(thread_->GetState(), kNative); |
| Locks::mutator_lock_->AssertNotHeld(thread_); |
| thread_->SetState(kWaitingInMainDebuggerLoop); |
| |
| /* |
| * Loop forever if we're in server mode, processing connections. In |
| * non-server mode, we bail out of the thread when the debugger drops |
| * us. |
| * |
| * We broadcast a notification when a debugger attaches, after we |
| * successfully process the handshake. |
| */ |
| while (run) { |
| if (options_->server) { |
| /* |
| * Block forever, waiting for a connection. To support the |
| * "timeout=xxx" option we'll need to tweak this. |
| */ |
| if (!netState->Accept()) { |
| break; |
| } |
| } else { |
| /* |
| * If we're not acting as a server, we need to connect out to the |
| * debugger. To support the "timeout=xxx" option we need to |
| * have a timeout if the handshake reply isn't received in a |
| * reasonable amount of time. |
| */ |
| if (!netState->Establish(options_)) { |
| /* wake anybody who was waiting for us to succeed */ |
| MutexLock mu(thread_, attach_lock_); |
| debug_thread_id_ = static_cast<ObjectId>(-1); |
| attach_cond_.Broadcast(thread_); |
| break; |
| } |
| } |
| |
| /* prep debug code to handle the new connection */ |
| Dbg::Connected(); |
| |
| /* process requests until the debugger drops */ |
| bool first = true; |
| while (!Dbg::IsDisposed()) { |
| // sanity check -- shouldn't happen? |
| CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop); |
| |
| if (!netState->ProcessIncoming()) { |
| /* blocking read */ |
| break; |
| } |
| |
| if (should_exit_) { |
| exit(exit_status_); |
| } |
| |
| if (first && !netState->IsAwaitingHandshake()) { |
| /* handshake worked, tell the interpreter that we're active */ |
| first = false; |
| |
| /* set thread ID; requires object registry to be active */ |
| { |
| ScopedObjectAccess soa(thread_); |
| debug_thread_id_ = Dbg::GetThreadSelfId(); |
| } |
| |
| /* wake anybody who's waiting for us */ |
| MutexLock mu(thread_, attach_lock_); |
| attach_cond_.Broadcast(thread_); |
| } |
| } |
| |
| netState->Close(); |
| |
| if (ddm_is_active_) { |
| ddm_is_active_ = false; |
| |
| /* broadcast the disconnect; must be in RUNNING state */ |
| ScopedObjectAccess soa(thread_); |
| Dbg::DdmDisconnected(); |
| } |
| |
| { |
| ScopedObjectAccess soa(thread_); |
| |
| // Release session state, e.g. remove breakpoint instructions. |
| ResetState(); |
| } |
| // Tell the rest of the runtime that the debugger is no longer around. |
| Dbg::Disconnected(); |
| |
| /* if we had threads suspended, resume them now */ |
| Dbg::UndoDebuggerSuspensions(); |
| |
| /* if we connected out, this was a one-shot deal */ |
| if (!options_->server) { |
| run = false; |
| } |
| } |
| |
| /* back to native, for thread shutdown */ |
| CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop); |
| thread_->SetState(kNative); |
| |
| VLOG(jdwp) << "JDWP: thread detaching and exiting..."; |
| runtime->DetachCurrentThread(); |
| } |
| |
| void JdwpState::NotifyDdmsActive() { |
| if (!ddm_is_active_) { |
| ddm_is_active_ = true; |
| Dbg::DdmConnected(); |
| } |
| } |
| |
| Thread* JdwpState::GetDebugThread() { |
| return thread_; |
| } |
| |
| /* |
| * Support routines for waitForDebugger(). |
| * |
| * We can't have a trivial "waitForDebugger" function that returns the |
| * instant the debugger connects, because we run the risk of executing code |
| * before the debugger has had a chance to configure breakpoints or issue |
| * suspend calls. It would be nice to just sit in the suspended state, but |
| * most debuggers don't expect any threads to be suspended when they attach. |
| * |
| * There's no JDWP event we can post to tell the debugger, "we've stopped, |
| * and we like it that way". We could send a fake breakpoint, which should |
| * cause the debugger to immediately send a resume, but the debugger might |
| * send the resume immediately or might throw an exception of its own upon |
| * receiving a breakpoint event that it didn't ask for. |
| * |
| * What we really want is a "wait until the debugger is done configuring |
| * stuff" event. We can approximate this with a "wait until the debugger |
| * has been idle for a brief period". |
| */ |
| |
| /* |
| * Return the time, in milliseconds, since the last debugger activity. |
| * |
| * Returns -1 if no debugger is attached, or 0 if we're in the middle of |
| * processing a debugger request. |
| */ |
| int64_t JdwpState::LastDebuggerActivity() { |
| if (!Dbg::IsDebuggerActive()) { |
| LOG(WARNING) << "no active debugger"; |
| return -1; |
| } |
| |
| int64_t last = last_activity_time_ms_.LoadSequentiallyConsistent(); |
| |
| /* initializing or in the middle of something? */ |
| if (last == 0) { |
| VLOG(jdwp) << "+++ last=busy"; |
| return 0; |
| } |
| |
| /* now get the current time */ |
| int64_t now = MilliTime(); |
| CHECK_GE(now, last); |
| |
| VLOG(jdwp) << "+++ debugger interval=" << (now - last); |
| return now - last; |
| } |
| |
| void JdwpState::ExitAfterReplying(int exit_status) { |
| LOG(WARNING) << "Debugger told VM to exit with status " << exit_status; |
| should_exit_ = true; |
| exit_status_ = exit_status; |
| } |
| |
| std::ostream& operator<<(std::ostream& os, const JdwpLocation& rhs) { |
| os << "JdwpLocation[" |
| << Dbg::GetClassName(rhs.class_id) << "." << Dbg::GetMethodName(rhs.method_id) |
| << "@" << StringPrintf("%#" PRIx64, rhs.dex_pc) << " " << rhs.type_tag << "]"; |
| return os; |
| } |
| |
| bool operator==(const JdwpLocation& lhs, const JdwpLocation& rhs) { |
| return lhs.dex_pc == rhs.dex_pc && lhs.method_id == rhs.method_id && |
| lhs.class_id == rhs.class_id && lhs.type_tag == rhs.type_tag; |
| } |
| |
| bool operator!=(const JdwpLocation& lhs, const JdwpLocation& rhs) { |
| return !(lhs == rhs); |
| } |
| |
| bool operator==(const JdwpOptions& lhs, const JdwpOptions& rhs) { |
| if (&lhs == &rhs) { |
| return true; |
| } |
| |
| return lhs.transport == rhs.transport && |
| lhs.server == rhs.server && |
| lhs.suspend == rhs.suspend && |
| lhs.host == rhs.host && |
| lhs.port == rhs.port; |
| } |
| |
| } // namespace JDWP |
| |
| } // namespace art |