nfs41: RECLAIM_COMPLETE functionality
Implements RECLAIM_COMPLETE as an asynchronous RPC.
NFS4ERR_DELAY is retried, NFS4ERR_DEADSESSION invokes the error handling
but does not result in a retry, since we don't want to have a lingering
RECLAIM_COMPLETE call sent in the middle of a possible new state recovery
cycle. If a session reset occurs, a new wave of reclaim operations will
follow, containing their own RECLAIM_COMPLETE call. We don't want a
retry to get on the way of recovery by incorrectly indicating to the
server that we're done reclaiming state.
A subsequent patch invokes the functionality.
Signed-off-by: Ricardo Labiaga <Ricardo.Labiaga@netapp.com>
Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
diff --git a/fs/nfs/nfs4state.c b/fs/nfs/nfs4state.c
index bc4ca6f..f2d2dc4 100644
--- a/fs/nfs/nfs4state.c
+++ b/fs/nfs/nfs4state.c
@@ -1032,6 +1032,14 @@
nfs4_state_mark_reclaim_helper(clp, nfs4_state_mark_reclaim_reboot);
}
+static void nfs4_reclaim_complete(struct nfs_client *clp,
+ const struct nfs4_state_recovery_ops *ops)
+{
+ /* Notify the server we're done reclaiming our state */
+ if (ops->reclaim_complete)
+ (void)ops->reclaim_complete(clp);
+}
+
static void nfs4_state_end_reclaim_reboot(struct nfs_client *clp)
{
struct nfs4_state_owner *sp;