drm/i915/gt: Move hsw GT workarounds from init_clock_gating to workarounds

Rescue the GT workarounds from being buried inside init_clock_gating so
that we remember to apply them after a GT reset, and that they are
included in our verification that the workarounds are applied.

v2: Leave HSW_SCRATCH to set an explicit value, not or in our disable
bit.

Closes: https://gitlab.freedesktop.org/drm/intel/-/issues/2011
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: stable@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20200611093015.11370-1-chris@chris-wilson.co.uk
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 26b670f..249ee720 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -7321,45 +7321,10 @@ static void bdw_init_clock_gating(struct drm_i915_private *dev_priv)
 
 static void hsw_init_clock_gating(struct drm_i915_private *dev_priv)
 {
-	/* L3 caching of data atomics doesn't work -- disable it. */
-	I915_WRITE(HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
-	I915_WRITE(HSW_ROW_CHICKEN3,
-		   _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE));
-
 	/* This is required by WaCatErrorRejectionIssue:hsw */
 	I915_WRITE(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG,
-			I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
-			GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
-
-	/* WaVSRefCountFullforceMissDisable:hsw */
-	I915_WRITE(GEN7_FF_THREAD_MODE,
-		   I915_READ(GEN7_FF_THREAD_MODE) & ~GEN7_FF_VS_REF_CNT_FFME);
-
-	/* WaDisable_RenderCache_OperationalFlush:hsw */
-	I915_WRITE(CACHE_MODE_0_GEN7, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
-
-	/* enable HiZ Raw Stall Optimization */
-	I915_WRITE(CACHE_MODE_0_GEN7,
-		   _MASKED_BIT_DISABLE(HIZ_RAW_STALL_OPT_DISABLE));
-
-	/* WaDisable4x2SubspanOptimization:hsw */
-	I915_WRITE(CACHE_MODE_1,
-		   _MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
-
-	/*
-	 * BSpec recommends 8x4 when MSAA is used,
-	 * however in practice 16x4 seems fastest.
-	 *
-	 * Note that PS/WM thread counts depend on the WIZ hashing
-	 * disable bit, which we don't touch here, but it's good
-	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-	 */
-	I915_WRITE(GEN7_GT_MODE,
-		   _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
-
-	/* WaSampleCChickenBitEnable:hsw */
-	I915_WRITE(HALF_SLICE_CHICKEN3,
-		   _MASKED_BIT_ENABLE(HSW_SAMPLE_C_PERFORMANCE));
+		   I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
+		   GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
 
 	/* WaSwitchSolVfFArbitrationPriority:hsw */
 	I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);