drm/tegra: Support bottom-up buffer objects
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h
index 6b42002..0f8575f 100644
--- a/include/uapi/drm/tegra_drm.h
+++ b/include/uapi/drm/tegra_drm.h
@@ -19,7 +19,8 @@
#include <drm/drm.h>
-#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0)
+#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0)
+#define DRM_TEGRA_GEM_CREATE_BOTTOM_UP (1 << 1)
struct drm_tegra_gem_create {
__u64 size;