drm/i915: Unify CHICKEN_PIPESL_1 register definitions
We have two names for the same register CHICKEN_PIPESL_1 and
HSW_PIPE_SLICE_CHICKEN_1. Unify it to just one.
Also rename the FBCQ disable bit to resemble the name we've
given to a similar bit on earlier platforms.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index c913ca5..04c00f3 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -1129,13 +1129,6 @@
#define FBC_REND_NUKE (1<<2)
#define FBC_REND_CACHE_CLEAN (1<<1)
-#define _HSW_PIPE_SLICE_CHICKEN_1_A 0x420B0
-#define _HSW_PIPE_SLICE_CHICKEN_1_B 0x420B4
-#define HSW_BYPASS_FBC_QUEUE (1<<22)
-#define HSW_PIPE_SLICE_CHICKEN_1(pipe) _PIPE(pipe, + \
- _HSW_PIPE_SLICE_CHICKEN_1_A, + \
- _HSW_PIPE_SLICE_CHICKEN_1_B)
-
/*
* GPIO regs
*/
@@ -4148,7 +4141,8 @@
#define _CHICKEN_PIPESL_1_A 0x420b0
#define _CHICKEN_PIPESL_1_B 0x420b4
-#define DPRS_MASK_VBLANK_SRD (1 << 0)
+#define HSW_FBCQ_DIS (1 << 22)
+#define BDW_DPRS_MASK_VBLANK_SRD (1 << 0)
#define CHICKEN_PIPESL_1(pipe) _PIPE(pipe, _CHICKEN_PIPESL_1_A, _CHICKEN_PIPESL_1_B)
#define DISP_ARB_CTL 0x45000
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index e8f2d8a..f348ad2 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -299,9 +299,9 @@
ILK_FBCQ_DIS);
} else {
/* WaFbcAsynchFlipDisableFbcQueue:hsw,bdw */
- I915_WRITE(HSW_PIPE_SLICE_CHICKEN_1(intel_crtc->pipe),
- I915_READ(HSW_PIPE_SLICE_CHICKEN_1(intel_crtc->pipe)) |
- HSW_BYPASS_FBC_QUEUE);
+ I915_WRITE(CHICKEN_PIPESL_1(intel_crtc->pipe),
+ I915_READ(CHICKEN_PIPESL_1(intel_crtc->pipe)) |
+ HSW_FBCQ_DIS);
}
I915_WRITE(SNB_DPFC_CTL_SA,
@@ -4843,7 +4843,7 @@
for_each_pipe(pipe) {
I915_WRITE(CHICKEN_PIPESL_1(pipe),
I915_READ(CHICKEN_PIPESL_1(pipe)) |
- DPRS_MASK_VBLANK_SRD);
+ BDW_DPRS_MASK_VBLANK_SRD);
}
/* Use Force Non-Coherent whenever executing a 3D context. This is a