Input: simplify name handling for certain input handles
For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.
Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/mousedev.c b/drivers/input/mousedev.c
index 17fd6d4..966b886 100644
--- a/drivers/input/mousedev.c
+++ b/drivers/input/mousedev.c
@@ -60,7 +60,6 @@
int exist;
int open;
int minor;
- char name[16];
struct input_handle handle;
wait_queue_head_t wait;
struct list_head client_list;
@@ -863,19 +862,17 @@
init_waitqueue_head(&mousedev->wait);
if (minor == MOUSEDEV_MIX)
- strlcpy(mousedev->name, "mice", sizeof(mousedev->name));
+ dev_set_name(&mousedev->dev, "mice");
else
- snprintf(mousedev->name, sizeof(mousedev->name),
- "mouse%d", minor);
+ dev_set_name(&mousedev->dev, "mouse%d", minor);
mousedev->minor = minor;
mousedev->exist = 1;
mousedev->handle.dev = input_get_device(dev);
- mousedev->handle.name = mousedev->name;
+ mousedev->handle.name = dev_name(&mousedev->dev);
mousedev->handle.handler = handler;
mousedev->handle.private = mousedev;
- dev_set_name(&mousedev->dev, mousedev->name);
mousedev->dev.class = &input_class;
if (dev)
mousedev->dev.parent = &dev->dev;