nfsd4: implement SEQ4_STATUS_RECALLABLE_STATE_REVOKED
A 4.1 server must notify a client that has had any state revoked using
the SEQ4_STATUS_RECALLABLE_STATE_REVOKED flag. The client can figure
out exactly which state is the problem using CHECK_STATEID and then free
it using FREE_STATEID. The status flag will be unset once all such
revoked stateids are freed.
Our server's only recallable state is delegations. So we keep with each
4.1 client a list of delegations that have timed out and been recalled,
but haven't yet been freed by FREE_STATEID.
Signed-off-by: J. Bruce Fields <bfields@redhat.com>
diff --git a/fs/nfsd/state.h b/fs/nfsd/state.h
index 13ec485..274e2a1 100644
--- a/fs/nfsd/state.h
+++ b/fs/nfsd/state.h
@@ -79,6 +79,8 @@
#define NFS4_DELEG_STID 4
/* For an open stateid kept around *only* to process close replays: */
#define NFS4_CLOSED_STID 8
+/* For a deleg stateid kept around only to process free_stateid's: */
+#define NFS4_REVOKED_DELEG_STID 16
unsigned char sc_type;
stateid_t sc_stateid;
struct nfs4_client *sc_client;
@@ -238,6 +240,7 @@
struct list_head cl_openowners;
struct idr cl_stateids; /* stateid lookup */
struct list_head cl_delegations;
+ struct list_head cl_revoked; /* unacknowledged, revoked 4.1 state */
struct list_head cl_lru; /* tail queue */
struct xdr_netobj cl_name; /* id generated by client */
nfs4_verifier cl_verifier; /* generated by client */