commit | 28d491df4c6b00f9148a9885dba1f36a078535dc | [log] [tgz] |
---|---|---|
author | Ville Syrjälä <ville.syrjala@linux.intel.com> | Wed Oct 31 17:50:21 2012 +0200 |
committer | Daniel Vetter <daniel.vetter@ffwll.ch> | Sun Nov 11 23:51:14 2012 +0100 |
tree | 89c554131e8fffe1d6d055e503859d0ab9418a04 | |
parent | 2bd3c3cb352b66f40965c974765d605e34d779d9 [diff] |
drm/i915: Bad pixel formats can't reach the sprite code The framebuffer pixel format is already checked by the common code. So there's no way an invalid format could reach the driver. So instead of falling back to a default format, call BUG(). Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>