Input: joydev - allow binding to button-only devices
Dance pads don't have an axis, so allow this kind of controllers
to be used via legacy joystick interface.
Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joydev.c b/drivers/input/joydev.c
index c52bec4..423e0e6 100644
--- a/drivers/input/joydev.c
+++ b/drivers/input/joydev.c
@@ -929,6 +929,24 @@
.evbit = { BIT_MASK(EV_ABS) },
.absbit = { BIT_MASK(ABS_THROTTLE) },
},
+ {
+ .flags = INPUT_DEVICE_ID_MATCH_EVBIT |
+ INPUT_DEVICE_ID_MATCH_KEYBIT,
+ .evbit = { BIT_MASK(EV_KEY) },
+ .keybit = {[BIT_WORD(BTN_JOYSTICK)] = BIT_MASK(BTN_JOYSTICK) },
+ },
+ {
+ .flags = INPUT_DEVICE_ID_MATCH_EVBIT |
+ INPUT_DEVICE_ID_MATCH_KEYBIT,
+ .evbit = { BIT_MASK(EV_KEY) },
+ .keybit = { [BIT_WORD(BTN_GAMEPAD)] = BIT_MASK(BTN_GAMEPAD) },
+ },
+ {
+ .flags = INPUT_DEVICE_ID_MATCH_EVBIT |
+ INPUT_DEVICE_ID_MATCH_KEYBIT,
+ .evbit = { BIT_MASK(EV_KEY) },
+ .keybit = { [BIT_WORD(BTN_TRIGGER_HAPPY)] = BIT_MASK(BTN_TRIGGER_HAPPY) },
+ },
{ } /* Terminating entry */
};