drm/etnaviv: stop abusing mmu_context as FE running marker
While the DMA frontend can only be active when the MMU context is set, the
reverse isn't necessarily true, as the frontend can be stopped while the
MMU state is kept. Stop treating mmu_context being set as a indication that
the frontend is running and instead add a explicit property.
Cc: stable@vger.kernel.org # 5.4
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Michael Walle <michael@walle.cc>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
index 0f70040..24d514e 100644
--- a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
+++ b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
@@ -569,6 +569,8 @@ static int etnaviv_hw_reset(struct etnaviv_gpu *gpu)
/* We rely on the GPU running, so program the clock */
etnaviv_gpu_update_clock(gpu);
+ gpu->fe_running = false;
+
return 0;
}
@@ -637,6 +639,8 @@ void etnaviv_gpu_start_fe(struct etnaviv_gpu *gpu, u32 address, u16 prefetch)
VIVS_MMUv2_SEC_COMMAND_CONTROL_ENABLE |
VIVS_MMUv2_SEC_COMMAND_CONTROL_PREFETCH(prefetch));
}
+
+ gpu->fe_running = true;
}
static void etnaviv_gpu_start_fe_idleloop(struct etnaviv_gpu *gpu)
@@ -1370,7 +1374,7 @@ struct dma_fence *etnaviv_gpu_submit(struct etnaviv_gem_submit *submit)
goto out_unlock;
}
- if (!gpu->mmu_context) {
+ if (!gpu->fe_running) {
gpu->mmu_context = etnaviv_iommu_context_get(submit->mmu_context);
etnaviv_gpu_start_fe_idleloop(gpu);
} else {
@@ -1579,7 +1583,7 @@ int etnaviv_gpu_wait_idle(struct etnaviv_gpu *gpu, unsigned int timeout_ms)
static int etnaviv_gpu_hw_suspend(struct etnaviv_gpu *gpu)
{
- if (gpu->initialized && gpu->mmu_context) {
+ if (gpu->initialized && gpu->fe_running) {
/* Replace the last WAIT with END */
mutex_lock(&gpu->lock);
etnaviv_buffer_end(gpu);
@@ -1594,6 +1598,8 @@ static int etnaviv_gpu_hw_suspend(struct etnaviv_gpu *gpu)
etnaviv_iommu_context_put(gpu->mmu_context);
gpu->mmu_context = NULL;
+
+ gpu->fe_running = false;
}
gpu->exec_state = -1;