drm/vgem: drop DRM_AUTH usage from the driver

The authentication can be circumvented, by design, by using the render
node.

From the driver POV there is no distinction between primary and render
nodes, thus we can drop the token.

Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190527081741.14235-11-emil.l.velikov@gmail.com
diff --git a/drivers/gpu/drm/vgem/vgem_drv.c b/drivers/gpu/drm/vgem/vgem_drv.c
index 1d0ccfc..5bd60ded 100644
--- a/drivers/gpu/drm/vgem/vgem_drv.c
+++ b/drivers/gpu/drm/vgem/vgem_drv.c
@@ -253,8 +253,8 @@ static int vgem_gem_dumb_map(struct drm_file *file, struct drm_device *dev,
 }
 
 static struct drm_ioctl_desc vgem_ioctls[] = {
-	DRM_IOCTL_DEF_DRV(VGEM_FENCE_ATTACH, vgem_fence_attach_ioctl, DRM_AUTH|DRM_RENDER_ALLOW),
-	DRM_IOCTL_DEF_DRV(VGEM_FENCE_SIGNAL, vgem_fence_signal_ioctl, DRM_AUTH|DRM_RENDER_ALLOW),
+	DRM_IOCTL_DEF_DRV(VGEM_FENCE_ATTACH, vgem_fence_attach_ioctl, DRM_RENDER_ALLOW),
+	DRM_IOCTL_DEF_DRV(VGEM_FENCE_SIGNAL, vgem_fence_signal_ioctl, DRM_RENDER_ALLOW),
 };
 
 static int vgem_mmap(struct file *filp, struct vm_area_struct *vma)