commit | 3feaf3e5ae89347a2ab3b9e994f1f3d85c09185f | [log] [tgz] |
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author | Thierry Reding <treding@nvidia.com> | Tue Oct 21 13:56:59 2014 +0200 |
committer | Thierry Reding <treding@nvidia.com> | Thu Nov 13 16:18:32 2014 +0100 |
tree | 7d7d60435d333be773e11172bb2c7439f4924443 | |
parent | dc6057ecb39edb34b0461ca55382094410bd257a [diff] |
drm/tegra: fb: Do not destroy framebuffer Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com>