Input: gameport - let device core tell us if device was registered

No need to keep track of it by ourselves.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ac11be0..f9e5f8e 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -561,8 +561,6 @@
 		printk(KERN_ERR
 			"gameport: device_add() failed for %s (%s), error: %d\n",
 			gameport->phys, gameport->name, error);
-	else
-		gameport->registered = 1;
 }
 
 /*
@@ -584,10 +582,8 @@
 		gameport->parent = NULL;
 	}
 
-	if (gameport->registered) {
+	if (device_is_registered(&gameport->dev))
 		device_del(&gameport->dev);
-		gameport->registered = 0;
-	}
 
 	list_del_init(&gameport->node);
 
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 1bc0854..48e68da 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -46,7 +46,6 @@
 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
 
 	struct device dev;
-	unsigned int registered;	/* port has been fully registered with driver core */
 
 	struct list_head node;
 };