ALSA: ps3: Use WARN_ON() instead of BUG_ON()
BUG_ON() is rather useless for debugging as it leads to panic().
Use WARN_ON() and handle the error cases accordingly.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
diff --git a/sound/ppc/snd_ps3.c b/sound/ppc/snd_ps3.c
index 8c7dcbe..ebb76f2 100644
--- a/sound/ppc/snd_ps3.c
+++ b/sound/ppc/snd_ps3.c
@@ -933,8 +933,10 @@
int i, ret;
u64 lpar_addr, lpar_size;
- BUG_ON(!firmware_has_feature(FW_FEATURE_PS3_LV1));
- BUG_ON(dev->match_id != PS3_MATCH_ID_SOUND);
+ if (WARN_ON(!firmware_has_feature(FW_FEATURE_PS3_LV1)))
+ return -ENODEV;
+ if (WARN_ON(dev->match_id != PS3_MATCH_ID_SOUND))
+ return -ENODEV;
the_card.ps3_dev = dev;