drm/vc4: Add a BO cache.

We need to allocate new BOs in the kernel as part of each frame, but
the CMA allocator is way too slow for that.  As an optimization, keep
track of recently-freed BOs and reuse them, with a 1 second timeout to
fully free them back to the system.

This improves 3D performance by about 15%.

Signed-off-by: Eric Anholt <eric@anholt.net>
4 files changed