commit | c0fec7f562ec76404ef0f074a89113a703587f3d | [log] [tgz] |
---|---|---|
author | Jordan Crouse <jcrouse@codeaurora.org> | Tue Jul 24 10:33:27 2018 -0600 |
committer | Rob Clark <robdclark@gmail.com> | Mon Jul 30 08:49:56 2018 -0400 |
tree | d88efd150b3c010d6d1ed8c94f26f347c46228d4 | |
parent | 65a3c2748e882da03102369edb6991e1dd88456e [diff] |
drm/msm/gpu: Capture the GPU state on a GPU hang Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be captured on the next hang. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>