drm/msm: 'struct fence' conversion
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index 7124c7f..4114a40 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -190,10 +190,11 @@
void msm_gem_prime_unpin(struct drm_gem_object *obj);
void *msm_gem_vaddr_locked(struct drm_gem_object *obj);
void *msm_gem_vaddr(struct drm_gem_object *obj);
+int msm_gem_sync_object(struct drm_gem_object *obj,
+ struct msm_fence_context *fctx, bool exclusive);
void msm_gem_move_to_active(struct drm_gem_object *obj,
- struct msm_gpu *gpu, bool write, uint32_t fence);
+ struct msm_gpu *gpu, bool exclusive, struct fence *fence);
void msm_gem_move_to_inactive(struct drm_gem_object *obj);
-int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_fini(struct drm_gem_object *obj);
void msm_gem_free_object(struct drm_gem_object *obj);