drm/scheduler: move last_sched fence updating prior to job popping (v2)

Make sure main thread won't update last_sched fence when entity
is cleanup.

Fix a racing issue which is caused by putting last_sched fence
twice. Running vulkaninfo in tight loop can produce this issue
as seeing wild fence pointer.

v2: squash in build fix (Christian)

Signed-off-by: Pixel Ding <Pixel.Ding@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1 file changed