qedr: Change the MSI-X vectors selection to be based on affined engine

Use the msix vectors of the affined hwfn and not the
leading one.

Signed-off-by: Ariel Elior <ariel.elior@marvell.com>
Signed-off-by: Michal Kalderon <michal.kalderon@marvell.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
3 files changed