add shutdown animation
- Run shutdown animation during shutdown if surfaceflinger is
available / running.
- services necessary for animation should be added to animation
class.
- Keep debugging tools while non-critical services are terminated:
logd, adbd, tombstoned
bug: 36526187
Test: many reboots
Change-Id: I758f700a622c6005f3df9f29de2b55270055ad4d
diff --git a/init/reboot.cpp b/init/reboot.cpp
index e34abdb..62e5c85 100644
--- a/init/reboot.cpp
+++ b/init/reboot.cpp
@@ -26,6 +26,7 @@
#include <sys/wait.h>
#include <memory>
+#include <set>
#include <string>
#include <thread>
#include <vector>
@@ -41,6 +42,7 @@
#include <logwrap/logwrap.h>
#include "log.h"
+#include "property_service.h"
#include "reboot.h"
#include "service.h"
#include "util.h"
@@ -248,8 +250,9 @@
flags);
} else {
umountDone = false;
- PLOG(WARNING) << StringPrintf("cannot umount %s, flags:0x%x",
- entry.mnt_fsname().c_str(), flags);
+ PLOG(WARNING) << StringPrintf("cannot umount %s, mnt_dir %s, flags:0x%x",
+ entry.mnt_fsname().c_str(),
+ entry.mnt_dir().c_str(), flags);
}
}
}
@@ -351,26 +354,40 @@
}
LOG(INFO) << "Shutdown timeout: " << shutdownTimeout;
- static const constexpr char* shutdown_critical_services[] = {"vold", "watchdogd"};
- for (const char* name : shutdown_critical_services) {
- Service* s = ServiceManager::GetInstance().FindServiceByName(name);
- if (s == nullptr) {
- LOG(WARNING) << "Shutdown critical service not found:" << name;
- continue;
+ // keep debugging tools until non critical ones are all gone.
+ const std::set<std::string> kill_after_apps{"tombstoned", "logd", "adbd"};
+ // watchdogd is a vendor specific component but should be alive to complete shutdown safely.
+ const std::set<std::string> to_starts{"watchdogd", "vold"};
+ ServiceManager::GetInstance().ForEachService([&kill_after_apps, &to_starts](Service* s) {
+ if (kill_after_apps.count(s->name())) {
+ s->SetShutdownCritical();
+ } else if (to_starts.count(s->name())) {
+ s->Start();
+ s->SetShutdownCritical();
}
- s->Start(); // make sure that it is running.
- s->SetShutdownCritical();
+ });
+
+ Service* bootAnim = ServiceManager::GetInstance().FindServiceByName("bootanim");
+ Service* surfaceFlinger = ServiceManager::GetInstance().FindServiceByName("surfaceflinger");
+ if (bootAnim != nullptr && surfaceFlinger != nullptr && surfaceFlinger->IsRunning()) {
+ property_set("service.bootanim.exit", "0");
+ // Could be in the middle of animation. Stop and start so that it can pick
+ // up the right mode.
+ bootAnim->Stop();
+ // start all animation classes if stopped.
+ ServiceManager::GetInstance().ForEachServiceInClass("animation", [](Service* s) {
+ s->Start();
+ s->SetShutdownCritical(); // will not check animation class separately
+ });
+ bootAnim->Start();
+ surfaceFlinger->SetShutdownCritical();
+ bootAnim->SetShutdownCritical();
}
+
// optional shutdown step
// 1. terminate all services except shutdown critical ones. wait for delay to finish
if (shutdownTimeout > 0) {
LOG(INFO) << "terminating init services";
- // tombstoned can write to data when other services are killed. so finish it first.
- static const constexpr char* first_to_kill[] = {"tombstoned"};
- for (const char* name : first_to_kill) {
- Service* s = ServiceManager::GetInstance().FindServiceByName(name);
- if (s != nullptr) s->Stop();
- }
// Ask all services to terminate except shutdown critical ones.
ServiceManager::GetInstance().ForEachService([](Service* s) {
@@ -409,8 +426,8 @@
// minimum safety steps before restarting
// 2. kill all services except ones that are necessary for the shutdown sequence.
- ServiceManager::GetInstance().ForEachService([](Service* s) {
- if (!s->IsShutdownCritical()) s->Stop();
+ ServiceManager::GetInstance().ForEachService([&kill_after_apps](Service* s) {
+ if (!s->IsShutdownCritical() || kill_after_apps.count(s->name())) s->Stop();
});
ServiceManager::GetInstance().ReapAnyOutstandingChildren();