sched: fix buddie group latency
Similar to the previous patch, by not clearing buddies we can select entities
past their run quota, which can increase latency. This means we have to clear
group buddies as well.
Do not use the group clear for pick_next_task(), otherwise that'll get O(n^2).
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c
index 75248b9..a7e50ba 100644
--- a/kernel/sched_fair.c
+++ b/kernel/sched_fair.c
@@ -719,7 +719,7 @@
__enqueue_entity(cfs_rq, se);
}
-static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+static void __clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
if (cfs_rq->last == se)
cfs_rq->last = NULL;
@@ -728,6 +728,12 @@
cfs_rq->next = NULL;
}
+static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+{
+ for_each_sched_entity(se)
+ __clear_buddies(cfs_rq_of(se), se);
+}
+
static void
dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
{
@@ -1455,7 +1461,7 @@
* If se was a buddy, clear it so that it will have to earn
* the favour again.
*/
- clear_buddies(cfs_rq, se);
+ __clear_buddies(cfs_rq, se);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);