Linux-2.6.12-rc2

Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
new file mode 100644
index 0000000..b1272f82
--- /dev/null
+++ b/include/linux/gameport.h
@@ -0,0 +1,198 @@
+#ifndef _GAMEPORT_H
+#define _GAMEPORT_H
+
+/*
+ *  Copyright (c) 1999-2002 Vojtech Pavlik
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ */
+
+#include <asm/io.h>
+#include <linux/list.h>
+#include <linux/device.h>
+
+struct gameport {
+
+	void *port_data;	/* Private pointer for gameport drivers */
+	char name[32];
+	char phys[32];
+
+	int io;
+	int speed;
+	int fuzz;
+
+	void (*trigger)(struct gameport *);
+	unsigned char (*read)(struct gameport *);
+	int (*cooked_read)(struct gameport *, int *, int *);
+	int (*calibrate)(struct gameport *, int *, int *);
+	int (*open)(struct gameport *, int);
+	void (*close)(struct gameport *);
+
+	struct timer_list poll_timer;
+	unsigned int poll_interval;	/* in msecs */
+	spinlock_t timer_lock;
+	unsigned int poll_cnt;
+	void (*poll_handler)(struct gameport *);
+
+	struct gameport *parent, *child;
+
+	struct gameport_driver *drv;
+	struct semaphore drv_sem;	/* protects serio->drv so attributes can pin driver */
+
+	struct device dev;
+	unsigned int registered;	/* port has been fully registered with driver core */
+
+	struct list_head node;
+};
+#define to_gameport_port(d)	container_of(d, struct gameport, dev)
+
+struct gameport_driver {
+
+	void *private;
+	char *description;
+
+	int (*connect)(struct gameport *, struct gameport_driver *drv);
+	int (*reconnect)(struct gameport *);
+	void (*disconnect)(struct gameport *);
+
+	struct device_driver driver;
+
+	unsigned int ignore;
+};
+#define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
+
+int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
+void gameport_close(struct gameport *gameport);
+void gameport_rescan(struct gameport *gameport);
+
+void __gameport_register_port(struct gameport *gameport, struct module *owner);
+static inline void gameport_register_port(struct gameport *gameport)
+{
+	__gameport_register_port(gameport, THIS_MODULE);
+}
+
+void gameport_unregister_port(struct gameport *gameport);
+
+static inline struct gameport *gameport_allocate_port(void)
+{
+	struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
+
+	return gameport;
+}
+
+static inline void gameport_free_port(struct gameport *gameport)
+{
+	kfree(gameport);
+}
+
+static inline void gameport_set_name(struct gameport *gameport, const char *name)
+{
+	strlcpy(gameport->name, name, sizeof(gameport->name));
+}
+
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+	__attribute__ ((format (printf, 2, 3)));
+
+/*
+ * Use the following fucntions to manipulate gameport's per-port
+ * driver-specific data.
+ */
+static inline void *gameport_get_drvdata(struct gameport *gameport)
+{
+	return dev_get_drvdata(&gameport->dev);
+}
+
+static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
+{
+	dev_set_drvdata(&gameport->dev, data);
+}
+
+/*
+ * Use the following fucntions to pin gameport's driver in process context
+ */
+static inline int gameport_pin_driver(struct gameport *gameport)
+{
+	return down_interruptible(&gameport->drv_sem);
+}
+
+static inline void gameport_unpin_driver(struct gameport *gameport)
+{
+	up(&gameport->drv_sem);
+}
+
+void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
+static inline void gameport_register_driver(struct gameport_driver *drv)
+{
+	__gameport_register_driver(drv, THIS_MODULE);
+}
+
+void gameport_unregister_driver(struct gameport_driver *drv);
+
+#define GAMEPORT_MODE_DISABLED		0
+#define GAMEPORT_MODE_RAW		1
+#define GAMEPORT_MODE_COOKED		2
+
+#define GAMEPORT_ID_VENDOR_ANALOG	0x0001
+#define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
+#define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
+#define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
+#define GAMEPORT_ID_VENDOR_GENIUS	0x0005
+#define GAMEPORT_ID_VENDOR_INTERACT	0x0006
+#define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
+#define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
+#define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
+#define GAMEPORT_ID_VENDOR_GUILLEMOT	0x000a
+
+static inline void gameport_trigger(struct gameport *gameport)
+{
+	if (gameport->trigger)
+		gameport->trigger(gameport);
+	else
+		outb(0xff, gameport->io);
+}
+
+static inline unsigned char gameport_read(struct gameport *gameport)
+{
+	if (gameport->read)
+		return gameport->read(gameport);
+	else
+		return inb(gameport->io);
+}
+
+static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+	if (gameport->cooked_read)
+		return gameport->cooked_read(gameport, axes, buttons);
+	else
+		return -1;
+}
+
+static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
+{
+	if (gameport->calibrate)
+		return gameport->calibrate(gameport, axes, max);
+	else
+		return -1;
+}
+
+static inline int gameport_time(struct gameport *gameport, int time)
+{
+	return (time * gameport->speed) / 1000;
+}
+
+static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
+{
+	gameport->poll_handler = handler;
+}
+
+static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
+{
+	gameport->poll_interval = msecs;
+}
+
+void gameport_start_polling(struct gameport *gameport);
+void gameport_stop_polling(struct gameport *gameport);
+
+#endif