- 2ba8f3c Merge "Don't crash skiagl backend." am: 46acb2b07e am: 488f3d37bb am: 04f0a431d2 by Alec Mouri · 3 years, 1 month ago
- 04f0a43 Merge "Don't crash skiagl backend." am: 46acb2b07e am: 488f3d37bb by Alec Mouri · 3 years, 1 month ago
- 71dabbb Don't crash skiagl backend. by Alec Mouri · 3 years, 2 months ago
- fc4f144 Merge "Do not allocate f16 buffer if device does not support it" am: 40c7ef8df8 am: 2c0f16b93c am: b2168a8145 am: ea1f012477 by Treehugger Robot · 3 years, 3 months ago
- ea1f012 Merge "Do not allocate f16 buffer if device does not support it" am: 40c7ef8df8 am: 2c0f16b93c am: b2168a8145 by Treehugger Robot · 3 years, 3 months ago
- 733795f Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 3 years, 5 months ago
- ae58759 Merge "Add support for latching unsignaled buffers in Skia RenderEngine." into sc-qpr1-dev am: 81274cba0f am: 6333094e81 by Derek Sollenberger · 3 years, 4 months ago
- 6333094 Merge "Add support for latching unsignaled buffers in Skia RenderEngine." into sc-qpr1-dev am: 81274cba0f by Derek Sollenberger · 3 years, 4 months ago
- 6216446 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 3 years, 5 months ago
- caec859 Merge "Add adyabr@ to OWNERS" am: 5bed090fc5 am: b5be2381eb am: 48f5020268 am: 9902140234 by Ady Abraham · 3 years, 4 months ago
- b5be238 Merge "Add adyabr@ to OWNERS" am: 5bed090fc5 by Ady Abraham · 3 years, 4 months ago
- 0f8f603 Add adyabr@ to OWNERS by Ady Abraham · 3 years, 4 months ago
- 17e2f07 Merge "Adjust max cross fade radius to new blur radius range" into sc-dev am: 02fb274afe by Lucas Dupin · 3 years, 6 months ago
- 4a3bd67 Adjust max cross fade radius to new blur radius range by Galia Peycheva · 3 years, 6 months ago
- 4d9d9d9 Merge "Fix SF blur to be as blurry as Gaussian blur" into sc-dev am: e78acd5b6a by Galia Peycheva · 3 years, 6 months ago
- 5e92138 Fix SF blur to be as blurry as Gaussian blur by Galia Peycheva · 3 years, 6 months ago
- e3fdeb8 Merge "Cache shadow shaders for showing shadier shapes without shaky shinanigans" into sc-dev am: 3f3b607d34 by Nathaniel Nifong · 3 years, 6 months ago
- a6b5423 Cache shadow shaders for showing shadier shapes without shaky shinanigans by Nathaniel Nifong · 3 years, 6 months ago
- 1108ba8 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev am: f0e85668ef by Nathaniel Nifong · 3 years, 6 months ago
- f0e8566 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev by Nathaniel Nifong · 3 years, 6 months ago
- 1349150 Cache hole punch, and flipped image shaders from pip by Nathaniel Nifong · 3 years, 6 months ago
- d461f7e Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c by Derek Sollenberger · 3 years, 6 months ago
- b6d444f Merge "Enable RenderEngine context switching to be async." into sc-dev by Derek Sollenberger · 3 years, 6 months ago
- 2168bd7 Merge "SF: default display is active display" into sc-v2-dev by Ady Abraham · 3 years, 6 months ago
- 06c3b63 Merge "Skip fp16 buffers for GPUs that don't support fp16 textures." into sc-dev by TreeHugger Robot · 3 years, 6 months ago
- 7825c68 SF: default display is active display by Ady Abraham · 3 years, 8 months ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 3 years, 7 months ago
- 628feb7 Skip fp16 buffers for GPUs that don't support fp16 textures. by Nathaniel Nifong · 3 years, 6 months ago
- 263d778 Merge "Don't attempt to tone map content that is already in range." into sc-dev by Derek Sollenberger · 3 years, 6 months ago
- 98fedd5 Don't attempt to tone map content that is already in range. by Derek Sollenberger · 3 years, 6 months ago
- ba77a4c Merge "Cache shaders having useIsOpaqueWorkaround" into sc-dev by Nathaniel Nifong · 3 years, 6 months ago
- d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 3 years, 6 months ago
- f06a45b Cache shaders having useIsOpaqueWorkaround by Nathaniel Nifong · 3 years, 6 months ago
- 490a947 Include skipContentDraw flag to cache blur and shadow shaders by Nathaniel Nifong · 3 years, 6 months ago
- 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 3 years, 6 months ago
- c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 3 years, 6 months ago
- d966a69 Merge "Defer deleting ExternalTextures that go out of scope during DrawLayers" into sc-dev by Derek Sollenberger · 3 years, 7 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 3 years, 7 months ago
- 976a645 SurfaceFlinger: add custom taskprofiles for SF threads by Wei Wang · 3 years, 7 months ago
- 2c34aa6 Merge "Add detailed Skia traces sysprop to RenderEngine." into sc-dev by Rachel Lee · 3 years, 7 months ago
- e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 3 years, 7 months ago
- e093fd9 Merge "Cache blur shaders only when blur is enabled" into sc-dev by Leon Scroggins · 3 years, 7 months ago
- a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 3 years, 7 months ago
- b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 3 years, 7 months ago
- 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 3 years, 7 months ago
- 9c187a3 Merge "Reduce contention for renderengine's async ops." into sc-dev by Alec Mouri · 3 years, 7 months ago
- be95fb6 Merge "Add RenderEngine trace point with layer name." into sc-dev by Alec Mouri · 3 years, 7 months ago
- 39d9cb7 Reduce contention for renderengine's async ops. by Alec Mouri · 3 years, 7 months ago
- cda45e9 Cache blur shaders only when blur is enabled by Nathaniel Nifong · 3 years, 7 months ago
- cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 3 years, 7 months ago
- c6a7364 Add detailed Skia traces sysprop to RenderEngine. by rnlee · 3 years, 7 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 3 years, 7 months ago
- f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 3 years, 7 months ago
- 768693f Make solid color cache attempts use alpha by Nathaniel Nifong · 3 years, 7 months ago
- f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 3 years, 7 months ago
- c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 3 years, 7 months ago
- f180496 Merge "Cache a larger variety of clipped rounded rects" into sc-dev by Nathaniel Nifong · 3 years, 7 months ago
- afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 3 years, 7 months ago
- 84c78d5 Merge "Capture MSKPs from RE more reliably" into sc-dev by Leon Scroggins · 3 years, 7 months ago
- 2eca03f Capture MSKPs from RE more reliably by Leon Scroggins III · 3 years, 7 months ago
- c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 3 years, 7 months ago
- 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 3 years, 7 months ago
- 4a9869c Merge "Remove unnecessary drawing commands when drawing shadows." into sc-dev by Derek Sollenberger · 3 years, 7 months ago
- bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 3 years, 7 months ago
- c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 3 years, 7 months ago
- 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 3 years, 8 months ago
- ceca281 Merge "Avoid clipping for common SysUI interactions with roundedCorners." into sc-dev by Derek Sollenberger · 3 years, 7 months ago
- bc63bf8 Merge "PrintTo(LayerSettings): print the name of the layer" into sc-dev by Leon Scroggins · 3 years, 8 months ago
- 4d7a066 Merge "Add blur support in caching" into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- d9631fe Merge "Update params doc" into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 3 years, 8 months ago
- 4ed0607 Update params doc by John Reck · 3 years, 8 months ago
- b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 3 years, 8 months ago
- 9748606 Add blur support in caching by Alec Mouri · 3 years, 8 months ago
- 71cadcf PrintTo(LayerSettings): print the name of the layer by Leon Scroggins III · 3 years, 8 months ago
- 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 3 years, 8 months ago
- 63e8695 Fix shadow corner radius during PIP size change by Leon Scroggins III · 3 years, 8 months ago
- 5c234ab Merge "Updated SkiaGLRenderEngine stretch logic" into sc-dev by Nader Jawad · 3 years, 8 months ago
- 4ccddd4 Merge "SF: add missing ATRACE_CALL for RenderEngine" into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- c088bdc Updated SkiaGLRenderEngine stretch logic by Nader Jawad · 3 years, 8 months ago
- d16d3a0 Merge "Updated SkiaGLRenderEngine to no longer adjust stretch bounds" into sc-dev by Nader Jawad · 3 years, 8 months ago
- 01351e1 Merge "Apply shadow to roundedRects in RenderEngine." into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- 63644d3 Updated SkiaGLRenderEngine to no longer adjust stretch bounds by Nader Jawad · 3 years, 8 months ago
- b57e8c2 SF: add missing ATRACE_CALL for RenderEngine by Ady Abraham · 3 years, 8 months ago
- ca8596e Merge "Reduce size of buffer used to prime the RenderEngine shader cache." into sc-dev by Derek Sollenberger · 3 years, 8 months ago
- e9a5108 Reduce size of buffer used to prime the RenderEngine shader cache. by Derek Sollenberger · 3 years, 8 months ago
- 0ad873b Remove unreachable code now that we no longer cache protected buffers by Derek Sollenberger · 3 years, 8 months ago
- b1f5ee4 Merge "Ensure that LayerSettings equality check includes blurRegionTransform." into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- dfde3f9 Merge "Do not map protected buffers to GPU resources and cache the result" into sc-dev by Derek Sollenberger · 3 years, 8 months ago
- b24258c Do not map protected buffers to GPU resources and cache the result by Derek Sollenberger · 3 years, 8 months ago
- 83e3dd4 Ensure that LayerSettings equality check includes blurRegionTransform. by Derek Sollenberger · 3 years, 8 months ago
- b0e764c Apply shadow to roundedRects in RenderEngine. by Derek Sollenberger · 3 years, 8 months ago
- 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 3 years, 8 months ago
- 2644034 Merge "Update SurfaceFlinger to handle stretching of surfaces that are part of a scrolling container" into sc-dev by Nader Jawad · 3 years, 8 months ago
- 0a63f54 Merge "Use a mini version of libskia in renderengine" into sc-dev by Leon Scroggins · 3 years, 8 months ago
- 2dfc98b Update SurfaceFlinger to handle stretching by Nader Jawad · 3 years, 9 months ago
- 4856068 Merge "Add eglErrorCode to eglInitialize fatal" into sc-dev by Brad McKee · 3 years, 8 months ago
- 272e162 Merge "Increase color comparison threshold for blurred case" into sc-dev by TreeHugger Robot · 3 years, 8 months ago
- 933e96b Add eglErrorCode to eglInitialize fatal by Brad McKee · 3 years, 8 months ago
- bba3718 Merge "Guarantee that blur surface has valid dimensions." into sc-dev by Alec Mouri · 3 years, 8 months ago