- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 3 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 3 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 3 years, 5 months ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 3 years, 5 months ago
- 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 3 years, 6 months ago
- df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 3 years, 6 months ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 3 years, 7 months ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 3 years, 7 months ago
- ed3290f SF: default display is active display by Ady Abraham · 3 years, 8 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 3 years, 7 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 3 years, 7 months ago
- 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 3 years, 8 months ago
- 933e96b Add eglErrorCode to eglInitialize fatal by Brad McKee · 3 years, 9 months ago
- ac09e45 Make sdr white point do a thing by John Reck · 3 years, 9 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 3 years, 9 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 3 years, 9 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 3 years, 10 months ago
- c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 3 years, 10 months ago
- 90f6694 Merge "Implement SkiaGLRenderEngine::primeCache" into sc-dev by TreeHugger Robot · 3 years, 10 months ago
- b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 3 years, 10 months ago
- 193426d SF: add buffer checks to Render Engine by Ady Abraham · 4 years ago
- 0d99510 Dispatch texture destruction off of render thread for screenshots by Alec Mouri · 3 years, 11 months ago
- b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 4 years ago
- dfec8f5 Caching images and textures for threaded Skia RE by Ana Krulec · 4 years ago
- d6f0946 Plumbing through GPU context priority from SF to RE by Alec Mouri · 4 years, 1 month ago
- da2845c Fix the order of applying layer alpha and color matrices in GLESRenderEngine by KaiChieh Chuang · 4 years, 1 month ago
- 2725c09 Tidy up GL resources by Alec Mouri · 4 years, 2 months ago
- 82ba2ec Moving RenderEngineTest to Value-parameterized tests by Ana Krulec · 4 years, 2 months ago
- bb75a48 Merge "[RenderEngine] Introduce non-linear display color transform." by Alec Mouri · 4 years, 2 months ago
- 436fc19 [RenderEngine] Introduce non-linear display color transform. by KaiChieh Chuang · 4 years, 4 months ago
- 637f4ac [RenderEngine] Do not cache protected EGLImage between runs. by Peiyong Lin · 4 years, 3 months ago
- 081be4c Delete RenderEngine unused code by Alec Mouri · 4 years, 4 months ago
- 04eae7d Remove unused code by Alec Mouri · 4 years, 4 months ago
- 23c31af SF: Clean framebuffer cache on hotplug by Marin Shalamanov · 4 years, 4 months ago
- 992a2ca Remove some private methods from RenderEngine by John Reck · 4 years, 4 months ago
- 6ab8a00 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 am: 228b500fe6 by Treehugger Robot · 4 years, 5 months ago
- 228b500 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 by Treehugger Robot · 4 years, 5 months ago
- d0567ad Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 by Treehugger Robot · 4 years, 5 months ago
- 6f3c0bb [RenderEngine] correct alpha blending func by wukui1 · 4 years, 5 months ago
- 56f295e Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 4 years, 5 months ago
- 43c27d0 Merge "Toggle for RenderEngine to cleanup texture memory." by Alec Mouri · 4 years, 5 months ago
- 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 4 years, 5 months ago
- 0378f4d Expose EGL_ANDROID_native_fence_sync to the applications by Yiwei Zhang · 4 years, 5 months ago
- 58379d9 Merge "Use more inclusive terms." into rvc-dev-plus-aosp am: 6da1a17423 am: e9d251bb1b am: 2658bbf0a2 by Peiyong Lin · 4 years, 6 months ago
- d8460c8 Use more inclusive terms. by Peiyong Lin · 4 years, 6 months ago
- 6193c3b [RenderEngine] Reorder when ImageManager thread starts by Alec Mouri · 4 years, 11 months ago
- c921aca Merge "GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr" into rvc-dev am: 2e7d28cc8e am: 7d00d94a7e am: 355105d250 am: eac08b2da3 by TreeHugger Robot · 4 years, 9 months ago
- 2e7d28c Merge "GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr" into rvc-dev by TreeHugger Robot · 4 years, 9 months ago
- 30ec0c9 Merge "Apply display translation to blurred result" into rvc-dev am: 50f6c0e2d3 am: b7e0865581 am: f9fe87c9d9 am: e367b01e5b by Lucas Dupin · 4 years, 9 months ago
- 19ce655 Apply display translation to blurred result by Lucas Dupin · 4 years, 9 months ago
- 3ef1b76 GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr by Ady Abraham · 4 years, 9 months ago
- 2e4fef6 Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 4 years, 9 months ago
- 7e71799 Merge "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 4 years, 9 months ago
- e76fc0c Revert "[RenderEngine] Rebind output texture when unbinding framebuffer" by Lingfeng Yang · 4 years, 9 months ago
- 8401599 Merge "Remove unused method" into rvc-dev am: 85aff0a391 am: 4dc450edc3 am: 649a754fb4 am: a85918ff80 by Lucas Dupin · 4 years, 9 months ago
- 85aff0a Merge "Remove unused method" into rvc-dev by Lucas Dupin · 4 years, 9 months ago
- 790fab5 Merge "Pick config based on pixel format." into rvc-dev am: a0bb096dc6 am: 319092bdeb am: bd0dfda83a am: 57a01bfe81 by TreeHugger Robot · 4 years, 9 months ago
- 33aa282 Remove unused method by Lucas Dupin · 4 years, 9 months ago
- 5edc3fe Merge "[RenderEngine] Rebind output texture when unbinding framebuffer" into rvc-dev by TreeHugger Robot · 4 years, 9 months ago
- 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 5 years ago
- 8d5688e Pick config based on pixel format. by Peiyong Lin · 4 years, 9 months ago
- d9c7175 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 5 years ago
- 3d1129f Merge "Reduce number or blur passes" into rvc-dev am: 696b6c83b1 am: 88b0413cee am: bec91cfb43 am: 97da90b7b0 by TreeHugger Robot · 4 years, 9 months ago
- 696b6c8 Merge "Reduce number or blur passes" into rvc-dev by TreeHugger Robot · 4 years, 9 months ago
- fa22984 Reduce number or blur passes by Lucas Dupin · 4 years, 9 months ago
- d8f9114 Merge "Remove DisplaySettings::globalTransform" into rvc-dev am: 4afbe7c775 am: fb6c28b098 am: 96fca0a0fd am: e592621ca7 by Alec Mouri · 4 years, 9 months ago
- 0e1df74 Fix filtering for screenshotting custom displays. am: 5a6d857f33 am: f537ef6c8f am: d478f37b5f am: 6a4c7a80b9 by Alec Mouri · 4 years, 9 months ago
- d4bf795 Remove DisplaySettings::globalTransform by Alec Mouri · 4 years, 9 months ago
- 5a6d857 Fix filtering for screenshotting custom displays. by Alec Mouri · 4 years, 10 months ago
- 3743d63 Merge "Performance optimizations" into rvc-dev am: 73e0f3501c am: 59e34049b4 am: da5eef15c1 am: 9a093d2beb by TreeHugger Robot · 4 years, 10 months ago
- 73e0f35 Merge "Performance optimizations" into rvc-dev by TreeHugger Robot · 4 years, 10 months ago
- 510b4b9 Merge "Reallocate blur textures if they don't fit" into rvc-dev am: fab6297a1f am: fbba9b131a am: 57957b1c62 am: fa3966154f by Lucas Dupin · 4 years, 10 months ago
- 571aa9c Performance optimizations by Lucas Dupin · 4 years, 10 months ago
- 28b9fa2 Reallocate blur textures if they don't fit by Lucas Dupin · 4 years, 10 months ago
- c708ee9 Merge "Use a VBO when drawing blurs" into rvc-dev am: 134a699e8d am: 7a88749c89 am: 85e8ea1f8d am: ea8957b52a am: cd90e65436 by Lucas Dupin · 4 years, 10 months ago
- 134a699 Merge "Use a VBO when drawing blurs" into rvc-dev by Lucas Dupin · 4 years, 10 months ago
- 7355f63 Merge "Remove obsolete functionality" into rvc-dev am: 21c3a38f3f am: 5e7a8f8eec am: 11ad090c48 am: af481e18e6 by TreeHugger Robot · 4 years, 10 months ago
- 5251a6a Remove obsolete functionality by Lucas Dupin · 4 years, 10 months ago
- ad66337 Use a VBO when drawing blurs by Lucas Dupin · 4 years, 10 months ago
- caac0ff Merge "[RenderEngine] Fix use-after-move error" into rvc-dev am: a81aa9421e am: f56a9d8da2 am: 0f8a929a24 am: b89d3af85c by Automerger Merge Worker · 4 years, 10 months ago
- a81aa94 Merge "[RenderEngine] Fix use-after-move error" into rvc-dev by Alec Mouri · 4 years, 10 months ago
- 8e82b8d [RenderEngine] Fix use-after-move error by Alec Mouri · 4 years, 10 months ago
- e738508 Merge "Remove unused texture." into rvc-dev am: a3d7dbf640 am: deda5c54b0 am: 20a4db4320 am: dcd62eae6f by Automerger Merge Worker · 4 years, 11 months ago
- 9d3bbd4 Remove unused texture. by Peiyong Lin · 4 years, 11 months ago
- 0634fb6 Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev am: 85f33da39f am: db618e37d8 am: 022cc8816c am: 9e97ef5a1b by Automerger Merge Worker · 4 years, 11 months ago
- 85f33da Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev by TreeHugger Robot · 4 years, 11 months ago
- 234e157 Merge changes I04f5fe51,I6d5790b2 into rvc-dev am: cb322091b7 am: 860a75ed9d am: cacd8d91d0 am: f5fc6a3d93 by Automerger Merge Worker · 4 years, 11 months ago
- 349fd2d [RenderEngine] Reorder when ImageManager thread starts by Alec Mouri · 4 years, 11 months ago
- fff41d7 Remove unnecessary blit by Lucas Dupin · 4 years, 11 months ago
- 93c3ef1 Have a single blur implementation by Lucas Dupin · 4 years, 11 months ago
- fc874ae SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow by Ana Krulec · 5 years ago
- a8f091e Merge "Gaussian blur optimizations" by Lucas Dupin · 5 years ago
- 110a0d1 Gaussian blur optimizations by Lucas Dupin · 5 years ago
- 0ede021 Kawase blur feedback by Lucas Dupin · 5 years ago
- a6f8e13 Multi-layer blur support by Lucas Dupin · 5 years ago
- 453932d Kawase blur filter by Lucas Dupin · 5 years ago
- df90a8c Merge "Update shadow render code to use lookup texture" by TreeHugger Robot · 5 years ago
- f19544f Update shadow render code to use lookup texture by Vishnu Nair · 5 years ago
- f82ed8f Blur shader performance optimizations by Lucas Dupin · 5 years ago
- d08f7b2 Merge "Blur shader polish" by Lucas Dupin · 5 years ago